From 7fcf153adab121bfd50b246f32e074adab3a3b6d Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Thu, 1 Nov 2012 18:49:12 +0100 Subject: [PATCH] Add functions to the default mod of minimal game to support old code --- games/minimal/mods/default/init.lua | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua index cf280584..5f4d8e06 100644 --- a/games/minimal/mods/default/init.lua +++ b/games/minimal/mods/default/init.lua @@ -1586,6 +1586,22 @@ minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal") minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") minetest.register_alias("mapgen_mese", "default:mese") +-- Support old code +function default.spawn_falling_node(p, nodename) + spawn_falling_node(p, nodename) +end + +-- Horrible crap to support old code +-- Don't use this and never do what this does, it's completely wrong! +-- (More specifically, the client and the C++ code doesn't get the group) +function default.register_falling_node(nodename, texture) + minetest.log("error", debug.traceback()) + minetest.log('error', "WARNING: default.register_falling_node is deprecated") + if minetest.registered_nodes[nodename] then + minetest.registered_nodes[nodename].groups.falling_node = 1 + end +end + -- -- Global callbacks -- -- 2.30.2