From f969a91c0a7d6527721f985d657908a20e97c32d Mon Sep 17 00:00:00 2001 From: sapier Date: Sun, 18 May 2014 19:40:02 +0200 Subject: [PATCH] Fix a bunch of small bugs due to mainmenu cleanup Fix doubleclick not working in singleplayer Fix of by one issue on accessing raw list Fix this->self Fix copy&paste error for scroll button --- builtin/common/filterlist.lua | 176 +++++++++++++------------- builtin/fstk/buttonbar.lua | 2 +- builtin/mainmenu/tab_server.lua | 6 + builtin/mainmenu/tab_singleplayer.lua | 9 +- 4 files changed, 100 insertions(+), 93 deletions(-) diff --git a/builtin/common/filterlist.lua b/builtin/common/filterlist.lua index 99c4bca1..21068113 100644 --- a/builtin/common/filterlist.lua +++ b/builtin/common/filterlist.lua @@ -37,9 +37,9 @@ filterlist = {} -------------------------------------------------------------------------------- -function filterlist.refresh(this) - this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param) - filterlist.process(this) +function filterlist.refresh(self) + self.m_raw_list = self.m_raw_list_fct(self.m_fetch_param) + filterlist.process(self) end -------------------------------------------------------------------------------- @@ -48,105 +48,105 @@ function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_pa assert((raw_fct ~= nil) and (type(raw_fct) == "function")) assert((compare_fct ~= nil) and (type(compare_fct) == "function")) - local this = {} + local self = {} - this.m_raw_list_fct = raw_fct - this.m_compare_fct = compare_fct - this.m_filter_fct = filter_fct - this.m_uid_match_fct = uid_match_fct + self.m_raw_list_fct = raw_fct + self.m_compare_fct = compare_fct + self.m_filter_fct = filter_fct + self.m_uid_match_fct = uid_match_fct - this.m_filtercriteria = nil - this.m_fetch_param = fetch_param + self.m_filtercriteria = nil + self.m_fetch_param = fetch_param - this.m_sortmode = "none" - this.m_sort_list = {} + self.m_sortmode = "none" + self.m_sort_list = {} - this.m_processed_list = nil - this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param) + self.m_processed_list = nil + self.m_raw_list = self.m_raw_list_fct(self.m_fetch_param) - this.add_sort_mechanism = filterlist.add_sort_mechanism - this.set_filtercriteria = filterlist.set_filtercriteria - this.get_filtercriteria = filterlist.get_filtercriteria - this.set_sortmode = filterlist.set_sortmode - this.get_list = filterlist.get_list - this.get_raw_list = filterlist.get_raw_list - this.get_raw_element = filterlist.get_raw_element - this.get_raw_index = filterlist.get_raw_index - this.get_current_index = filterlist.get_current_index - this.size = filterlist.size - this.uid_exists_raw = filterlist.uid_exists_raw - this.raw_index_by_uid = filterlist.raw_index_by_uid - this.refresh = filterlist.refresh + self.add_sort_mechanism = filterlist.add_sort_mechanism + self.set_filtercriteria = filterlist.set_filtercriteria + self.get_filtercriteria = filterlist.get_filtercriteria + self.set_sortmode = filterlist.set_sortmode + self.get_list = filterlist.get_list + self.get_raw_list = filterlist.get_raw_list + self.get_raw_element = filterlist.get_raw_element + self.get_raw_index = filterlist.get_raw_index + self.get_current_index = filterlist.get_current_index + self.size = filterlist.size + self.uid_exists_raw = filterlist.uid_exists_raw + self.raw_index_by_uid = filterlist.raw_index_by_uid + self.refresh = filterlist.refresh - filterlist.process(this) + filterlist.process(self) - return this + return self end -------------------------------------------------------------------------------- -function filterlist.add_sort_mechanism(this,name,fct) - this.m_sort_list[name] = fct +function filterlist.add_sort_mechanism(self,name,fct) + self.m_sort_list[name] = fct end -------------------------------------------------------------------------------- -function filterlist.set_filtercriteria(this,criteria) - if criteria == this.m_filtercriteria and +function filterlist.set_filtercriteria(self,criteria) + if criteria == self.m_filtercriteria and type(criteria) ~= "table" then return end - this.m_filtercriteria = criteria - filterlist.process(this) + self.m_filtercriteria = criteria + filterlist.process(self) end -------------------------------------------------------------------------------- -function filterlist.get_filtercriteria(this) - return this.m_filtercriteria +function filterlist.get_filtercriteria(self) + return self.m_filtercriteria end -------------------------------------------------------------------------------- --supported sort mode "alphabetic|none" -function filterlist.set_sortmode(this,mode) - if (mode == this.m_sortmode) then +function filterlist.set_sortmode(self,mode) + if (mode == self.m_sortmode) then return end - this.m_sortmode = mode - filterlist.process(this) + self.m_sortmode = mode + filterlist.process(self) end -------------------------------------------------------------------------------- -function filterlist.get_list(this) - return this.m_processed_list +function filterlist.get_list(self) + return self.m_processed_list end -------------------------------------------------------------------------------- -function filterlist.get_raw_list(this) - return this.m_raw_list +function filterlist.get_raw_list(self) + return self.m_raw_list end -------------------------------------------------------------------------------- -function filterlist.get_raw_element(this,idx) +function filterlist.get_raw_element(self,idx) if type(idx) ~= "number" then idx = tonumber(idx) end - if idx ~= nil and idx > 0 and idx < #this.m_raw_list then - return this.m_raw_list[idx] + if idx ~= nil and idx > 0 and idx <= #self.m_raw_list then + return self.m_raw_list[idx] end return nil end -------------------------------------------------------------------------------- -function filterlist.get_raw_index(this,listindex) - assert(this.m_processed_list ~= nil) +function filterlist.get_raw_index(self,listindex) + assert(self.m_processed_list ~= nil) if listindex ~= nil and listindex > 0 and - listindex <= #this.m_processed_list then - local entry = this.m_processed_list[listindex] + listindex <= #self.m_processed_list then + local entry = self.m_processed_list[listindex] - for i,v in ipairs(this.m_raw_list) do + for i,v in ipairs(self.m_raw_list) do - if this.m_compare_fct(v,entry) then + if self.m_compare_fct(v,entry) then return i end end @@ -156,16 +156,16 @@ function filterlist.get_raw_index(this,listindex) end -------------------------------------------------------------------------------- -function filterlist.get_current_index(this,listindex) - assert(this.m_processed_list ~= nil) +function filterlist.get_current_index(self,listindex) + assert(self.m_processed_list ~= nil) if listindex ~= nil and listindex > 0 and - listindex <= #this.m_raw_list then - local entry = this.m_raw_list[listindex] + listindex <= #self.m_raw_list then + local entry = self.m_raw_list[listindex] - for i,v in ipairs(this.m_processed_list) do + for i,v in ipairs(self.m_processed_list) do - if this.m_compare_fct(v,entry) then + if self.m_compare_fct(v,entry) then return i end end @@ -175,48 +175,48 @@ function filterlist.get_current_index(this,listindex) end -------------------------------------------------------------------------------- -function filterlist.process(this) - assert(this.m_raw_list ~= nil) +function filterlist.process(self) + assert(self.m_raw_list ~= nil) - if this.m_sortmode == "none" and - this.m_filtercriteria == nil then - this.m_processed_list = this.m_raw_list + if self.m_sortmode == "none" and + self.m_filtercriteria == nil then + self.m_processed_list = self.m_raw_list return end - this.m_processed_list = {} + self.m_processed_list = {} - for k,v in pairs(this.m_raw_list) do - if this.m_filtercriteria == nil or - this.m_filter_fct(v,this.m_filtercriteria) then - table.insert(this.m_processed_list,v) + for k,v in pairs(self.m_raw_list) do + if self.m_filtercriteria == nil or + self.m_filter_fct(v,self.m_filtercriteria) then + table.insert(self.m_processed_list,v) end end - if this.m_sortmode == "none" then + if self.m_sortmode == "none" then return end - if this.m_sort_list[this.m_sortmode] ~= nil and - type(this.m_sort_list[this.m_sortmode]) == "function" then + if self.m_sort_list[self.m_sortmode] ~= nil and + type(self.m_sort_list[self.m_sortmode]) == "function" then - this.m_sort_list[this.m_sortmode](this) + self.m_sort_list[self.m_sortmode](self) end end -------------------------------------------------------------------------------- -function filterlist.size(this) - if this.m_processed_list == nil then +function filterlist.size(self) + if self.m_processed_list == nil then return 0 end - return #this.m_processed_list + return #self.m_processed_list end -------------------------------------------------------------------------------- -function filterlist.uid_exists_raw(this,uid) - for i,v in ipairs(this.m_raw_list) do - if this.m_uid_match_fct(v,uid) then +function filterlist.uid_exists_raw(self,uid) + for i,v in ipairs(self.m_raw_list) do + if self.m_uid_match_fct(v,uid) then return true end end @@ -224,11 +224,11 @@ function filterlist.uid_exists_raw(this,uid) end -------------------------------------------------------------------------------- -function filterlist.raw_index_by_uid(this, uid) +function filterlist.raw_index_by_uid(self, uid) local elementcount = 0 local elementidx = 0 - for i,v in ipairs(this.m_raw_list) do - if this.m_uid_match_fct(v,uid) then + for i,v in ipairs(self.m_raw_list) do + if self.m_uid_match_fct(v,uid) then elementcount = elementcount +1 elementidx = i end @@ -236,7 +236,7 @@ function filterlist.raw_index_by_uid(this, uid) -- If there are more elements than one with same name uid can't decide which - -- one is meant. This shouldn't be possible but just for sure. + -- one is meant. self shouldn't be possible but just for sure. if elementcount > 1 then elementidx=0 end @@ -267,9 +267,9 @@ function compare_worlds(world1,world2) end -------------------------------------------------------------------------------- -function sort_worlds_alphabetic(this) +function sort_worlds_alphabetic(self) - table.sort(this.m_processed_list, function(a, b) + table.sort(self.m_processed_list, function(a, b) --fixes issue #857 (crash due to sorting nil in worldlist) if a == nil or b == nil then if a == nil and b ~= nil then return false end @@ -284,9 +284,9 @@ function sort_worlds_alphabetic(this) end -------------------------------------------------------------------------------- -function sort_mod_list(this) +function sort_mod_list(self) - table.sort(this.m_processed_list, function(a, b) + table.sort(self.m_processed_list, function(a, b) -- Show game mods at bottom if a.typ ~= b.typ then return b.typ == "game_mod" diff --git a/builtin/fstk/buttonbar.lua b/builtin/fstk/buttonbar.lua index f5ac8905..769bfb0b 100644 --- a/builtin/fstk/buttonbar.lua +++ b/builtin/fstk/buttonbar.lua @@ -101,7 +101,7 @@ local function buttonbar_formspec(self) self.name, text_dec) formspec = formspec .. - string.format("image_button[%f,%f;%f,%f;;btnbar_dec_%s;%s;true;true]", + string.format("image_button[%f,%f;%f,%f;;btnbar_inc_%s;%s;true;true]", btn_inc_pos.x, btn_inc_pos.y, btn_size.x, btn_size.y, self.name, text_inc) end diff --git a/builtin/mainmenu/tab_server.lua b/builtin/mainmenu/tab_server.lua index c1dd6f50..154a54cc 100644 --- a/builtin/mainmenu/tab_server.lua +++ b/builtin/mainmenu/tab_server.lua @@ -74,6 +74,7 @@ local function main_button_handler(this, fields, name, tabdata) if event.type == "CHG" then core.setting_set("mainmenu_last_selected_world", menudata.worldlist:get_raw_index(core.get_textlist_index("srv_worlds"))) + return true end end @@ -83,14 +84,17 @@ local function main_button_handler(this, fields, name, tabdata) if fields["cb_creative_mode"] then core.setting_set("creative_mode", fields["cb_creative_mode"]) + return true end if fields["cb_enable_damage"] then core.setting_set("enable_damage", fields["cb_enable_damage"]) + return true end if fields["cb_server_announce"] then core.setting_set("server_announce", fields["cb_server_announce"]) + return true end if fields["start_server"] ~= nil or @@ -111,9 +115,11 @@ local function main_button_handler(this, fields, name, tabdata) --update last game local world = menudata.worldlist:get_raw_element(gamedata.selected_world) + local game,index = gamemgr.find_by_gameid(world.gameid) core.setting_set("menu_last_game",game.id) core.start() + return true end end diff --git a/builtin/mainmenu/tab_singleplayer.lua b/builtin/mainmenu/tab_singleplayer.lua index 244221c3..1eab94da 100644 --- a/builtin/mainmenu/tab_singleplayer.lua +++ b/builtin/mainmenu/tab_singleplayer.lua @@ -112,9 +112,8 @@ local function main_button_handler(this, fields, name, tabdata) if event.type == "CHG" then core.setting_set("mainmenu_last_selected_world", menudata.worldlist:get_raw_index(core.get_textlist_index("sp_worlds"))) + return true end - - return true end if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then @@ -135,9 +134,11 @@ local function main_button_handler(this, fields, name, tabdata) world_doubleclick or fields["key_enter"] then local selected = core.get_textlist_index("sp_worlds") + if selected ~= nil then - gamedata.selected_world = menudata.worldlist:get_raw_index(selected) - gamedata.singleplayer = true + gamedata.selected_world = menudata.worldlist:get_raw_index(selected) + gamedata.singleplayer = true + core.start() end return true -- 2.30.2