From a888b232fe1315e4922c541f30b214647511bb93 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 4 May 2013 10:03:56 +0300 Subject: [PATCH] Add header.png and footer.png support for games, and support texture packs via _menu_.png --- src/main.cpp | 141 ++++++++++++++++++++++++++++++++++++++++-------- src/subgame.cpp | 6 +-- src/subgame.h | 6 --- 3 files changed, 121 insertions(+), 32 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index 501e4cdf..3cf6728e 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -612,15 +612,53 @@ private: bool rightreleased; }; -void drawMenuBackground(video::IVideoDriver* driver, const SubgameSpec *spec) +struct MenuTextures { - v2u32 screensize = driver->getScreenSize(); + std::string current_gameid; + video::ITexture *background; + video::ITexture *overlay; + video::ITexture *header; + video::ITexture *footer; + + MenuTextures(): + background(NULL), + overlay(NULL), + header(NULL), + footer(NULL) + {} - /* Figure out background texture */ - video::ITexture *texture = NULL; - if(spec && spec->menubackground_path != ""){ - texture = driver->getTexture(spec->menubackground_path.c_str()); + static video::ITexture* getMenuTexture(const std::string &tname, + video::IVideoDriver* driver, const SubgameSpec *spec) + { + std::string path; + // eg. minetest_menu_background.png (for texture packs) + std::string pack_tname = spec->id + "_menu_" + tname + ".png"; + path = getTexturePath(pack_tname); + if(path != "") + return driver->getTexture(path.c_str()); + // eg. games/minetest_game/menu/background.png + path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png"); + if(path != "") + return driver->getTexture(path.c_str()); + return NULL; + } + + void update(video::IVideoDriver* driver, const SubgameSpec *spec) + { + if(spec->id == current_gameid) + return; + current_gameid = spec->id; + background = getMenuTexture("background", driver, spec); + overlay = getMenuTexture("overlay", driver, spec); + header = getMenuTexture("header", driver, spec); + footer = getMenuTexture("footer", driver, spec); } +}; + +void drawMenuBackground(video::IVideoDriver* driver, const MenuTextures &menutextures) +{ + v2u32 screensize = driver->getScreenSize(); + video::ITexture *texture = menutextures.background; /* If no texture, draw background of solid color */ if(!texture){ @@ -638,15 +676,10 @@ void drawMenuBackground(video::IVideoDriver* driver, const SubgameSpec *spec) NULL, NULL, true); } -void drawMenuOverlay(video::IVideoDriver* driver, const SubgameSpec *spec) +void drawMenuOverlay(video::IVideoDriver* driver, const MenuTextures &menutextures) { v2u32 screensize = driver->getScreenSize(); - - /* Figure out overlay texture */ - video::ITexture *texture = NULL; - if(spec && spec->menuoverlay_path != ""){ - texture = driver->getTexture(spec->menuoverlay_path.c_str()); - } + video::ITexture *texture = menutextures.overlay; /* If no texture, draw nothing */ if(!texture) @@ -660,6 +693,66 @@ void drawMenuOverlay(video::IVideoDriver* driver, const SubgameSpec *spec) NULL, NULL, true); } +void drawMenuHeader(video::IVideoDriver* driver, const MenuTextures &menutextures) +{ + core::dimension2d screensize = driver->getScreenSize(); + video::ITexture *texture = menutextures.header; + + /* If no texture, draw nothing */ + if(!texture) + return; + + f32 mult = (((f32)screensize.Width / 2)) / + ((f32)texture->getOriginalSize().Width); + + v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult, + ((f32)texture->getOriginalSize().Height) * mult); + + // Don't draw the header is there isn't enough room + s32 free_space = (((s32)screensize.Height)-320)/2; + if (free_space > splashsize.Y) { + core::rect splashrect(0, 0, splashsize.X, splashsize.Y); + splashrect += v2s32((screensize.Width/2)-(splashsize.X/2), + ((free_space/2)-splashsize.Y/2)+10); + + video::SColor bgcolor(255,50,50,50); + + driver->draw2DImage(texture, splashrect, + core::rect(core::position2d(0,0), + core::dimension2di(texture->getSize())), + NULL, NULL, true); + } +} + +void drawMenuFooter(video::IVideoDriver* driver, const MenuTextures &menutextures) +{ + core::dimension2d screensize = driver->getScreenSize(); + video::ITexture *texture = menutextures.footer; + + /* If no texture, draw nothing */ + if(!texture) + return; + + f32 mult = (((f32)screensize.Width)) / + ((f32)texture->getOriginalSize().Width); + + v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult, + ((f32)texture->getOriginalSize().Height) * mult); + + // Don't draw the footer if there isn't enough room + s32 free_space = (((s32)screensize.Height)-320)/2; + if (free_space > footersize.Y) { + core::rect rect(0,0,footersize.X,footersize.Y); + rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y); + rect -= v2s32(footersize.X/2, 0); + + driver->draw2DImage(texture, rect, + core::rect(core::position2d(0,0), + core::dimension2di(texture->getSize())), + NULL, NULL, true); + } +} + static const SubgameSpec* getMenuGame(const MainMenuData &menudata) { for(size_t i=0; igetVideoDriver(); @@ -1578,7 +1674,7 @@ int main(int argc, char *argv[]) break; driver->beginScene(true, true, video::SColor(255,128,128,128)); - drawMenuBackground(driver, menugame); + drawMenuBackground(driver, menutextures); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be @@ -1628,18 +1724,17 @@ int main(int argc, char *argv[]) // Game can be selected in the menu menugame = getMenuGame(menudata); + menutextures.update(driver, menugame); // Clouds for the main menu bool cloud_menu_background = g_settings->getBool("menu_clouds"); if(menugame){ // If game has regular background and no overlay, don't use clouds - if(cloud_menu_background && - menugame->menuoverlay_path.empty() && - !menugame->menubackground_path.empty()){ + if(cloud_menu_background && menutextures.background && + !menutextures.overlay){ cloud_menu_background = false; } // If game game has overlay and no regular background, always draw clouds - else if(menugame->menubackground_path.empty() && - !menugame->menuoverlay_path.empty()){ + else if(menutextures.overlay && !menutextures.background){ cloud_menu_background = true; } } @@ -1663,9 +1758,13 @@ int main(int argc, char *argv[]) clouds->step(dtime*3); clouds->render(); smgr->drawAll(); - drawMenuOverlay(driver, menugame); + drawMenuOverlay(driver, menutextures); + drawMenuHeader(driver, menutextures); + drawMenuFooter(driver, menutextures); } else { - drawMenuBackground(driver, menugame); + drawMenuBackground(driver, menutextures); + drawMenuHeader(driver, menutextures); + drawMenuFooter(driver, menutextures); } guienv->drawAll(); diff --git a/src/subgame.cpp b/src/subgame.cpp index 1bee630b..cdb54661 100644 --- a/src/subgame.cpp +++ b/src/subgame.cpp @@ -97,16 +97,12 @@ SubgameSpec findSubgame(const std::string &id) std::string game_name = getGameName(game_path); if(game_name == "") game_name = id; - std::string menubackground_path; - std::string menuoverlay_path; std::string menuicon_path; #ifndef SERVER - menubackground_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "background.png"); - menuoverlay_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "overlay.png"); menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png"); #endif return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name, - menubackground_path, menuoverlay_path, menuicon_path); + menuicon_path); } SubgameSpec findWorldSubgame(const std::string &world_path) diff --git a/src/subgame.h b/src/subgame.h index 2e16c2fe..4b15faa8 100644 --- a/src/subgame.h +++ b/src/subgame.h @@ -35,8 +35,6 @@ struct SubgameSpec std::string gamemods_path; //path to mods of the game std::set addon_mods_paths; //paths to addon mods for this game std::string name; - std::string menubackground_path; - std::string menuoverlay_path; std::string menuicon_path; SubgameSpec(const std::string &id_="", @@ -44,16 +42,12 @@ struct SubgameSpec const std::string &gamemods_path_="", const std::set &addon_mods_paths_=std::set(), const std::string &name_="", - const std::string &menubackground_path_="", - const std::string &menuoverlay_path_="", const std::string &menuicon_path_=""): id(id_), path(path_), gamemods_path(gamemods_path_), addon_mods_paths(addon_mods_paths_), name(name_), - menubackground_path(menubackground_path_), - menuoverlay_path(menuoverlay_path_), menuicon_path(menuicon_path_) {} -- 2.30.2