zefram/minetest/minetest_engine.git
2011-04-12 Perttu Aholafixed port setting not being loaded from configuration...
2011-04-11 Perttu Aholafixing
2011-04-11 Perttu AholaFixed some problems with crafting and inventory
2011-04-11 Perttu Aholaupdated example map generator python script
2011-04-11 Perttu Aholasupport for format 0 and 1 maps
2011-04-11 Perttu AholaAdded installing build-essential to build instructions...
2011-04-11 Perttu Aholafixed warnings reported by cppcheck
2011-04-11 Perttu AholaFixed error reported by cppcheck:
2011-04-11 Perttu Aholafixed problem with vc++ build crashing at startup
2011-04-10 Perttu Aholahopefully fixed a bit more
2011-04-10 Perttu Aholaimproved old map support
2011-04-10 Perttu Aholaadded ignoring of map_meta.txt to better support old...
2011-04-10 Perttu Aholaupdated changelog and version
2011-04-10 Perttu Aholafixed the object update interval thingy
2011-04-10 Perttu Aholachanged server to do object management at longer interv...
2011-04-10 Perttu AholaMade environment to not consider disconnected players...
2011-04-10 Perttu Aholabetter support for old maps
2011-04-10 Perttu Aholamissing include for server build
2011-04-10 Perttu Aholaadded missing file
2011-04-10 Perttu AholaMap generation is now properly threaded and doesn't...
2011-04-10 Perttu Aholaa commit before starting to reorganize the map loading...
2011-04-10 Perttu Aholanew-style rats are now generated in the map
2011-04-10 Perttu Aholafixed a bit
2011-04-10 Perttu Aholaimplemented rats in new system to verify that it works
2011-04-10 Perttu Aholaitems now fall by gravity... also some other random...
2011-04-10 Perttu Aholanew object system
2011-04-09 Perttu Aholaadded libgl1-mesa-dev to dependencies
2011-04-09 Perttu Aholaset GUIInventoryMenu to be scaled according to the...
2011-04-07 Perttu AholaSome progress on transitioning from MapBlockObject...
2011-04-06 Perttu Aholastone shovel now needs cobble, not stone.
2011-04-06 Perttu Aholastill modified version!
2011-04-06 Perttu AholaFixed wrong version number
2011-04-06 Perttu Aholacleaning notes and stuff
2011-04-06 Perttu AholaChanged version number according to a new versioning...
2011-04-06 Perttu Aholaupdated changelog
2011-04-06 Perttu AholaServer: Only send node removal/addition to client if...
2011-04-06 Perttu AholaMade mesh update on node removal asynchronous on client...
2011-04-06 Perttu AholaMade mesh update on node addition asynchronous on clien...
2011-04-05 Perttu Aholafixed the bug of disabled removal of empty chests
2011-04-05 Perttu Aholachangelog update
2011-04-05 Perttu Aholachangelog update
2011-04-05 Perttu AholaIncremented version to 0.0.2.
2011-04-05 Perttu AholaFurnace is now usable. Added more tools.
2011-04-05 Perttu Aholaforgot the furnace menu files!
2011-04-05 Perttu AholaA more robust format for node metadata
2011-04-04 Perttu Aholainitial workings of the furnace
2011-04-04 Perttu Aholaupdated changelog a bit
2011-04-04 Perttu Aholachanged node metadata format to better accomodate futur...
2011-04-04 Perttu AholaFixed chest contents not immediately updating to all...
2011-04-04 Perttu AholaModified windows build parameters a bit to make it...
2011-04-04 Perttu Aholaremoved reference to script directory in cmake install
2011-04-04 Perttu AholaChests work now!
2011-04-04 Perttu Aholainitial chest metadata
2011-04-04 Perttu Aholanow the server builds
2011-04-04 Perttu Aholastill a missing file
2011-04-04 Perttu Aholaforgot some files
2011-04-04 Perttu Aholafully implemented the sign with the new framework
2011-04-04 Perttu AholaNode metadata framework
2011-04-03 Perttu AholaMade a proper queued thread to client for handling...
2011-04-03 Perttu AholaModified block mesh generation to have clearer input...
2011-04-03 Perttu Aholacommit before some more radical changes
2011-04-03 Perttu Aholacopied draft of updateNodeMeshes from backup
2011-04-03 Perttu AholaRemoved lua stuff
2011-04-03 Perttu AholaRevert mapgen to best working version (2)
2011-04-03 Perttu Aholareverted mud to old texture
2011-04-02 Perttu Aholatuned water texture and removed two debug prints from...
2011-04-02 Perttu AholaMapgen is better now. Not a lot, but a bit!
2011-04-02 Perttu Aholacommit before some radical changes
2011-03-02 Perttu Aholamapgen work-in-progress
2011-02-28 Perttu Aholamapgen tweaking
2011-02-28 Perttu Aholatweaked mapgen
2011-02-28 Perttu Aholafixed server sending wrong position of node removal
2011-02-28 Perttu Aholatweaked mapgen
2011-02-28 Perttu Aholaadded trees (very glitchy) and changed grass texture
2011-02-28 Perttu Ahola-
2011-02-28 Perttu AholaA third try on terrain generation. No trees yet.
2011-02-27 Perttu Aholamodified grass texture
2011-02-26 Perttu Aholafixed 3d noise and made 2d noise faster
2011-02-26 Perttu Ahola3d noise stuff
2011-02-24 Perttu Aholafixed a possible infinite loop in ClientEnvironment...
2011-02-23 Perttu Aholamodified the build system of lua to a more minimal one
2011-02-23 Perttu Aholafixed a path in build system's packaging part
2011-02-23 Perttu Aholaupdated scripting api a bit
2011-02-23 Perttu Aholamainly work on object scripting api
2011-02-22 Perttu Aholaremoved an old comment
2011-02-22 Perttu AholaFixed insufficient error handling in narrow_to_wide...
2011-02-21 Perttu Aholasome tidying
2011-02-21 Perttu Aholapreliminary lua scripting framework for objects
2011-02-20 Perttu AholaTemporary commit; lots of test code and stuff
2011-02-19 Perttu Aholavideo backend selection
2011-02-18 Perttu Aholarandom code cleaning, shouldn't affect anything
2011-02-18 Perttu AholaSet ambient light in inventory cube generation
2011-02-17 Perttu Aholaupdated changelog
2011-02-17 Perttu Aholaremoved duplicate "bmp"
2011-02-17 Perttu AholaBetter texture handling. Textures are not added to...
2011-02-16 Perttu AholaDebug stacks will now be printed on Ctrl-C. Also client...
2011-02-16 Perttu Aholafixed invalid block loading (the action is to generate...
2011-02-16 Perttu Aholasmall fixes: crack texture, server build on windows...
2011-02-16 Perttu Aholaforgot some test code in...
2011-02-16 Perttu AholaHopefully fixed some of the errors in cmake's finding...
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