From af490330e7f76ba1916c99d90c705a09f68ac00a Mon Sep 17 00:00:00 2001 From: Kahrl Date: Wed, 4 Sep 2013 00:16:33 +0200 Subject: [PATCH] Fix remnants of s32 enable_shaders --- minetest.conf.example | 6 ++---- src/mapblock_mesh.cpp | 2 +- 2 files changed, 3 insertions(+), 5 deletions(-) diff --git a/minetest.conf.example b/minetest.conf.example index aeeff822..929f39aa 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -166,10 +166,8 @@ #trilinear_filter = false # Set to true to pre-generate all item visuals #preload_item_visuals = true -# 0: disable shaders -# (1: low level shaders; not implemented) -# 2: enable high level shaders -#enable_shaders = 2 +# Set to true to enable shaders. Disable them if video_driver = direct3d9/8. +#enable_shaders = true # Set to true to enable textures bumpmapping. Requires shaders enabled. #enable_bumpmapping = false # The time in seconds it takes between repeated diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index b70b25ea..6cbc2c52 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -1294,7 +1294,7 @@ MapBlockMesh::~MapBlockMesh() bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_ratio) { - bool enable_shaders = (g_settings->getS32("enable_shaders") > 0); + bool enable_shaders = g_settings->getBool("enable_shaders"); bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping"); if(!m_has_animation) -- 2.30.2