From 6a0388bb4bedc1b1c6318d7bfebaf1ec67ccf94e Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sun, 10 Jun 2012 12:46:48 +0300 Subject: [PATCH] Node placement client-side prediction --- builtin/item.lua | 1 + doc/lua_api.txt | 7 +++++++ src/game.cpp | 33 +++++++++++++++++++++++++++++++++ src/itemdef.cpp | 9 +++++++++ src/itemdef.h | 5 +++++ src/nodedef.cpp | 1 + src/scriptapi.cpp | 30 +++++++++++++++++++++++++----- src/server.cpp | 21 ++++++++++++++++++--- 8 files changed, 99 insertions(+), 8 deletions(-) diff --git a/builtin/item.lua b/builtin/item.lua index 6d75fbf7..f249d9e5 100644 --- a/builtin/item.lua +++ b/builtin/item.lua @@ -342,6 +342,7 @@ minetest.nodedef_default = { usable = false, liquids_pointable = false, tool_capabilities = nil, + node_placement_prediction = nil, -- Interaction callbacks on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 61bc8e1c..c1ac1377 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1100,6 +1100,13 @@ Item definition (register_node, register_craftitem, register_tool) choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} } } + node_placement_prediction = nil, + ^ If nil and item is node, prediction is made automatically + ^ If nil and item is not a node, no prediction is made + ^ If "" and item is anything, no prediction is made + ^ Otherwise should be name of node which the client immediately places + on ground when the player places the item. Server will always update + actual result to client in a short moment. on_place = func(itemstack, placer, pointed_thing), ^ default: minetest.item_place diff --git a/src/game.cpp b/src/game.cpp index 485bcbb5..6ccf0267 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2366,8 +2366,41 @@ void the_game( // Otherwise report right click to server else { + // Report to server client.interact(3, pointed); camera.setDigging(1); // right click animation + + // If the wielded item has node placement prediction, + // make that happen + const ItemDefinition &def = + playeritem.getDefinition(itemdef); + if(def.node_placement_prediction != "") + do{ // breakable + verbosestream<<"Node placement prediction for " + <getId(def.node_placement_prediction, id); + if(!found){ + errorstream<<"Node placement prediction failed for " + <first); writeS16(os, i->second); } + os<deSerialize(wrapper_is); + verbosestream<<"deserialized "<name<name != "") addNameIdMapping(i, f->name); } diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index 3766496a..afd8546d 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -930,13 +930,14 @@ static void read_object_properties(lua_State *L, int index, ItemDefinition */ -static ItemDefinition read_item_definition(lua_State *L, int index) +static ItemDefinition read_item_definition(lua_State *L, int index, + ItemDefinition default_def = ItemDefinition()) { if(index < 0) index = lua_gettop(L) + 1 + index; // Read the item definition - ItemDefinition def; + ItemDefinition def = default_def; def.type = (ItemType)getenumfield(L, index, "type", es_ItemType, ITEM_NONE); @@ -981,6 +982,12 @@ static ItemDefinition read_item_definition(lua_State *L, int index) read_groups(L, -1, def.groups); lua_pop(L, 1); + // Client shall immediately place this node when player places the item. + // Server will update the precise end result a moment later. + // "" = no prediction + getstringfield(L, index, "node_placement_prediction", + def.node_placement_prediction); + return def; } @@ -3891,9 +3898,10 @@ static int l_register_item_raw(lua_State *L) get_server(L)->getWritableNodeDefManager(); // Check if name is defined + std::string name; lua_getfield(L, table, "name"); if(lua_isstring(L, -1)){ - std::string name = lua_tostring(L, -1); + name = lua_tostring(L, -1); verbosestream<<"register_item_raw: "<registerItem(def); // Read the node definition (content features) and register it diff --git a/src/server.cpp b/src/server.cpp index a7bd5e95..98072e85 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2971,8 +2971,16 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) <SetBlockNotSent(blockpos); + // Digging completed -> under + if(action == 2){ + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + client->SetBlockNotSent(blockpos); + } + // Placement -> above + if(action == 3){ + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); + client->SetBlockNotSent(blockpos); + } return; } @@ -3104,7 +3112,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) if(g_settings->getBool("creative_mode") == false) playersao->setWieldedItem(item); } - + + // If item has node placement prediction, always send the above + // node to make sure the client knows what exactly happened + if(item.getDefinition(m_itemdef).node_placement_prediction != ""){ + RemoteClient *client = getClient(peer_id); + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); + client->SetBlockNotSent(blockpos); + } } // action == 3 /* -- 2.30.2