From 94feb62b087d61d0c211645970a36e6752d1c732 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 21 Nov 2011 14:34:43 +0200 Subject: [PATCH] When digging a node, don't switch to punching an object without raising button --- src/game.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/game.cpp b/src/game.cpp index ca13d292..cb2273c5 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -937,6 +937,7 @@ void the_game( float dig_time = 0.0; u16 dig_index = 0; v3s16 nodepos_old(-32768,-32768,-32768); + bool ldown_for_dig = false; float damage_flash_timer = 0; s16 farmesh_range = 20*MAP_BLOCKSIZE; @@ -1626,7 +1627,7 @@ void the_game( bool left_punch = false; bool left_punch_muted = false; - if(selected_active_object != NULL) + if(selected_active_object != NULL && !ldown_for_dig) { /* Clear possible cracking animation */ if(nodepos_old != v3s16(-32768,-32768,-32768)) @@ -1710,6 +1711,7 @@ void the_game( client.clearTempMod(nodepos_old); dig_time = 0.0; nodepos_old = v3s16(-32768,-32768,-32768); + ldown_for_dig = false; } } else { /* @@ -1738,6 +1740,7 @@ void the_game( { client.clearTempMod(nodepos); dig_time = 0.0; + ldown_for_dig = false; } if(nodig_delay_counter > 0.0) @@ -1768,6 +1771,7 @@ void the_game( if(input->getLeftClicked()) { client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0)); + ldown_for_dig = true; } if(input->getLeftState()) { @@ -1938,6 +1942,7 @@ void the_game( infostream<<"Left button released (stopped digging)" <getRightReleased()) { -- 2.30.2