From 88d43af276a4ed85500863b427bf370d8eca2095 Mon Sep 17 00:00:00 2001 From: sapier Date: Sun, 7 Jul 2013 15:53:40 -0400 Subject: [PATCH] Fix many formspec menu bugs --- builtin/mainmenu.lua | 270 +++++++++++++++++++++++++++++------- builtin/mainmenu_helper.lua | 6 +- builtin/modmgr.lua | 19 ++- builtin/modstore.lua | 1 + doc/lua_api.txt | 25 +++- src/defaultsettings.cpp | 2 +- src/environment.cpp | 2 +- src/guiEngine.cpp | 2 +- src/guiFormSpecMenu.cpp | 132 +++++++++++++----- src/guiFormSpecMenu.h | 11 +- src/itemdef.cpp | 2 +- src/mapblock_mesh.cpp | 3 +- src/shader.cpp | 12 +- 13 files changed, 374 insertions(+), 113 deletions(-) diff --git a/builtin/mainmenu.lua b/builtin/mainmenu.lua index c3808e7b..0f418d83 100644 --- a/builtin/mainmenu.lua +++ b/builtin/mainmenu.lua @@ -50,7 +50,11 @@ function render_favourite(spec) details = details .. " " end - text = text .. ":" .. spec.port:trim() + if spec.port ~= nil then + text = text .. ":" .. spec.port:trim() + else + text = text .. ":??" + end return text end @@ -113,6 +117,40 @@ function cleanup_path(temppath) return temppath end +function menu.set_texture(identifier,gamedetails) + local texture_set = false + if menu.texturepack ~= nil then + local path = menu.basetexturedir .. + gamedetails.id .. "_menu_" .. identifier .. ".png" + + if engine.set_background(identifier,path) then + texture_set = true + end + end + + if not texture_set then + local path = gamedetails.path .. DIR_DELIM .."menu" .. + DIR_DELIM .. identifier .. ".png" + if engine.set_background(identifier,path) then + texture_set = true + end + end + + if not texture_set then + local path = menu.basetexturedir .. DIR_DELIM .."menu_" .. + identifier .. ".png" + if engine.set_background(identifier,path) then + texture_set = true + end + end + + if not texture_set then + local path = menu.defaulttexturedir .. DIR_DELIM .."menu_" .. + identifier .. ".png" + engine.set_background(identifier,path) + end +end + -------------------------------------------------------------------------------- function menu.update_gametype() if (menu.game_last_check == nil or @@ -123,28 +161,33 @@ function menu.update_gametype() engine.set_topleft_text(gamedetails.name) --background - local path_background_texture = gamedetails.path .. DIR_DELIM .."menu" .. - DIR_DELIM .. "background.png" - if engine.set_background("background",path_background_texture) then - engine.set_clouds(false) - else - engine.set_clouds(true) + local background_set = false + if menu.texturepack ~= nil then + local path_background_texture = menu.basetexturedir .. + gamedetails.id .. "_menu_background.png" + + if engine.set_background("background",path_background_texture) then + background_set = true + engine.set_clouds(false) + end end - --overlay - local path_overlay_texture = gamedetails.path .. DIR_DELIM .."menu" .. - DIR_DELIM .. "overlay.png" - engine.set_background("overlay",path_overlay_texture) + if not background_set then + local path_background_texture = gamedetails.path .. DIR_DELIM .."menu" .. + DIR_DELIM .. "background.png" + if engine.set_background("background",path_background_texture) then + background_set = true + engine.set_clouds(false) + end + end - --header - local path_overlay_texture = gamedetails.path .. DIR_DELIM .."menu" .. - DIR_DELIM .. "header.png" - engine.set_background("header",path_overlay_texture) + if not background_set then + engine.set_clouds(true) + end - --footer - local path_overlay_texture = gamedetails.path .. DIR_DELIM .."menu" .. - DIR_DELIM .. "footer.png" - engine.set_background("footer",path_overlay_texture) + menu.set_texture("overlay",gamedetails) + menu.set_texture("header",gamedetails) + menu.set_texture("footer",gamedetails) menu.game_last_check = menu.last_game else @@ -258,7 +301,7 @@ function menu.filtered_game_list() end retval = retval .. menu.worldlist[i].name .. - " [[" .. menu.worldlist[i].gameid .. "]]" + " \\[" .. menu.worldlist[i].gameid .. "\\]" end end @@ -324,9 +367,16 @@ function menu.init() end - menu.basetexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." .. + menu.defaulttexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." .. DIR_DELIM .. "textures" .. DIR_DELIM .. "base" .. DIR_DELIM .. "pack" .. DIR_DELIM + menu.basetexturedir = menu.defaulttexturedir + + menu.texturepack = engine.setting_get("texture_path") + + if menu.texturepack ~= nil then + menu.basetexturedir = menu.texturepack .. DIR_DELIM + end end -------------------------------------------------------------------------------- @@ -389,26 +439,27 @@ end -------------------------------------------------------------------------------- function menubar.refresh() - menubar.formspec = "box[-2,7.625;15.75,1.75;000000]" + menubar.formspec = "box[-0.3,5.625;12.4,1.3;000000]" .. + "box[-0.3,5.6;12.4,0.05;FFFFFF]" menubar.buttons = {} - local button_base = -1.8 + local button_base = -0.25 local maxbuttons = #gamemgr.games - if maxbuttons > 12 then - maxbuttons = 12 + if maxbuttons > 10 then + maxbuttons = 10 end for i=1,maxbuttons,1 do local btn_name = "menubar_btn_" .. gamemgr.games[i].id - local buttonpos = button_base + (i-1) * 1.3 + local buttonpos = button_base + (i-1) * 1.245 if gamemgr.games[i].menuicon_path ~= nil and gamemgr.games[i].menuicon_path ~= "" then menubar.formspec = menubar.formspec .. - "image_button[" .. buttonpos .. ",7.9;1.3,1.3;" .. + "image_button[" .. buttonpos .. ",5.7;1.3,1.3;" .. gamemgr.games[i].menuicon_path .. ";" .. btn_name .. ";;true;false]" else @@ -422,7 +473,7 @@ function menubar.refresh() text = text .. "\n" .. part3 end menubar.formspec = menubar.formspec .. - "image_button[" .. buttonpos .. ",7.9;1.3,1.3;;" ..btn_name .. + "image_button[" .. buttonpos .. ",5.7;1.3,1.3;;" ..btn_name .. ";" .. text .. ";true;true]" end @@ -528,15 +579,30 @@ function tabbuilder.handle_create_world_buttons(fields) if gameindex > 0 and worldname ~= "" then - engine.setting_set("mg_name",fields["dd_mapgen"]) - local message = engine.create_world(worldname,gameindex) + menu.worldlist = engine.get_worlds() + + local found = false + for i=1,#menu.worldlist,1 do + if worldlist[i].name == worldname then + found = true + break + end + end + + local message = nil - menu.last_game = gameindex - engine.setting_set("main_menu_last_game_idx",gameindex) + if not found then + engine.setting_set("mg_name",fields["dd_mapgen"]) + message = engine.create_world(worldname,gameindex) + else + message = "A world named \"" .. worldname .. "\" already exists" + end if message ~= nil then gamedata.errormessage = message else + menu.last_game = gameindex + engine.setting_set("main_menu_last_game_idx",gameindex) menu.worldlist = engine.get_worlds() local worldlist = menu.worldlist @@ -577,7 +643,7 @@ function tabbuilder.handle_delete_world_buttons(fields) if fields["world_delete_confirm"] then if menu.last_world > 0 and - menu.last_world < #menu.worldlist then + menu.last_world <= #menu.worldlist then engine.delete_world(menu.last_world) menu.worldlist = engine.get_worlds() menu.last_world = 1 @@ -591,16 +657,24 @@ end -------------------------------------------------------------------------------- function tabbuilder.handle_multiplayer_buttons(fields) + + if fields["te_name"] ~= nil then + gamedata.playername = fields["te_name"] + engine.setting_set("name", fields["te_name"]) + end + if fields["favourites"] ~= nil then local event = explode_textlist_event(fields["favourites"]) if event.typ == "DCL" then - gamedata.address = menu.favorites[event.index].name + --gamedata.address = menu.favorites[event.index].name if gamedata.address == nil then gamedata.address = menu.favorites[event.index].address end gamedata.port = menu.favorites[event.index].port gamedata.playername = fields["te_name"] - gamedata.password = fields["te_pwd"] + if fields["te_pwd"] ~= nil then + gamedata.password = fields["te_pwd"] + end gamedata.selected_world = 0 if gamedata.address ~= nil and @@ -622,10 +696,39 @@ function tabbuilder.handle_multiplayer_buttons(fields) engine.setting_set("address",address) engine.setting_set("port",port) end + + menu.fav_selected = event.index end return end + if fields["key_up"] ~= nil or + fields["key_down"] ~= nil then + + local fav_idx = engine.get_textlist_index("favourites") + + if fields["key_up"] ~= nil and fav_idx > 1 then + fav_idx = fav_idx -1 + else if fields["key_down"] and fav_idx < #menu.favorites then + fav_idx = fav_idx +1 + end end + + local address = menu.favorites[fav_idx].name + if address == nil then + address = menu.favorites[fav_idx].address + end + local port = menu.favorites[fav_idx].port + + if address ~= nil and + port ~= nil then + engine.setting_set("address",address) + engine.setting_set("port",port) + end + + menu.fav_selected = fav_idx + return + end + if fields["cb_public_serverlist"] ~= nil then engine.setting_setbool("public_serverlist", tabbuilder.tobool(fields["cb_public_serverlist"])) @@ -635,6 +738,8 @@ function tabbuilder.handle_multiplayer_buttons(fields) else menu.favorites = engine.get_favorites("local") end + + return end if fields["btn_delete_favorite"] ~= nil then @@ -648,13 +753,15 @@ function tabbuilder.handle_multiplayer_buttons(fields) return end - if fields["btn_mp_connect"] ~= nil then + if fields["btn_mp_connect"] ~= nil or + fields["key_enter"] then + gamedata.playername = fields["te_name"] gamedata.password = fields["te_pwd"] gamedata.address = fields["te_address"] gamedata.port = fields["te_port"] gamedata.selected_world = 0 - + engine.start() return end @@ -665,12 +772,33 @@ function tabbuilder.handle_server_buttons(fields) local world_doubleclick = false - if fields["worlds"] ~= nil then - local event = explode_textlist_event(fields["worlds"]) + if fields["srv_worlds"] ~= nil then + local event = explode_textlist_event(fields["srv_worlds"]) - if event.typ == "DBL" then + if event.typ == "DCL" then world_doubleclick = true end + if event.typ == "CHG" then + engine.setting_set("main_menu_last_world_idx",engine.get_textlist_index("srv_worlds")) + end + end + + if fields["key_up"] then + local oldidx = engine.get_textlist_index("srv_worlds") + + if oldidx > 1 then + local newidx = oldidx -1 + engine.setting_set("main_menu_last_world_idx",newidx) + end + end + + if fields["key_down"] then + local oldidx = engine.get_textlist_index("srv_worlds") + + if oldidx < #menu.worldlist then + local newidx = oldidx + 1 + engine.setting_set("main_menu_last_world_idx",newidx) + end end if fields["cb_creative_mode"] then @@ -680,15 +808,18 @@ function tabbuilder.handle_server_buttons(fields) if fields["cb_enable_damage"] then engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"])) end - + + if fields["start_server"] ~= nil or - world_doubleclick then + world_doubleclick or + fields["key_enter"] then local selected = engine.get_textlist_index("srv_worlds") if selected > 0 then + gamedata.playername = fields["te_playername"] - gamedata.password = fields["te_pwd"] - gamedata.address = "" + gamedata.password = fields["te_passwd"] gamedata.port = fields["te_serverport"] + gamedata.address = "" gamedata.selected_world = selected engine.setting_set("main_menu_tab",tabbuilder.current_tab) @@ -708,7 +839,7 @@ function tabbuilder.handle_server_buttons(fields) if fields["world_delete"] ~= nil then local selected = engine.get_textlist_index("srv_worlds") if selected > 0 then - menu.last_world = engine.get_textlist_index("worlds") + menu.last_world = engine.get_textlist_index("srv_worlds") if menu.lastworld() ~= nil and menu.lastworld().name ~= nil and menu.lastworld().name ~= "" then @@ -801,6 +932,28 @@ function tabbuilder.handle_singleplayer_buttons(fields) if event.typ == "DCL" then world_doubleclick = true end + + if event.typ == "CHG" then + engine.setting_set("main_menu_singleplayer_world_idx",engine.get_textlist_index("sp_worlds")) + end + end + + if fields["key_up"] then + local oldidx = engine.get_textlist_index("sp_worlds") + + if oldidx > 1 then + local newidx = oldidx -1 + engine.setting_set("main_menu_singleplayer_world_idx",newidx) + end + end + + if fields["key_down"] then + local oldidx = engine.get_textlist_index("sp_worlds") + + if oldidx < #menu.filtered_game_list_raw() then + local newidx = oldidx + 1 + engine.setting_set("main_menu_singleplayer_world_idx",newidx) + end end if fields["cb_creative_mode"] then @@ -812,7 +965,8 @@ function tabbuilder.handle_singleplayer_buttons(fields) end if fields["play"] ~= nil or - world_doubleclick then + world_doubleclick or + fields["key_enter"] then local selected = engine.get_textlist_index("sp_worlds") if selected > 0 then gamedata.selected_world = menu.filtered_index_to_plain(selected) @@ -949,6 +1103,7 @@ end -------------------------------------------------------------------------------- function tabbuilder.tab_multiplayer() + local retval = "vertlabel[0,-0.25;CLIENT]" .. "label[1,-0.25;Favorites:]".. @@ -971,14 +1126,25 @@ function tabbuilder.tab_multiplayer() retval = retval .. "," .. render_favourite(menu.favorites[i]) end end - - retval = retval .. ";1]" + + print("cfav: " .. dump(menu.fav_selected)) + if menu.fav_selected ~= nil then + retval = retval .. ";" .. menu.fav_selected .. "]" + else + retval = retval .. ";0]" + end return retval end -------------------------------------------------------------------------------- function tabbuilder.tab_server() + local index = engine.setting_get("main_menu_last_world_idx") + + if index == nil then + index = 0 + end + local retval = "button[4,4.15;2.6,0.5;world_delete;Delete]" .. "button[6.5,4.15;2.8,0.5;world_create;New]" .. @@ -998,15 +1164,15 @@ function tabbuilder.tab_server() if #menu.worldlist > 0 then retval = retval .. menu.worldlist[1].name .. - " [[" .. menu.worldlist[1].gameid .. "]]" + " \\[" .. menu.worldlist[1].gameid .. "\\]" for i=2,#menu.worldlist,1 do retval = retval .. "," .. menu.worldlist[i].name .. - " [[" .. menu.worldlist[i].gameid .. "]]" + " \\[" .. menu.worldlist[i].gameid .. "\\]" end end - retval = retval .. ";" .. menu.last_world .. "]" + retval = retval .. ";" .. index .. "]" return retval end @@ -1061,7 +1227,7 @@ function tabbuilder.tab_credits() return "vertlabel[0,-0.5;CREDITS]" .. "label[0.5,3;Minetest " .. engine.get_version() .. "]" .. "label[0.5,3.3;http://minetest.net]" .. - "image[0.5,1;" .. menu.basetexturedir .. "logo.png]" .. + "image[0.5,1;" .. menu.defaulttexturedir .. "logo.png]" .. "textlist[3.5,-0.25;8.5,5.8;list_credits;" .. "#FFFF00Core Developers," .. "Perttu Ahola (celeron55) ,".. diff --git a/builtin/mainmenu_helper.lua b/builtin/mainmenu_helper.lua index f5a470b7..a204b4a3 100644 --- a/builtin/mainmenu_helper.lua +++ b/builtin/mainmenu_helper.lua @@ -77,9 +77,9 @@ function fs_escape_string(text) text = newtext end - text = text:gsub("%[","%[%[") - text = text:gsub("]","]]") - text = text:gsub(";"," ") + text = text:gsub("%[","\\%[") + text = text:gsub("]","\\]") + text = text:gsub(";","\\;") end return text end diff --git a/builtin/modmgr.lua b/builtin/modmgr.lua index 045b5298..a8ae4f1d 100644 --- a/builtin/modmgr.lua +++ b/builtin/modmgr.lua @@ -399,15 +399,20 @@ function modmgr.dialog_configure_world() local worldmodidx = modmgr.get_worldmod_idx() modname = modmgr.global_mods[worldmodidx] - if modname:find("") ~= nil then - modname = modname:sub(0,modname:find("<") -2) - modpack_selected = true - end + if modname ~= nil then + + if modname:find("") ~= nil then + modname = modname:sub(0,modname:find("<") -2) + modpack_selected = true + end - local parts = modmgr.global_mods[worldmodidx]:split(DIR_DELIM) - shortname = parts[#parts] + local parts = modmgr.global_mods[worldmodidx]:split(DIR_DELIM) + shortname = parts[#parts] - modfolder = engine.get_modpath() .. DIR_DELIM .. modname + modfolder = engine.get_modpath() .. DIR_DELIM .. modname + else + modname = "" + end end local worldspec = engine.get_worlds()[modmgr.world_config_selected_world] diff --git a/builtin/modstore.lua b/builtin/modstore.lua index 1890da13..2c9e6906 100644 --- a/builtin/modstore.lua +++ b/builtin/modstore.lua @@ -273,3 +273,4 @@ function modstore.get_details(modid) modstore.details_cache[modid] = retval return retval end + diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 5a2fdf10..daef00d8 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -960,11 +960,21 @@ textlist[,;,;;,,...,] ^Scrollabel itemlist showing arbitrary text elements ^ x and y position the itemlist relative to the top left of the menu ^ w and h are the size of the itemlist -^ listelements can be prepended by #RRGGBB in hexadecimal format +^ name fieldname sent to server on doubleclick value is current selected element +^ listelements can be prepended by #colorkey (see colorkeys), ^ if you want a listelement to start with # write ## + +textlist[,;,;;,,...,;;] +^Scrollabel itemlist showing arbitrary text elements +^ x and y position the itemlist relative to the top left of the menu +^ w and h are the size of the itemlist ^ name fieldname sent to server on doubleclick value is current selected element +^ listelements can be prepended by #RRGGBB in hexadecimal format +^ if you want a listelement to start with # write ## +^ index to be selected within textlist +^ true/false draw transparent background -tabheader[,;;,;;;] +tabheader[,;;,,...,;;;] ^ show a tabHEADER at specific position (ignores formsize) ^ x and y position the itemlist relative to the top left of the menu ^ name fieldname data is transfered to lua @@ -977,8 +987,19 @@ box[,;,;] ^ simple colored semitransparent box ^ x and y position the box relative to the top left of the menu ^ w and h are the size of box +^ colorkey (see colorkeys) + +dropdown[,;;;,, ...,;] +^ show a dropdown field +^ x and y position of dropdown +^ width of dropdown +^ fieldname data is transfered to lua +^ items to be shown in dropdown +^ index of currently selected dropdown item ^ color in hexadecimal format RRGGBB +Note: do NOT use a element name starting with "key_" those names are reserved to +pass key press events to formspec! Inventory location: diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 101eb35a..b6ee5e71 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -126,8 +126,8 @@ void set_default_settings(Settings *settings) settings->setDefault("bilinear_filter", "false"); settings->setDefault("trilinear_filter", "false"); settings->setDefault("preload_item_visuals", "true"); - settings->setDefault("enable_shaders", "2"); settings->setDefault("enable_bumpmapping", "false"); + settings->setDefault("enable_shaders", "true"); settings->setDefault("repeat_rightclick_time", "0.25"); settings->setDefault("enable_particles", "true"); diff --git a/src/environment.cpp b/src/environment.cpp index 21a6258b..cd878398 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -204,7 +204,7 @@ void Environment::printPlayers(std::ostream &o) u32 Environment::getDayNightRatio() { - bool smooth = (g_settings->getS32("enable_shaders") != 0); + bool smooth = g_settings->getBool("enable_shaders"); return time_to_daynight_ratio(m_time_of_day_f*24000, smooth); } diff --git a/src/guiEngine.cpp b/src/guiEngine.cpp index 2c5000d8..f3b3a684 100644 --- a/src/guiEngine.cpp +++ b/src/guiEngine.cpp @@ -182,7 +182,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev, errorstream << "GUIEngine::GUIEngine unable to load builtin menu" << std::endl; - return; + assert("no future without mainmenu" == 0); } } diff --git a/src/guiFormSpecMenu.cpp b/src/guiFormSpecMenu.cpp index 99473061..abe51979 100644 --- a/src/guiFormSpecMenu.cpp +++ b/src/guiFormSpecMenu.cpp @@ -171,6 +171,10 @@ GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev, m_use_gettext(false), m_lock(false) { + current_keys_pending.key_down = false; + current_keys_pending.key_up = false; + current_keys_pending.key_enter = false; + } GUIFormSpecMenu::~GUIFormSpecMenu() @@ -243,28 +247,25 @@ std::vector split(const std::string &s, char delim, bool escape=fal else { std::string current = ""; current += s.c_str()[0]; - bool last_was_delim = false; + bool last_was_escape = false; for(unsigned int i=1; i < s.size(); i++) { - if (last_was_delim) { + if (last_was_escape) { + current += '\\'; + current += s.c_str()[i]; + last_was_escape = false; + } + else { if (s.c_str()[i] == delim) { - current += s.c_str()[i]; - last_was_delim = false; - } - else { tokens.push_back(current); - current = ""; - current += s.c_str()[i]; - last_was_delim = false; + last_was_escape = false; } - } - else { - if (s.c_str()[i] == delim) { - last_was_delim = true; + else if (s.c_str()[i] == '\\'){ + last_was_escape = true; } else { - last_was_delim = false; current += s.c_str()[i]; + last_was_escape = false; } } } @@ -659,32 +660,34 @@ void GUIFormSpecMenu::parseTextList(parserData* data,std::string element) { for (unsigned int i=0; i < items.size(); i++) { if (items[i].c_str()[0] == '#') { if (items[i].c_str()[1] == '#') { - e->addItem(narrow_to_wide(items[i]).c_str() +1); + e->addItem(narrow_to_wide(unescape_string(items[i])).c_str() +1); } else { - std::wstring toadd = narrow_to_wide(items[i].c_str() + 7); std::string color = items[i].substr(1,6); + std::wstring toadd = + narrow_to_wide(unescape_string(items[i]).c_str() + 7); + e->addItem(toadd.c_str()); irr::video::SColor toset; - if (parseColor(color,toset)) + if (parseColor(color, toset)) e->setItemOverrideColor(i,toset); } } else { - e->addItem(narrow_to_wide(items[i]).c_str()); + e->addItem(narrow_to_wide(unescape_string(items[i])).c_str()); } } - if (str_initial_selection != "") - e->setSelected(stoi(str_initial_selection.c_str())-1); - if (data->listbox_selections.find(fname_w) != data->listbox_selections.end()) { e->setSelected(data->listbox_selections[fname_w]); } + if (str_initial_selection != "") + e->setSelected(stoi(str_initial_selection.c_str())-1); + m_listboxes.push_back(std::pair(spec,e)); m_fields.push_back(spec); return; @@ -1335,7 +1338,7 @@ void GUIFormSpecMenu::parseBox(parserData* data,std::string element) { irr::video::SColor color; - if (parseColor(color_str,color)) { + if (parseColor(color_str, color)) { BoxDrawSpec spec(pos,geom,color); m_boxes.push_back(spec); @@ -1355,8 +1358,19 @@ void GUIFormSpecMenu::parseElement(parserData* data,std::string element) { std::vector parts = split(element,'[', true); - if (parts.size() != 2) + // ugly workaround to keep compatibility + if (parts.size() > 2) { + if (trim(parts[0]) == "image") { + for (unsigned int i=2;i< parts.size(); i++) { + parts[1] += "[" + parts[i]; + } + } + else { return; } + } + + if (parts.size() < 2) { return; + } std::string type = trim(parts[0]); std::string description = trim(parts[1]); @@ -2010,6 +2024,26 @@ void GUIFormSpecMenu::acceptInput(int eventtype) { std::map fields; + if (current_keys_pending.key_down) { + fields["key_down"] = "true"; + current_keys_pending.key_down = false; + } + + if (current_keys_pending.key_up) { + fields["key_up"] = "true"; + current_keys_pending.key_up = false; + } + + if (current_keys_pending.key_enter) { + fields["key_enter"] = "true"; + current_keys_pending.key_enter = false; + } + + if (current_keys_pending.key_escape) { + fields["key_escape"] = "true"; + current_keys_pending.key_escape = false; + } + for(u32 i=0; igotText(narrow_to_wide("MenuQuit")); return true; } - if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown) - { + if (event.KeyInput.PressedDown && + (event.KeyInput.Key==KEY_RETURN || + event.KeyInput.Key==KEY_UP || + event.KeyInput.Key==KEY_DOWN) + ) { + + + switch (event.KeyInput.Key) { + case KEY_RETURN: + if (m_allowclose) { + acceptInput(); + quitMenu(); + } + else + current_keys_pending.key_enter = true; + break; + case KEY_UP: + current_keys_pending.key_up = true; + break; + case KEY_DOWN: + current_keys_pending.key_down = true; + break; + break; + default: + //can't happen at all! + assert("reached a source line that can't ever been reached" == 0); + break; + } acceptInput(); - - if (m_allowclose) - quitMenu(); - else - m_text_dst->gotText(narrow_to_wide("KeyEnter")); return true; } + } if(event.EventType==EET_MOUSE_INPUT_EVENT && event.MouseInput.Event != EMIE_MOUSE_MOVED) @@ -2477,11 +2533,15 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) { if(event.GUIEvent.Caller->getID() > 257) { - acceptInput(); - if (m_allowclose) + + if (m_allowclose) { + acceptInput(); quitMenu(); - else - m_text_dst->gotText(narrow_to_wide("EditBoxEnter")); + } + else { + current_keys_pending.key_enter = true; + acceptInput(); + } // quitMenu deallocates menu return true; } @@ -2519,15 +2579,15 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) bool GUIFormSpecMenu::parseColor(std::string color, irr::video::SColor& outcolor) { outcolor = irr::video::SColor(0,0,0,0); - if(!string_allowed(color, "0123456789abcdefABCDEF")) + if (!string_allowed(color, "0123456789abcdefABCDEF")) return false; u32 color_value; std::istringstream iss(color); iss >> std::hex >> color_value; + outcolor = irr::video::SColor(color_value); outcolor.setAlpha(255); return true; } - diff --git a/src/guiFormSpecMenu.h b/src/guiFormSpecMenu.h index 60d170fd..116f7b95 100644 --- a/src/guiFormSpecMenu.h +++ b/src/guiFormSpecMenu.h @@ -297,8 +297,17 @@ private: std::map listbox_selections; } parserData; + typedef struct { + bool key_up; + bool key_down; + bool key_enter; + bool key_escape; + } fs_key_pendig; + std::vector m_Textures; + fs_key_pendig current_keys_pending; + void parseElement(parserData* data,std::string element); void parseSize(parserData* data,std::string element); @@ -321,7 +330,7 @@ private: void parseTabHeader(parserData* data,std::string element); void parseBox(parserData* data,std::string element); - bool parseColor(std::string color, irr::video::SColor& outcolor); + bool parseColor(std::string color, irr::video::SColor& outcolor); }; class FormspecFormSource: public IFormSource diff --git a/src/itemdef.cpp b/src/itemdef.cpp index 238ff58c..f692ccf5 100644 --- a/src/itemdef.cpp +++ b/src/itemdef.cpp @@ -389,7 +389,7 @@ public: scene::IMesh *node_mesh = mapblock_mesh.getMesh(); assert(node_mesh); video::SColor c(255, 255, 255, 255); - if(g_settings->getS32("enable_shaders") != 0) + if(g_settings->getBool("enable_shaders")) c = MapBlock_LightColor(255, 0xffff, decode_light(f.light_source)); setMeshColor(node_mesh, c); diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index 5e4d713b..4386a1f1 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -1069,10 +1069,9 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data): /* Convert MeshCollector to SMesh - Also store animation info */ - bool enable_shaders = (g_settings->getS32("enable_shaders") > 0); bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping"); + bool enable_shaders = g_settings->getBool("enable_shaders"); video::E_MATERIAL_TYPE shadermat1 = m_gamedef->getShaderSource()-> getShader("test_shader_1").material; video::E_MATERIAL_TYPE shadermat2 = m_gamedef->getShaderSource()-> diff --git a/src/shader.cpp b/src/shader.cpp index 58042e65..19b8d7c9 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -362,7 +362,7 @@ ShaderInfo generate_shader(std::string name, IrrlichtDevice *device, Load shader programs */ void load_shaders(std::string name, SourceShaderCache *sourcecache, - video::E_DRIVER_TYPE drivertype, s32 enable_shaders, + video::E_DRIVER_TYPE drivertype, bool enable_shaders, std::string &vertex_program, std::string &pixel_program, std::string &geometry_program, bool &is_highlevel); @@ -625,8 +625,8 @@ ShaderInfo generate_shader(std::string name, IrrlichtDevice *device, } // 0 = off, 1 = assembly shaders only, 2 = highlevel or assembly - s32 enable_shaders = g_settings->getS32("enable_shaders"); - if(enable_shaders <= 0) + bool enable_shaders = g_settings->getBool("enable_shaders"); + if(!enable_shaders) return shaderinfo; video::IVideoDriver* driver = device->getVideoDriver(); @@ -748,7 +748,7 @@ ShaderInfo generate_shader(std::string name, IrrlichtDevice *device, } void load_shaders(std::string name, SourceShaderCache *sourcecache, - video::E_DRIVER_TYPE drivertype, s32 enable_shaders, + video::E_DRIVER_TYPE drivertype, bool enable_shaders, std::string &vertex_program, std::string &pixel_program, std::string &geometry_program, bool &is_highlevel) { @@ -757,7 +757,7 @@ void load_shaders(std::string name, SourceShaderCache *sourcecache, geometry_program = ""; is_highlevel = false; - if(enable_shaders >= 2){ + if(enable_shaders){ // Look for high level shaders if(drivertype == video::EDT_DIRECT3D9){ // Direct3D 9: HLSL @@ -778,7 +778,7 @@ void load_shaders(std::string name, SourceShaderCache *sourcecache, } } - if(enable_shaders >= 1){ + if(enable_shaders){ // Look for assembly shaders if(drivertype == video::EDT_DIRECT3D8){ // Direct3D 8 assembly shaders -- 2.30.2