zefram/minetest/minetest_engine.git
2011-04-04 Perttu Aholachanged node metadata format to better accomodate futur...
2011-04-04 Perttu AholaFixed chest contents not immediately updating to all...
2011-04-04 Perttu AholaModified windows build parameters a bit to make it...
2011-04-04 Perttu Aholaremoved reference to script directory in cmake install
2011-04-04 Perttu AholaChests work now!
2011-04-04 Perttu Aholainitial chest metadata
2011-04-04 Perttu Aholanow the server builds
2011-04-04 Perttu Aholastill a missing file
2011-04-04 Perttu Aholaforgot some files
2011-04-04 Perttu Aholafully implemented the sign with the new framework
2011-04-04 Perttu AholaNode metadata framework
2011-04-03 Perttu AholaMade a proper queued thread to client for handling...
2011-04-03 Perttu AholaModified block mesh generation to have clearer input...
2011-04-03 Perttu Aholacommit before some more radical changes
2011-04-03 Perttu Aholacopied draft of updateNodeMeshes from backup
2011-04-03 Perttu AholaRemoved lua stuff
2011-04-03 Perttu AholaRevert mapgen to best working version (2)
2011-04-03 Perttu Aholareverted mud to old texture
2011-04-02 Perttu Aholatuned water texture and removed two debug prints from...
2011-04-02 Perttu AholaMapgen is better now. Not a lot, but a bit!
2011-04-02 Perttu Aholacommit before some radical changes
2011-03-02 Perttu Aholamapgen work-in-progress
2011-02-28 Perttu Aholamapgen tweaking
2011-02-28 Perttu Aholatweaked mapgen
2011-02-28 Perttu Aholafixed server sending wrong position of node removal
2011-02-28 Perttu Aholatweaked mapgen
2011-02-28 Perttu Aholaadded trees (very glitchy) and changed grass texture
2011-02-28 Perttu Ahola-
2011-02-28 Perttu AholaA third try on terrain generation. No trees yet.
2011-02-27 Perttu Aholamodified grass texture
2011-02-26 Perttu Aholafixed 3d noise and made 2d noise faster
2011-02-26 Perttu Ahola3d noise stuff
2011-02-24 Perttu Aholafixed a possible infinite loop in ClientEnvironment...
2011-02-23 Perttu Aholamodified the build system of lua to a more minimal one
2011-02-23 Perttu Aholafixed a path in build system's packaging part
2011-02-23 Perttu Aholaupdated scripting api a bit
2011-02-23 Perttu Aholamainly work on object scripting api
2011-02-22 Perttu Aholaremoved an old comment
2011-02-22 Perttu AholaFixed insufficient error handling in narrow_to_wide...
2011-02-21 Perttu Aholasome tidying
2011-02-21 Perttu Aholapreliminary lua scripting framework for objects
2011-02-20 Perttu AholaTemporary commit; lots of test code and stuff
2011-02-19 Perttu Aholavideo backend selection
2011-02-18 Perttu Aholarandom code cleaning, shouldn't affect anything
2011-02-18 Perttu AholaSet ambient light in inventory cube generation
2011-02-17 Perttu Aholaupdated changelog
2011-02-17 Perttu Aholaremoved duplicate "bmp"
2011-02-17 Perttu AholaBetter texture handling. Textures are not added to...
2011-02-16 Perttu AholaDebug stacks will now be printed on Ctrl-C. Also client...
2011-02-16 Perttu Aholafixed invalid block loading (the action is to generate...
2011-02-16 Perttu Aholasmall fixes: crack texture, server build on windows...
2011-02-16 Perttu Aholaforgot some test code in...
2011-02-16 Perttu AholaHopefully fixed some of the errors in cmake's finding...
2011-02-15 Perttu Aholafixed slight error in server build
2011-02-15 Perttu Aholaupdated changelog
2011-02-15 Perttu AholaCMake working nicely on Windows, at least with MSVC...
2011-02-15 Perttu Aholamight work good on cmake+msvc now
2011-02-15 Perttu Aholastill a little fix!
2011-02-15 Perttu AholaFix for windows
2011-02-15 Perttu AholaCtrl+C handling on POSIX, some commands for server...
2011-02-15 Perttu Aholamud gets now grass onto it when placed into sunlight...
2011-02-15 Perttu Aholasmgr->drop() is now used in tile.cpp
2011-02-14 Perttu Aholaserver now won't crash when it is tries to generate...
2011-02-14 Perttu Aholafixed CMakeLists.txt syntax (removed additional ,)
2011-02-14 Perttu AholaAdded tag 110214175330 for changeset 20c49c98c92a
2011-02-14 Perttu Aholachangelog update
2011-02-14 Perttu Aholanew hotbar, more minecraft-like
2011-02-14 Perttu AholaSome fiddling around with fog... not much changed
2011-02-14 Perttu Aholaremoved useless SMaterial parameter from mapblock
2011-02-14 Perttu Aholasneaking bug fixing
2011-02-14 Perttu Aholacube inventory texture rendering thing (not good yet)
2011-02-14 Perttu AholaNew way of determining the outcome of digging
2011-02-14 Perttu Aholadisabled jumping in sneak mode if far away from the...
2011-02-14 Perttu Aholafixed bug in sneaking
2011-02-14 Perttu Aholaplayers to not be saved when map saving is disabled...
2011-02-14 Perttu Aholaadded sneaking/crouching and changelog
2011-02-13 Perttu Aholatuned fog distance a bit
2011-02-13 Perttu Aholamapgen parameter tweaking
2011-02-13 Perttu Aholachanged sky color and made new style leaves a bit more...
2011-02-12 Perttu AholaAdded tag 110212200513 for changeset 23880c78e40c
2011-02-12 Perttu Aholahopefully a fix for the majority of the windows 7 probl...
2011-02-12 Perttu AholaUse random-generated fallback textures when real textur...
2011-02-11 Perttu Aholasome fixes to make compiling on some bsd easier
2011-02-11 Perttu AholaAdded tag 110211211322 for changeset e3c3c8e27bbc
2011-02-11 Perttu Aholatiny fix
2011-02-11 Perttu AholapauseMenu text change
2011-02-11 Perttu Aholadisabled work wrap to show every line of chat in any...
2011-02-11 Perttu Aholamore stuff...
2011-02-11 Perttu Aholanow it works nicely
2011-02-11 Perttu Aholafully working i guess
2011-02-11 Perttu Aholanew texture stuff quite working
2011-02-10 Perttu Aholafixes toward mingw compatibility
2011-02-10 Perttu Aholasome texture stuff
2011-02-10 Perttu Aholawork-in-progress texture atlas optimization
2011-02-08 Perttu Aholauh... accidentally left directX as the default in main.cpp
2011-02-08 Perttu Aholalocal game connects to 127.0.0.1 instead of localhost...
2011-02-08 Perttu Aholamade it to work with my windows compiler
2011-02-07 Perttu Aholabug-fixin'
2011-02-06 Perttu Aholamapgen tweaking
2011-02-05 Perttu Aholaadded noise.*
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