From d83602d98ed9df6a8b9bc0d68a14b824777e2032 Mon Sep 17 00:00:00 2001 From: proller Date: Thu, 25 Apr 2013 22:52:23 +0400 Subject: [PATCH] Tune finite liquids, indev huge caves --- src/map.cpp | 2 +- src/mapgen_indev.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/map.cpp b/src/map.cpp index c4884a45..821805d4 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1764,7 +1764,7 @@ void Map::transformLiquidsFinite(std::map & modified_blocks) } // prevent lakes in air above unloaded blocks - if (p0.Y > water_level && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) { + if (liquid_levels[D_TOP] == 0 && (p0.Y > water_level || !fast_flood) && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) { --total_level; } diff --git a/src/mapgen_indev.cpp b/src/mapgen_indev.cpp index 7f0faf16..ce5cfbfe 100644 --- a/src/mapgen_indev.cpp +++ b/src/mapgen_indev.cpp @@ -303,7 +303,7 @@ CaveIndev::CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2, flooded = !ps->range(0, 3); tunnel_routepoints = ps->range(5, 30); min_tunnel_diameter = 30; - max_tunnel_diameter = ps->range(40, ps->range(80, 200)); + max_tunnel_diameter = ps->range(40, ps->range(80, 150)); } else { tunnel_routepoints = ps->range(5, ps->range(15,30)); min_tunnel_diameter = 5; -- 2.30.2