From 67547f74fc6176b978548a93c3c98b29d9cb0a22 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sun, 1 Apr 2012 12:37:41 +0300 Subject: [PATCH] Split builtin.lua to multiple files --- builtin/auth.lua | 191 +++++ builtin/builtin.lua | 1398 +------------------------------------ builtin/chatcommands.lua | 294 ++++++++ builtin/deprecated.lua | 19 + builtin/item.lua | 380 ++++++++++ builtin/misc.lua | 58 ++ builtin/misc_helpers.lua | 94 +++ builtin/misc_register.lua | 314 +++++++++ builtin/privileges.lua | 47 ++ 9 files changed, 1408 insertions(+), 1387 deletions(-) create mode 100644 builtin/auth.lua create mode 100644 builtin/chatcommands.lua create mode 100644 builtin/deprecated.lua create mode 100644 builtin/item.lua create mode 100644 builtin/misc.lua create mode 100644 builtin/misc_helpers.lua create mode 100644 builtin/misc_register.lua create mode 100644 builtin/privileges.lua diff --git a/builtin/auth.lua b/builtin/auth.lua new file mode 100644 index 00000000..0d450392 --- /dev/null +++ b/builtin/auth.lua @@ -0,0 +1,191 @@ +-- Minetest: builtin/auth.lua + +-- +-- Authentication handler +-- + +function minetest.string_to_privs(str, delim) + assert(type(str) == "string") + delim = delim or ',' + privs = {} + for _, priv in pairs(string.split(str, delim)) do + privs[priv:trim()] = true + end + return privs +end + +function minetest.privs_to_string(privs, delim) + assert(type(privs) == "table") + delim = delim or ',' + list = {} + for priv, bool in pairs(privs) do + if bool then + table.insert(list, priv) + end + end + return table.concat(list, delim) +end + +assert(minetest.string_to_privs("a,b").b == true) +assert(minetest.privs_to_string({a=true,b=true}) == "a,b") + +minetest.auth_file_path = minetest.get_worldpath().."/auth.txt" +minetest.auth_table = {} + +local function read_auth_file() + local newtable = {} + local file, errmsg = io.open(minetest.auth_file_path, 'rb') + if not file then + minetest.log("info", minetest.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world") + return + end + for line in file:lines() do + if line ~= "" then + local name, password, privilegestring = string.match(line, "([^:]*):([^:]*):([^:]*)") + if not name or not password or not privilegestring then + error("Invalid line in auth.txt: "..dump(line)) + end + local privileges = minetest.string_to_privs(privilegestring) + newtable[name] = {password=password, privileges=privileges} + end + end + io.close(file) + minetest.auth_table = newtable + minetest.notify_authentication_modified() +end + +local function save_auth_file() + local newtable = {} + -- Check table for validness before attempting to save + for name, stuff in pairs(minetest.auth_table) do + assert(type(name) == "string") + assert(name ~= "") + assert(type(stuff) == "table") + assert(type(stuff.password) == "string") + assert(type(stuff.privileges) == "table") + end + local file, errmsg = io.open(minetest.auth_file_path, 'w+b') + if not file then + error(minetest.auth_file_path.." could not be opened for writing: "..errmsg) + end + for name, stuff in pairs(minetest.auth_table) do + local privstring = minetest.privs_to_string(stuff.privileges) + file:write(name..":"..stuff.password..":"..privstring..'\n') + end + io.close(file) +end + +read_auth_file() + +minetest.builtin_auth_handler = { + get_auth = function(name) + assert(type(name) == "string") + -- Figure out what password to use for a new player (singleplayer + -- always has an empty password, otherwise use default, which is + -- usually empty too) + local new_password_hash = "" + if not minetest.is_singleplayer() then + new_password_hash = minetest.get_password_hash(name, minetest.setting_get("default_password")) + end + -- Add player to authentication table if not there already + if not minetest.auth_table[name] then + minetest.builtin_auth_handler.create_auth(name, minetest.get_password_hash(name, minetest.setting_get("default_password"))) + end + -- Figure out what privileges the player should have. + -- Take a copy of the privilege table + local privileges = {} + for priv, _ in pairs(minetest.auth_table[name].privileges) do + privileges[priv] = true + end + -- If singleplayer, give all privileges except those marked as give_to_singleplayer = false + if minetest.is_singleplayer() then + for priv, def in pairs(minetest.registered_privileges) do + if def.give_to_singleplayer then + privileges[priv] = true + end + end + -- For the admin, give everything + elseif name == minetest.setting_get("name") then + for priv, def in pairs(minetest.registered_privileges) do + privileges[priv] = true + end + end + -- All done + return { + password = minetest.auth_table[name].password, + privileges = privileges, + } + end, + create_auth = function(name, password) + assert(type(name) == "string") + assert(type(password) == "string") + minetest.log('info', "Built-in authentication handler adding player '"..name.."'") + minetest.auth_table[name] = { + password = password, + privileges = minetest.string_to_privs(minetest.setting_get("default_privs")), + } + save_auth_file() + end, + set_password = function(name, password) + assert(type(name) == "string") + assert(type(password) == "string") + if not minetest.auth_table[name] then + minetest.builtin_auth_handler.create_auth(name, password) + else + minetest.log('info', "Built-in authentication handler setting password of player '"..name.."'") + minetest.auth_table[name].password = password + save_auth_file() + end + return true + end, + set_privileges = function(name, privileges) + assert(type(name) == "string") + assert(type(privileges) == "table") + if not minetest.auth_table[name] then + minetest.builtin_auth_handler.create_auth(name, minetest.get_password_hash(name, minetest.setting_get("default_password"))) + end + minetest.auth_table[name].privileges = privileges + minetest.notify_authentication_modified(name) + save_auth_file() + end, + reload = function() + read_auth_file() + return true + end, +} + +function minetest.register_authentication_handler(handler) + if minetest.registered_auth_handler then + error("Add-on authentication handler already registered by "..minetest.registered_auth_handler_modname) + end + minetest.registered_auth_handler = handler + minetest.registered_auth_handler_modname = minetest.get_current_modname() +end + +function minetest.get_auth_handler() + if minetest.registered_auth_handler then + return minetest.registered_auth_handler + end + return minetest.builtin_auth_handler +end + +function minetest.set_player_password(name, password) + if minetest.get_auth_handler().set_password then + minetest.get_auth_handler().set_password(name, password) + end +end + +function minetest.set_player_privs(name, privs) + if minetest.get_auth_handler().set_privileges then + minetest.get_auth_handler().set_privileges(name, privs) + end +end + +function minetest.auth_reload() + if minetest.get_auth_handler().reload then + return minetest.get_auth_handler().reload() + end + return false +end + + diff --git a/builtin/builtin.lua b/builtin/builtin.lua index 862683a9..bf9fdc1e 100644 --- a/builtin/builtin.lua +++ b/builtin/builtin.lua @@ -5,1393 +5,17 @@ -- before loading and running any mods. -- --- --- Override some Lua library functions --- - +-- Initialize some very basic things print = minetest.debug - --- --- Define some random basic things --- - -function basic_dump2(o) - if type(o) == "number" then - return tostring(o) - elseif type(o) == "string" then - return string.format("%q", o) - elseif type(o) == "boolean" then - return tostring(o) - elseif type(o) == "function" then - return "" - elseif type(o) == "userdata" then - return "" - elseif type(o) == "nil" then - return "nil" - else - error("cannot dump a " .. type(o)) - return nil - end -end - -function dump2(o, name, dumped) - name = name or "_" - dumped = dumped or {} - io.write(name, " = ") - if type(o) == "number" or type(o) == "string" or type(o) == "boolean" - or type(o) == "function" or type(o) == "nil" - or type(o) == "userdata" then - io.write(basic_dump2(o), "\n") - elseif type(o) == "table" then - if dumped[o] then - io.write(dumped[o], "\n") - else - dumped[o] = name - io.write("{}\n") -- new table - for k,v in pairs(o) do - local fieldname = string.format("%s[%s]", name, basic_dump2(k)) - dump2(v, fieldname, dumped) - end - end - else - error("cannot dump a " .. type(o)) - return nil - end -end - -function dump(o, dumped) - dumped = dumped or {} - if type(o) == "number" then - return tostring(o) - elseif type(o) == "string" then - return string.format("%q", o) - elseif type(o) == "table" then - if dumped[o] then - return "" - end - dumped[o] = true - local t = {} - for k,v in pairs(o) do - t[#t+1] = "" .. k .. " = " .. dump(v, dumped) - end - return "{" .. table.concat(t, ", ") .. "}" - elseif type(o) == "boolean" then - return tostring(o) - elseif type(o) == "function" then - return "" - elseif type(o) == "userdata" then - return "" - elseif type(o) == "nil" then - return "nil" - else - error("cannot dump a " .. type(o)) - return nil - end -end - -function string:split(sep) - local sep, fields = sep or ",", {} - local pattern = string.format("([^%s]+)", sep) - self:gsub(pattern, function(c) fields[#fields+1] = c end) - return fields -end - -function string:trim() - return (self:gsub("^%s*(.-)%s*$", "%1")) -end - -assert(string.trim("\n \t\tfoo bar\t ") == "foo bar") - -function minetest.pos_to_string(pos) - return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")" -end - --- --- Item definition helpers --- - -function minetest.inventorycube(img1, img2, img3) - img2 = img2 or img1 - img3 = img3 or img1 - return "[inventorycube" - .. "{" .. img1:gsub("%^", "&") - .. "{" .. img2:gsub("%^", "&") - .. "{" .. img3:gsub("%^", "&") -end - -function minetest.get_pointed_thing_position(pointed_thing, above) - if pointed_thing.type == "node" then - if above then - -- The position where a node would be placed - return pointed_thing.above - else - -- The position where a node would be dug - return pointed_thing.under - end - elseif pointed_thing.type == "object" then - obj = pointed_thing.ref - if obj ~= nil then - return obj:getpos() - else - return nil - end - else - return nil - end -end - -function minetest.dir_to_facedir(dir) - if math.abs(dir.x) > math.abs(dir.z) then - if dir.x < 0 then - return 3 - else - return 1 - end - else - if dir.z < 0 then - return 2 - else - return 0 - end - end -end - -function minetest.dir_to_wallmounted(dir) - if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then - if dir.y < 0 then - return 1 - else - return 0 - end - elseif math.abs(dir.x) > math.abs(dir.z) then - if dir.x < 0 then - return 3 - else - return 2 - end - else - if dir.z < 0 then - return 5 - else - return 4 - end - end -end - -function minetest.get_node_drops(nodename, toolname) - local drop = ItemStack({name=nodename}):get_definition().drop - if drop == nil then - -- default drop - return {ItemStack({name=nodename})} - elseif type(drop) == "string" then - -- itemstring drop - return {ItemStack(drop)} - elseif drop.items == nil then - -- drop = {} to disable default drop - return {} - end - - -- Extended drop table - local got_items = {} - local got_count = 0 - local _, item, tool - for _, item in ipairs(drop.items) do - local good_rarity = true - local good_tool = true - if item.rarity ~= nil then - good_rarity = item.rarity < 1 or math.random(item.rarity) == 1 - end - if item.tools ~= nil then - good_tool = false - for _, tool in ipairs(item.tools) do - if tool:sub(1, 1) == '~' then - good_tool = toolname:find(tool:sub(2)) ~= nil - else - good_tool = toolname == tool - end - if good_tool then - break - end - end - end - if good_rarity and good_tool then - got_count = got_count + 1 - for _, add_item in ipairs(item.items) do - got_items[#got_items+1] = add_item - end - if drop.max_items ~= nil and got_count == drop.max_items then - break - end - end - end - return got_items -end - -function minetest.item_place_node(itemstack, placer, pointed_thing) - local item = itemstack:peek_item() - local def = itemstack:get_definition() - if def.type == "node" and pointed_thing.type == "node" then - local pos = pointed_thing.above - local oldnode = minetest.env:get_node(pos) - local olddef = ItemStack({name=oldnode.name}):get_definition() - - if not olddef.buildable_to then - minetest.log("info", placer:get_player_name() .. " tried to place" - .. " node in invalid position " .. minetest.pos_to_string(pos) - .. ", replacing " .. oldnode.name) - return - end - - minetest.log("action", placer:get_player_name() .. " places node " - .. def.name .. " at " .. minetest.pos_to_string(pos)) - - local newnode = {name = def.name, param1 = 0, param2 = 0} - - -- Calculate direction for wall mounted stuff like torches and signs - if def.paramtype2 == 'wallmounted' then - local under = pointed_thing.under - local above = pointed_thing.above - local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z} - newnode.param2 = minetest.dir_to_wallmounted(dir) - -- Calculate the direction for furnaces and chests and stuff - elseif def.paramtype2 == 'facedir' then - local playerpos = placer:getpos() - local dir = {x = pos.x - playerpos.x, y = pos.y - playerpos.y, z = pos.z - playerpos.z} - newnode.param2 = minetest.dir_to_facedir(dir) - minetest.log("action", "facedir: " .. newnode.param2) - end - - -- Add node and update - minetest.env:add_node(pos, newnode) - - -- Set metadata owner - if def.metadata_name ~= "" then - minetest.env:get_meta(pos):set_owner(placer:get_player_name()) - end - - -- Run script hook - local _, callback - for _, callback in ipairs(minetest.registered_on_placenodes) do - callback(pos, newnode, placer) - end - - itemstack:take_item() - end - return itemstack -end - -function minetest.item_place_object(itemstack, placer, pointed_thing) - local pos = minetest.get_pointed_thing_position(pointed_thing, true) - if pos ~= nil then - local item = itemstack:take_item() - minetest.env:add_item(pos, item) - end - return itemstack -end - -function minetest.item_place(itemstack, placer, pointed_thing) - if itemstack:get_definition().type == "node" then - return minetest.item_place_node(itemstack, placer, pointed_thing) - else - return minetest.item_place_object(itemstack, placer, pointed_thing) - end -end - -function minetest.item_drop(itemstack, dropper, pos) - minetest.env:add_item(pos, itemstack) - return "" -end - -function minetest.item_eat(hp_change, replace_with_item) - return function(itemstack, user, pointed_thing) -- closure - if itemstack:take_item() ~= nil then - user:set_hp(user:get_hp() + hp_change) - itemstack:add_item(replace_with_item) -- note: replace_with_item is optional - end - return itemstack - end -end - -function minetest.node_punch(pos, node, puncher) - -- Run script hook - local _, callback - for _, callback in ipairs(minetest.registered_on_punchnodes) do - callback(pos, node, puncher) - end - -end - -function minetest.node_dig(pos, node, digger) - minetest.debug("node_dig") - - local def = ItemStack({name=node.name}):get_definition() - if not def.diggable then - minetest.debug("not diggable") - minetest.log("info", digger:get_player_name() .. " tried to dig " - .. node.name .. " which is not diggable " - .. minetest.pos_to_string(pos)) - return - end - - local meta = minetest.env:get_meta(pos) - if meta ~= nil and not meta:get_allow_removal() then - minetest.debug("dig prevented by metadata") - minetest.log("info", digger:get_player_name() .. " tried to dig " - .. node.name .. ", but removal is disabled by metadata " - .. minetest.pos_to_string(pos)) - return - end - - minetest.log('action', digger:get_player_name() .. " digs " - .. node.name .. " at " .. minetest.pos_to_string(pos)) - - if not minetest.setting_getbool("creative_mode") then - local wielded = digger:get_wielded_item() - local drops = minetest.get_node_drops(node.name, wielded:get_name()) - - -- Wear out tool - tp = wielded:get_tool_capabilities() - dp = minetest.get_dig_params(def.groups, tp) - wielded:add_wear(dp.wear) - digger:set_wielded_item(wielded) - - -- Add dropped items - local _, dropped_item - for _, dropped_item in ipairs(drops) do - digger:get_inventory():add_item("main", dropped_item) - end - end - - -- Remove node and update - minetest.env:remove_node(pos) - - -- Run script hook - local _, callback - for _, callback in ipairs(minetest.registered_on_dignodes) do - callback(pos, node, digger) - end -end - --- --- Item definition defaults --- - -minetest.nodedef_default = { - -- Item properties - type="node", - -- name intentionally not defined here - description = "", - groups = {}, - inventory_image = "", - wield_image = "", - wield_scale = {x=1,y=1,z=1}, - stack_max = 99, - usable = false, - liquids_pointable = false, - tool_capabilities = nil, - - -- Interaction callbacks - on_place = minetest.item_place, - on_drop = minetest.item_drop, - on_use = nil, - - on_punch = minetest.node_punch, - on_dig = minetest.node_dig, - - -- Node properties - drawtype = "normal", - visual_scale = 1.0, - tile_images = {""}, - special_materials = { - {image="", backface_culling=true}, - {image="", backface_culling=true}, - }, - alpha = 255, - post_effect_color = {a=0, r=0, g=0, b=0}, - paramtype = "none", - paramtype2 = "none", - is_ground_content = false, - sunlight_propagates = false, - walkable = true, - pointable = true, - diggable = true, - climbable = false, - buildable_to = false, - metadata_name = "", - liquidtype = "none", - liquid_alternative_flowing = "", - liquid_alternative_source = "", - liquid_viscosity = 0, - light_source = 0, - damage_per_second = 0, - selection_box = {type="regular"}, - legacy_facedir_simple = false, - legacy_wallmounted = false, -} - -minetest.craftitemdef_default = { - type="craft", - -- name intentionally not defined here - description = "", - groups = {}, - inventory_image = "", - wield_image = "", - wield_scale = {x=1,y=1,z=1}, - stack_max = 99, - liquids_pointable = false, - tool_capabilities = nil, - - -- Interaction callbacks - on_place = minetest.item_place, - on_drop = minetest.item_drop, - on_use = nil, -} - -minetest.tooldef_default = { - type="tool", - -- name intentionally not defined here - description = "", - groups = {}, - inventory_image = "", - wield_image = "", - wield_scale = {x=1,y=1,z=1}, - stack_max = 1, - liquids_pointable = false, - tool_capabilities = nil, - - -- Interaction callbacks - on_place = minetest.item_place, - on_drop = minetest.item_drop, - on_use = nil, -} - -minetest.noneitemdef_default = { -- This is used for the hand and unknown items - type="none", - -- name intentionally not defined here - description = "", - groups = {}, - inventory_image = "", - wield_image = "", - wield_scale = {x=1,y=1,z=1}, - stack_max = 99, - liquids_pointable = false, - tool_capabilities = nil, - - -- Interaction callbacks - on_place = nil, - on_drop = nil, - on_use = nil, -} - --- --- Make raw registration functions inaccessible to anyone except builtin.lua --- - -local register_item_raw = minetest.register_item_raw -minetest.register_item_raw = nil - -local register_alias_raw = minetest.register_alias_raw -minetest.register_item_raw = nil - --- --- Item / entity / ABM registration functions --- - -minetest.registered_abms = {} -minetest.registered_entities = {} -minetest.registered_items = {} -minetest.registered_nodes = {} -minetest.registered_craftitems = {} -minetest.registered_tools = {} -minetest.registered_aliases = {} - --- For tables that are indexed by item name: --- If table[X] does not exist, default to table[minetest.registered_aliases[X]] -local function set_alias_metatable(table) - setmetatable(table, { - __index = function(name) - return rawget(table, minetest.registered_aliases[name]) - end - }) -end -set_alias_metatable(minetest.registered_items) -set_alias_metatable(minetest.registered_nodes) -set_alias_metatable(minetest.registered_craftitems) -set_alias_metatable(minetest.registered_tools) - --- These item names may not be used because they would interfere --- with legacy itemstrings -local forbidden_item_names = { - MaterialItem = true, - MaterialItem2 = true, - MaterialItem3 = true, - NodeItem = true, - node = true, - CraftItem = true, - craft = true, - MBOItem = true, - ToolItem = true, - tool = true, -} - -local function check_modname_prefix(name) - if name:sub(1,1) == ":" then - -- Escape the modname prefix enforcement mechanism - return name:sub(2) - else - -- Modname prefix enforcement - local expected_prefix = minetest.get_current_modname() .. ":" - if name:sub(1, #expected_prefix) ~= expected_prefix then - error("Name " .. name .. " does not follow naming conventions: " .. - "\"modname:\" or \":\" prefix required") - end - local subname = name:sub(#expected_prefix+1) - if subname:find("[^abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_]") then - error("Name " .. name .. " does not follow naming conventions: " .. - "contains unallowed characters") - end - return name - end -end - -function minetest.register_abm(spec) - -- Add to minetest.registered_abms - minetest.registered_abms[#minetest.registered_abms+1] = spec -end - -function minetest.register_entity(name, prototype) - -- Check name - if name == nil then - error("Unable to register entity: Name is nil") - end - name = check_modname_prefix(tostring(name)) - - prototype.name = name - prototype.__index = prototype -- so that it can be used as a metatable - - -- Add to minetest.registered_entities - minetest.registered_entities[name] = prototype -end - -function minetest.register_item(name, itemdef) - -- Check name - if name == nil then - error("Unable to register item: Name is nil") - end - name = check_modname_prefix(tostring(name)) - if forbidden_item_names[name] then - error("Unable to register item: Name is forbidden: " .. name) - end - itemdef.name = name - - -- Apply defaults and add to registered_* table - if itemdef.type == "node" then - setmetatable(itemdef, {__index = minetest.nodedef_default}) - minetest.registered_nodes[itemdef.name] = itemdef - elseif itemdef.type == "craft" then - setmetatable(itemdef, {__index = minetest.craftitemdef_default}) - minetest.registered_craftitems[itemdef.name] = itemdef - elseif itemdef.type == "tool" then - setmetatable(itemdef, {__index = minetest.tooldef_default}) - minetest.registered_tools[itemdef.name] = itemdef - elseif itemdef.type == "none" then - setmetatable(itemdef, {__index = minetest.noneitemdef_default}) - else - error("Unable to register item: Type is invalid: " .. dump(itemdef)) - end - - -- Flowing liquid uses param2 - if itemdef.type == "node" and itemdef.liquidtype == "flowing" then - itemdef.paramtype2 = "flowingliquid" - end - - -- BEGIN Legacy stuff - if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then - minetest.register_craft({ - type="cooking", - output=itemdef.cookresult_itemstring, - recipe=itemdef.name, - cooktime=itemdef.furnace_cooktime - }) - end - if itemdef.furnace_burntime ~= nil and itemdef.furnace_burntime >= 0 then - minetest.register_craft({ - type="fuel", - recipe=itemdef.name, - burntime=itemdef.furnace_burntime - }) - end - -- END Legacy stuff - - -- Disable all further modifications - getmetatable(itemdef).__newindex = {} - - --minetest.log("Registering item: " .. itemdef.name) - minetest.registered_items[itemdef.name] = itemdef - minetest.registered_aliases[itemdef.name] = nil - register_item_raw(itemdef) -end - -function minetest.register_node(name, nodedef) - nodedef.type = "node" - minetest.register_item(name, nodedef) -end - -function minetest.register_craftitem(name, craftitemdef) - craftitemdef.type = "craft" - - -- BEGIN Legacy stuff - if craftitemdef.inventory_image == nil and craftitemdef.image ~= nil then - craftitemdef.inventory_image = craftitemdef.image - end - -- END Legacy stuff - - minetest.register_item(name, craftitemdef) -end - -function minetest.register_tool(name, tooldef) - tooldef.type = "tool" - tooldef.stack_max = 1 - - -- BEGIN Legacy stuff - if tooldef.inventory_image == nil and tooldef.image ~= nil then - tooldef.inventory_image = tooldef.image - end - if tooldef.tool_capabilities == nil and - (tooldef.full_punch_interval ~= nil or - tooldef.basetime ~= nil or - tooldef.dt_weight ~= nil or - tooldef.dt_crackiness ~= nil or - tooldef.dt_crumbliness ~= nil or - tooldef.dt_cuttability ~= nil or - tooldef.basedurability ~= nil or - tooldef.dd_weight ~= nil or - tooldef.dd_crackiness ~= nil or - tooldef.dd_crumbliness ~= nil or - tooldef.dd_cuttability ~= nil) then - tooldef.tool_capabilities = { - full_punch_interval = tooldef.full_punch_interval, - basetime = tooldef.basetime, - dt_weight = tooldef.dt_weight, - dt_crackiness = tooldef.dt_crackiness, - dt_crumbliness = tooldef.dt_crumbliness, - dt_cuttability = tooldef.dt_cuttability, - basedurability = tooldef.basedurability, - dd_weight = tooldef.dd_weight, - dd_crackiness = tooldef.dd_crackiness, - dd_crumbliness = tooldef.dd_crumbliness, - dd_cuttability = tooldef.dd_cuttability, - } - end - -- END Legacy stuff - - minetest.register_item(name, tooldef) -end - -function minetest.register_alias(name, convert_to) - if forbidden_item_names[name] then - error("Unable to register alias: Name is forbidden: " .. name) - end - if minetest.registered_items[name] ~= nil then - minetest.log("WARNING: Not registering alias, item with same name" .. - " is already defined: " .. name .. " -> " .. convert_to) - else - --minetest.log("Registering alias: " .. name .. " -> " .. convert_to) - minetest.registered_aliases[name] = convert_to - register_alias_raw(name, convert_to) - end -end - --- Alias the forbidden item names to "" so they can't be --- created via itemstrings (e.g. /give) -local name -for name in pairs(forbidden_item_names) do - minetest.registered_aliases[name] = "" - register_alias_raw(name, "") -end - - --- Deprecated: --- Aliases for minetest.register_alias (how ironic...) ---minetest.alias_node = minetest.register_alias ---minetest.alias_tool = minetest.register_alias ---minetest.alias_craftitem = minetest.register_alias - --- --- Built-in node definitions. Also defined in C. --- - -minetest.register_item(":unknown", { - type = "none", - description = "Unknown Item", - inventory_image = "unknown_item.png", - on_place = minetest.item_place, - on_drop = minetest.item_drop, -}) - -minetest.register_node(":air", { - description = "Air (you hacker you!)", - inventory_image = "unknown_block.png", - wield_image = "unknown_block.png", - drawtype = "airlike", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - air_equivalent = true, -}) - -minetest.register_node(":ignore", { - description = "Ignore (you hacker you!)", - inventory_image = "unknown_block.png", - wield_image = "unknown_block.png", - drawtype = "airlike", - paramtype = "none", - sunlight_propagates = false, - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, -- A way to remove accidentally placed ignores - air_equivalent = true, -}) - --- The hand (bare definition) -minetest.register_item(":", { - type = "none", -}) - --- --- Default material types --- -function digprop_err() - minetest.log("info", debug.traceback()) - minetest.log("info", "WARNING: The minetest.digprop_* functions are obsolete and need to be replaced by item groups.") -end - -minetest.digprop_constanttime = digprop_err -minetest.digprop_stonelike = digprop_err -minetest.digprop_dirtlike = digprop_err -minetest.digprop_gravellike = digprop_err -minetest.digprop_woodlike = digprop_err -minetest.digprop_leaveslike = digprop_err -minetest.digprop_glasslike = digprop_err - --- --- Creative inventory --- - -minetest.creative_inventory = {} - -minetest.add_to_creative_inventory = function(itemstring) - table.insert(minetest.creative_inventory, itemstring) -end - --- --- Callback registration --- - -local function make_registration() - local t = {} - local registerfunc = function(func) table.insert(t, func) end - return t, registerfunc -end - -minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration() -minetest.registered_globalsteps, minetest.register_globalstep = make_registration() -minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration() -minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration() -minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration() -minetest.registered_on_generateds, minetest.register_on_generated = make_registration() -minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration() -minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration() -minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration() -minetest.registered_on_joinplayers, minetest.register_on_joinplayer = make_registration() -minetest.registered_on_leaveplayers, minetest.register_on_leaveplayer = make_registration() - --- --- Misc. API functions --- - -minetest.timers_to_add = {} -minetest.timers = {} -minetest.register_globalstep(function(dtime) - for _, timer in ipairs(minetest.timers_to_add) do - table.insert(minetest.timers, timer) - end - minetest.timers_to_add = {} - for index, timer in ipairs(minetest.timers) do - timer.time = timer.time - dtime - if timer.time <= 0 then - timer.func(timer.param) - table.remove(minetest.timers,index) - end - end -end) - -function minetest.after(time, func, param) - table.insert(minetest.timers_to_add, {time=time, func=func, param=param}) -end - -function minetest.check_player_privs(name, privs) - local player_privs = minetest.get_player_privs(name) - local missing_privileges = {} - for priv, val in pairs(privs) do - if val then - if not player_privs[priv] then - table.insert(missing_privileges, priv) - end - end - end - if #missing_privileges > 0 then - return false, missing_privileges - end - return true, "" -end - -function minetest.get_connected_players() - -- This could be optimized a bit, but leave that for later - local list = {} - for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do - if obj:get_player_name() then - table.insert(list, obj) - end - end - return list -end - -function minetest.hash_node_position(pos) - return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768 -end - --- --- Privileges --- - -minetest.registered_privileges = {} - -function minetest.register_privilege(name, param) - local function fill_defaults(def) - if def.give_to_singleplayer == nil then - def.give_to_singleplayer = true - end - if def.description == nil then - def.description = "(no description)" - end - end - local def = {} - if type(param) == "table" then - def = param - else - def = {description = param} - end - fill_defaults(def) - minetest.registered_privileges[name] = def -end - -minetest.register_privilege("interact", "Can interact with things and modify the world") -minetest.register_privilege("teleport", "Can use /teleport command") -minetest.register_privilege("bring", "Can teleport other players") -minetest.register_privilege("settime", "Can use /time") -minetest.register_privilege("privs", "Can modify privileges") -minetest.register_privilege("server", "Can do server maintenance stuff") -minetest.register_privilege("shout", "Can speak in chat") -minetest.register_privilege("ban", "Can ban and unban players") -minetest.register_privilege("give", "Can use /give and /giveme") -minetest.register_privilege("password", "Can use /setpassword and /clearpassword") -minetest.register_privilege("fly", { - description = "Can fly using the free_move mode", - give_to_singleplayer = false, -}) -minetest.register_privilege("fast", { - description = "Can walk fast using the fast_move mode", - give_to_singleplayer = false, -}) - --- --- Chat commands --- - -minetest.chatcommands = {} -function minetest.register_chatcommand(cmd, def) - def = def or {} - def.params = def.params or "" - def.description = def.description or "" - def.privs = def.privs or {} - minetest.chatcommands[cmd] = def -end - --- Register the help command -minetest.register_chatcommand("help", { - privs = {}, - params = "(nothing)/all/privs/", - description = "Get help for commands or list privileges", - func = function(name, param) - local format_help_line = function(cmd, def) - local msg = "/"..cmd - if def.params and def.params ~= "" then msg = msg .. " " .. def.params end - if def.description and def.description ~= "" then msg = msg .. ": " .. def.description end - return msg - end - if param == "" then - local msg = "" - cmds = {} - for cmd, def in pairs(minetest.chatcommands) do - if minetest.check_player_privs(name, def.privs) then - table.insert(cmds, cmd) - end - end - minetest.chat_send_player(name, "Available commands: "..table.concat(cmds, " ")) - minetest.chat_send_player(name, "Use '/help ' to get more information, or '/help all' to list everything.") - elseif param == "all" then - minetest.chat_send_player(name, "Available commands:") - for cmd, def in pairs(minetest.chatcommands) do - if minetest.check_player_privs(name, def.privs) then - minetest.chat_send_player(name, format_help_line(cmd, def)) - end - end - elseif param == "privs" then - minetest.chat_send_player(name, "Available privileges:") - for priv, def in pairs(minetest.registered_privileges) do - minetest.chat_send_player(name, priv..": "..def.description) - end - else - local cmd = param - def = minetest.chatcommands[cmd] - if not def then - minetest.chat_send_player(name, "Command not available: "..cmd) - else - minetest.chat_send_player(name, format_help_line(cmd, def)) - end - end - end, -}) - --- Register C++ commands without functions -minetest.register_chatcommand("me", {params = nil, description = "chat action (eg. /me orders a pizza)"}) -minetest.register_chatcommand("status", {description = "print server status line"}) -minetest.register_chatcommand("shutdown", {params = "", description = "shutdown server", privs = {server=true}}) -minetest.register_chatcommand("setting", {params = " = ", description = "set line in configuration file", privs = {server=true}}) -minetest.register_chatcommand("clearobjects", {params = "", description = "clear all objects in world", privs = {server=true}}) -minetest.register_chatcommand("time", {params = "<0...24000>", description = "set time of day", privs = {settime=true}}) -minetest.register_chatcommand("ban", {params = "", description = "ban IP of player", privs = {ban=true}}) -minetest.register_chatcommand("unban", {params = "", description = "remove IP ban", privs = {ban=true}}) - --- Register some other commands -minetest.register_chatcommand("privs", { - params = "", - description = "print out privileges of player", - func = function(name, param) - if param == "" then - param = name - else - if not minetest.check_player_privs(name, {privs=true}) then - minetest.chat_send_player(name, "Privileges of "..param.." are hidden from you.") - end - end - minetest.chat_send_player(name, "Privileges of "..param..": "..minetest.privs_to_string(minetest.get_player_privs(param), ' ')) - end, -}) -minetest.register_chatcommand("grant", { - params = " |all", - description = "Give privilege to player", - privs = {privs=true}, - func = function(name, param) - local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)") - if not grantname or not grantprivstr then - minetest.chat_send_player(name, "Invalid parameters (see /help grant)") - return - end - local grantprivs = minetest.string_to_privs(grantprivstr) - if grantprivstr == "all" then - grantprivs = minetest.registered_privileges - end - local privs = minetest.get_player_privs(grantname) - for priv, _ in pairs(grantprivs) do - privs[priv] = true - end - minetest.set_player_privs(grantname, privs) - minetest.chat_send_player(name, "Privileges of "..grantname..": "..minetest.privs_to_string(minetest.get_player_privs(grantname), ' ')) - if grantname ~= name then - minetest.chat_send_player(grantname, name.." granted you privileges: "..minetest.privs_to_string(grantprivs, ' ')) - end - end, -}) -minetest.register_chatcommand("revoke", { - params = " |all", - description = "Remove privilege from player", - privs = {privs=true}, - func = function(name, param) - local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)") - if not revokename or not revokeprivstr then - minetest.chat_send_player(name, "Invalid parameters (see /help revoke)") - return - end - local revokeprivs = minetest.string_to_privs(revokeprivstr) - local privs = minetest.get_player_privs(revokename) - if revokeprivstr == "all" then - privs = {} - else - for priv, _ in pairs(revokeprivs) do - privs[priv] = nil - end - end - minetest.set_player_privs(revokename, privs) - minetest.chat_send_player(name, "Privileges of "..revokename..": "..minetest.privs_to_string(minetest.get_player_privs(revokename), ' ')) - if revokename ~= name then - minetest.chat_send_player(revokename, name.." revoked privileges from you: "..minetest.privs_to_string(revokeprivs, ' ')) - end - end, -}) -minetest.register_chatcommand("setpassword", { - params = " ", - description = "set given password", - privs = {password=true}, - func = function(name, param) - if param == "" then - minetest.chat_send_player(name, "Password field required") - return - end - minetest.set_player_password(name, param) - minetest.chat_send_player(name, "Password set") - end, -}) -minetest.register_chatcommand("clearpassword", { - params = "", - description = "set empty password", - privs = {password=true}, - func = function(name, param) - minetest.set_player_password(name, '') - minetest.chat_send_player(name, "Password cleared") - end, -}) - -minetest.register_chatcommand("auth_reload", { - params = "", - description = "reload authentication data", - privs = {server=true}, - func = function(name, param) - local done = minetest.auth_reload() - if done then - minetest.chat_send_player(name, "Done.") - else - minetest.chat_send_player(name, "Failed.") - end - end, -}) - -minetest.register_chatcommand("teleport", { - params = ",, | | ,, | ", - description = "teleport to given position", - privs = {teleport=true}, - func = function(name, param) - -- Returns (pos, true) if found, otherwise (pos, false) - local function find_free_position_near(pos) - local tries = { - {x=1,y=0,z=0}, - {x=-1,y=0,z=0}, - {x=0,y=0,z=1}, - {x=0,y=0,z=-1}, - } - for _, d in ipairs(tries) do - local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z} - local n = minetest.env:get_node(p) - if not minetest.registered_nodes[n.name].walkable then - return p, true - end - end - return pos, false - end - - local teleportee = nil - local p = {} - p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") - teleportee = minetest.env:get_player_by_name(name) - if teleportee and p.x and p.y and p.z then - minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")") - teleportee:setpos(p) - return - end - - local teleportee = nil - local p = nil - local target_name = nil - target_name = string.match(param, "^([^ ]+)$") - teleportee = minetest.env:get_player_by_name(name) - if target_name then - local target = minetest.env:get_player_by_name(target_name) - if target then - p = target:getpos() - end - end - if teleportee and p then - p = find_free_position_near(p) - minetest.chat_send_player(name, "Teleporting to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")") - teleportee:setpos(p) - return - end - - if minetest.check_player_privs(name, {bring=true}) then - local teleportee = nil - local p = {} - local teleportee_name = nil - teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") - if teleportee_name then - teleportee = minetest.env:get_player_by_name(teleportee_name) - end - if teleportee and p.x and p.y and p.z then - minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")") - teleportee:setpos(p) - return - end - - local teleportee = nil - local p = nil - local teleportee_name = nil - local target_name = nil - teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$") - if teleportee_name then - teleportee = minetest.env:get_player_by_name(teleportee_name) - end - if target_name then - local target = minetest.env:get_player_by_name(target_name) - if target then - p = target:getpos() - end - end - if teleportee and p then - p = find_free_position_near(p) - minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")") - teleportee:setpos(p) - return - end - end - - minetest.chat_send_player(name, "Invalid parameters (\""..param.."\") or player not found (see /help teleport)") - return - end, -}) - --- --- Builtin chat handler --- - -minetest.register_on_chat_message(function(name, message) - local cmd, param = string.match(message, "/([^ ]+) *(.*)") - if not param then - param = "" - end - local cmd_def = minetest.chatcommands[cmd] - if cmd_def then - if not cmd_def.func then - -- This is a C++ command - return false - else - local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs) - if has_privs then - cmd_def.func(name, param) - else - minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")") - end - return true -- handled chat message - end - end - return false -end) - --- --- Authentication handler --- - -function minetest.string_to_privs(str, delim) - assert(type(str) == "string") - delim = delim or ',' - privs = {} - for _, priv in pairs(string.split(str, delim)) do - privs[priv:trim()] = true - end - return privs -end - -function minetest.privs_to_string(privs, delim) - assert(type(privs) == "table") - delim = delim or ',' - list = {} - for priv, bool in pairs(privs) do - if bool then - table.insert(list, priv) - end - end - return table.concat(list, delim) -end - -assert(minetest.string_to_privs("a,b").b == true) -assert(minetest.privs_to_string({a=true,b=true}) == "a,b") - -minetest.auth_file_path = minetest.get_worldpath().."/auth.txt" -minetest.auth_table = {} - -local function read_auth_file() - local newtable = {} - local file, errmsg = io.open(minetest.auth_file_path, 'rb') - if not file then - minetest.log("info", minetest.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world") - return - end - for line in file:lines() do - if line ~= "" then - local name, password, privilegestring = string.match(line, "([^:]*):([^:]*):([^:]*)") - if not name or not password or not privilegestring then - error("Invalid line in auth.txt: "..dump(line)) - end - local privileges = minetest.string_to_privs(privilegestring) - newtable[name] = {password=password, privileges=privileges} - end - end - io.close(file) - minetest.auth_table = newtable - minetest.notify_authentication_modified() -end - -local function save_auth_file() - local newtable = {} - -- Check table for validness before attempting to save - for name, stuff in pairs(minetest.auth_table) do - assert(type(name) == "string") - assert(name ~= "") - assert(type(stuff) == "table") - assert(type(stuff.password) == "string") - assert(type(stuff.privileges) == "table") - end - local file, errmsg = io.open(minetest.auth_file_path, 'w+b') - if not file then - error(minetest.auth_file_path.." could not be opened for writing: "..errmsg) - end - for name, stuff in pairs(minetest.auth_table) do - local privstring = minetest.privs_to_string(stuff.privileges) - file:write(name..":"..stuff.password..":"..privstring..'\n') - end - io.close(file) -end - -read_auth_file() - -minetest.builtin_auth_handler = { - get_auth = function(name) - assert(type(name) == "string") - -- Figure out what password to use for a new player (singleplayer - -- always has an empty password, otherwise use default, which is - -- usually empty too) - local new_password_hash = "" - if not minetest.is_singleplayer() then - new_password_hash = minetest.get_password_hash(name, minetest.setting_get("default_password")) - end - -- Add player to authentication table if not there already - if not minetest.auth_table[name] then - minetest.builtin_auth_handler.create_auth(name, minetest.get_password_hash(name, minetest.setting_get("default_password"))) - end - -- Figure out what privileges the player should have. - -- Take a copy of the privilege table - local privileges = {} - for priv, _ in pairs(minetest.auth_table[name].privileges) do - privileges[priv] = true - end - -- If singleplayer, give all privileges except those marked as give_to_singleplayer = false - if minetest.is_singleplayer() then - for priv, def in pairs(minetest.registered_privileges) do - if def.give_to_singleplayer then - privileges[priv] = true - end - end - -- For the admin, give everything - elseif name == minetest.setting_get("name") then - for priv, def in pairs(minetest.registered_privileges) do - privileges[priv] = true - end - end - -- All done - return { - password = minetest.auth_table[name].password, - privileges = privileges, - } - end, - create_auth = function(name, password) - assert(type(name) == "string") - assert(type(password) == "string") - minetest.log('info', "Built-in authentication handler adding player '"..name.."'") - minetest.auth_table[name] = { - password = password, - privileges = minetest.string_to_privs(minetest.setting_get("default_privs")), - } - save_auth_file() - end, - set_password = function(name, password) - assert(type(name) == "string") - assert(type(password) == "string") - if not minetest.auth_table[name] then - minetest.builtin_auth_handler.create_auth(name, password) - else - minetest.log('info', "Built-in authentication handler setting password of player '"..name.."'") - minetest.auth_table[name].password = password - save_auth_file() - end - return true - end, - set_privileges = function(name, privileges) - assert(type(name) == "string") - assert(type(privileges) == "table") - if not minetest.auth_table[name] then - minetest.builtin_auth_handler.create_auth(name, minetest.get_password_hash(name, minetest.setting_get("default_password"))) - end - minetest.auth_table[name].privileges = privileges - minetest.notify_authentication_modified(name) - save_auth_file() - end, - reload = function() - read_auth_file() - return true - end, -} - -function minetest.register_authentication_handler(handler) - if minetest.registered_auth_handler then - error("Add-on authentication handler already registered by "..minetest.registered_auth_handler_modname) - end - minetest.registered_auth_handler = handler - minetest.registered_auth_handler_modname = minetest.get_current_modname() -end - -function minetest.get_auth_handler() - if minetest.registered_auth_handler then - return minetest.registered_auth_handler - end - return minetest.builtin_auth_handler -end - -function minetest.set_player_password(name, password) - if minetest.get_auth_handler().set_password then - minetest.get_auth_handler().set_password(name, password) - end -end - -function minetest.set_player_privs(name, privs) - if minetest.get_auth_handler().set_privileges then - minetest.get_auth_handler().set_privileges(name, privs) - end -end - -function minetest.auth_reload() - if minetest.get_auth_handler().reload then - return minetest.get_auth_handler().reload() - end - return false -end - --- --- Set random seed --- - math.randomseed(os.time()) --- END +-- Load other files +dofile(minetest.get_modpath("__builtin").."/misc_helpers.lua") +dofile(minetest.get_modpath("__builtin").."/item.lua") +dofile(minetest.get_modpath("__builtin").."/misc_register.lua") +dofile(minetest.get_modpath("__builtin").."/deprecated.lua") +dofile(minetest.get_modpath("__builtin").."/misc.lua") +dofile(minetest.get_modpath("__builtin").."/privileges.lua") +dofile(minetest.get_modpath("__builtin").."/auth.lua") +dofile(minetest.get_modpath("__builtin").."/chatcommands.lua") + diff --git a/builtin/chatcommands.lua b/builtin/chatcommands.lua new file mode 100644 index 00000000..d5f448eb --- /dev/null +++ b/builtin/chatcommands.lua @@ -0,0 +1,294 @@ +-- Minetest: builtin/chatcommands.lua + +-- +-- Chat commands +-- + +minetest.chatcommands = {} +function minetest.register_chatcommand(cmd, def) + def = def or {} + def.params = def.params or "" + def.description = def.description or "" + def.privs = def.privs or {} + minetest.chatcommands[cmd] = def +end + +-- Register the help command +minetest.register_chatcommand("help", { + privs = {}, + params = "(nothing)/all/privs/", + description = "Get help for commands or list privileges", + func = function(name, param) + local format_help_line = function(cmd, def) + local msg = "/"..cmd + if def.params and def.params ~= "" then msg = msg .. " " .. def.params end + if def.description and def.description ~= "" then msg = msg .. ": " .. def.description end + return msg + end + if param == "" then + local msg = "" + cmds = {} + for cmd, def in pairs(minetest.chatcommands) do + if minetest.check_player_privs(name, def.privs) then + table.insert(cmds, cmd) + end + end + minetest.chat_send_player(name, "Available commands: "..table.concat(cmds, " ")) + minetest.chat_send_player(name, "Use '/help ' to get more information, or '/help all' to list everything.") + elseif param == "all" then + minetest.chat_send_player(name, "Available commands:") + for cmd, def in pairs(minetest.chatcommands) do + if minetest.check_player_privs(name, def.privs) then + minetest.chat_send_player(name, format_help_line(cmd, def)) + end + end + elseif param == "privs" then + minetest.chat_send_player(name, "Available privileges:") + for priv, def in pairs(minetest.registered_privileges) do + minetest.chat_send_player(name, priv..": "..def.description) + end + else + local cmd = param + def = minetest.chatcommands[cmd] + if not def then + minetest.chat_send_player(name, "Command not available: "..cmd) + else + minetest.chat_send_player(name, format_help_line(cmd, def)) + end + end + end, +}) + +-- Register C++ commands without functions +minetest.register_chatcommand("me", {params = nil, description = "chat action (eg. /me orders a pizza)"}) +minetest.register_chatcommand("status", {description = "print server status line"}) +minetest.register_chatcommand("shutdown", {params = "", description = "shutdown server", privs = {server=true}}) +minetest.register_chatcommand("setting", {params = " = ", description = "set line in configuration file", privs = {server=true}}) +minetest.register_chatcommand("clearobjects", {params = "", description = "clear all objects in world", privs = {server=true}}) +minetest.register_chatcommand("time", {params = "<0...24000>", description = "set time of day", privs = {settime=true}}) +minetest.register_chatcommand("ban", {params = "", description = "ban IP of player", privs = {ban=true}}) +minetest.register_chatcommand("unban", {params = "", description = "remove IP ban", privs = {ban=true}}) + +-- Register some other commands +minetest.register_chatcommand("privs", { + params = "", + description = "print out privileges of player", + func = function(name, param) + if param == "" then + param = name + else + if not minetest.check_player_privs(name, {privs=true}) then + minetest.chat_send_player(name, "Privileges of "..param.." are hidden from you.") + end + end + minetest.chat_send_player(name, "Privileges of "..param..": "..minetest.privs_to_string(minetest.get_player_privs(param), ' ')) + end, +}) +minetest.register_chatcommand("grant", { + params = " |all", + description = "Give privilege to player", + privs = {privs=true}, + func = function(name, param) + local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)") + if not grantname or not grantprivstr then + minetest.chat_send_player(name, "Invalid parameters (see /help grant)") + return + end + local grantprivs = minetest.string_to_privs(grantprivstr) + if grantprivstr == "all" then + grantprivs = minetest.registered_privileges + end + local privs = minetest.get_player_privs(grantname) + for priv, _ in pairs(grantprivs) do + privs[priv] = true + end + minetest.set_player_privs(grantname, privs) + minetest.chat_send_player(name, "Privileges of "..grantname..": "..minetest.privs_to_string(minetest.get_player_privs(grantname), ' ')) + if grantname ~= name then + minetest.chat_send_player(grantname, name.." granted you privileges: "..minetest.privs_to_string(grantprivs, ' ')) + end + end, +}) +minetest.register_chatcommand("revoke", { + params = " |all", + description = "Remove privilege from player", + privs = {privs=true}, + func = function(name, param) + local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)") + if not revokename or not revokeprivstr then + minetest.chat_send_player(name, "Invalid parameters (see /help revoke)") + return + end + local revokeprivs = minetest.string_to_privs(revokeprivstr) + local privs = minetest.get_player_privs(revokename) + if revokeprivstr == "all" then + privs = {} + else + for priv, _ in pairs(revokeprivs) do + privs[priv] = nil + end + end + minetest.set_player_privs(revokename, privs) + minetest.chat_send_player(name, "Privileges of "..revokename..": "..minetest.privs_to_string(minetest.get_player_privs(revokename), ' ')) + if revokename ~= name then + minetest.chat_send_player(revokename, name.." revoked privileges from you: "..minetest.privs_to_string(revokeprivs, ' ')) + end + end, +}) +minetest.register_chatcommand("setpassword", { + params = " ", + description = "set given password", + privs = {password=true}, + func = function(name, param) + if param == "" then + minetest.chat_send_player(name, "Password field required") + return + end + minetest.set_player_password(name, param) + minetest.chat_send_player(name, "Password set") + end, +}) +minetest.register_chatcommand("clearpassword", { + params = "", + description = "set empty password", + privs = {password=true}, + func = function(name, param) + minetest.set_player_password(name, '') + minetest.chat_send_player(name, "Password cleared") + end, +}) + +minetest.register_chatcommand("auth_reload", { + params = "", + description = "reload authentication data", + privs = {server=true}, + func = function(name, param) + local done = minetest.auth_reload() + if done then + minetest.chat_send_player(name, "Done.") + else + minetest.chat_send_player(name, "Failed.") + end + end, +}) + +minetest.register_chatcommand("teleport", { + params = ",, | | ,, | ", + description = "teleport to given position", + privs = {teleport=true}, + func = function(name, param) + -- Returns (pos, true) if found, otherwise (pos, false) + local function find_free_position_near(pos) + local tries = { + {x=1,y=0,z=0}, + {x=-1,y=0,z=0}, + {x=0,y=0,z=1}, + {x=0,y=0,z=-1}, + } + for _, d in ipairs(tries) do + local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z} + local n = minetest.env:get_node(p) + if not minetest.registered_nodes[n.name].walkable then + return p, true + end + end + return pos, false + end + + local teleportee = nil + local p = {} + p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") + teleportee = minetest.env:get_player_by_name(name) + if teleportee and p.x and p.y and p.z then + minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")") + teleportee:setpos(p) + return + end + + local teleportee = nil + local p = nil + local target_name = nil + target_name = string.match(param, "^([^ ]+)$") + teleportee = minetest.env:get_player_by_name(name) + if target_name then + local target = minetest.env:get_player_by_name(target_name) + if target then + p = target:getpos() + end + end + if teleportee and p then + p = find_free_position_near(p) + minetest.chat_send_player(name, "Teleporting to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")") + teleportee:setpos(p) + return + end + + if minetest.check_player_privs(name, {bring=true}) then + local teleportee = nil + local p = {} + local teleportee_name = nil + teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") + if teleportee_name then + teleportee = minetest.env:get_player_by_name(teleportee_name) + end + if teleportee and p.x and p.y and p.z then + minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")") + teleportee:setpos(p) + return + end + + local teleportee = nil + local p = nil + local teleportee_name = nil + local target_name = nil + teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$") + if teleportee_name then + teleportee = minetest.env:get_player_by_name(teleportee_name) + end + if target_name then + local target = minetest.env:get_player_by_name(target_name) + if target then + p = target:getpos() + end + end + if teleportee and p then + p = find_free_position_near(p) + minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")") + teleportee:setpos(p) + return + end + end + + minetest.chat_send_player(name, "Invalid parameters (\""..param.."\") or player not found (see /help teleport)") + return + end, +}) + +-- +-- Builtin chat handler +-- + +minetest.register_on_chat_message(function(name, message) + local cmd, param = string.match(message, "/([^ ]+) *(.*)") + if not param then + param = "" + end + local cmd_def = minetest.chatcommands[cmd] + if cmd_def then + if not cmd_def.func then + -- This is a C++ command + return false + else + local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs) + if has_privs then + cmd_def.func(name, param) + else + minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")") + end + return true -- handled chat message + end + end + return false +end) + + diff --git a/builtin/deprecated.lua b/builtin/deprecated.lua new file mode 100644 index 00000000..67210d52 --- /dev/null +++ b/builtin/deprecated.lua @@ -0,0 +1,19 @@ +-- Minetest: builtin/deprecated.lua + +-- +-- Default material types +-- +function digprop_err() + minetest.log("info", debug.traceback()) + minetest.log("info", "WARNING: The minetest.digprop_* functions are obsolete and need to be replaced by item groups.") +end + +minetest.digprop_constanttime = digprop_err +minetest.digprop_stonelike = digprop_err +minetest.digprop_dirtlike = digprop_err +minetest.digprop_gravellike = digprop_err +minetest.digprop_woodlike = digprop_err +minetest.digprop_leaveslike = digprop_err +minetest.digprop_glasslike = digprop_err + + diff --git a/builtin/item.lua b/builtin/item.lua new file mode 100644 index 00000000..3abf30a6 --- /dev/null +++ b/builtin/item.lua @@ -0,0 +1,380 @@ +-- Minetest: builtin/item.lua + +-- +-- Item definition helpers +-- + +function minetest.inventorycube(img1, img2, img3) + img2 = img2 or img1 + img3 = img3 or img1 + return "[inventorycube" + .. "{" .. img1:gsub("%^", "&") + .. "{" .. img2:gsub("%^", "&") + .. "{" .. img3:gsub("%^", "&") +end + +function minetest.get_pointed_thing_position(pointed_thing, above) + if pointed_thing.type == "node" then + if above then + -- The position where a node would be placed + return pointed_thing.above + else + -- The position where a node would be dug + return pointed_thing.under + end + elseif pointed_thing.type == "object" then + obj = pointed_thing.ref + if obj ~= nil then + return obj:getpos() + else + return nil + end + else + return nil + end +end + +function minetest.dir_to_facedir(dir) + if math.abs(dir.x) > math.abs(dir.z) then + if dir.x < 0 then + return 3 + else + return 1 + end + else + if dir.z < 0 then + return 2 + else + return 0 + end + end +end + +function minetest.dir_to_wallmounted(dir) + if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then + if dir.y < 0 then + return 1 + else + return 0 + end + elseif math.abs(dir.x) > math.abs(dir.z) then + if dir.x < 0 then + return 3 + else + return 2 + end + else + if dir.z < 0 then + return 5 + else + return 4 + end + end +end + +function minetest.get_node_drops(nodename, toolname) + local drop = ItemStack({name=nodename}):get_definition().drop + if drop == nil then + -- default drop + return {ItemStack({name=nodename})} + elseif type(drop) == "string" then + -- itemstring drop + return {ItemStack(drop)} + elseif drop.items == nil then + -- drop = {} to disable default drop + return {} + end + + -- Extended drop table + local got_items = {} + local got_count = 0 + local _, item, tool + for _, item in ipairs(drop.items) do + local good_rarity = true + local good_tool = true + if item.rarity ~= nil then + good_rarity = item.rarity < 1 or math.random(item.rarity) == 1 + end + if item.tools ~= nil then + good_tool = false + for _, tool in ipairs(item.tools) do + if tool:sub(1, 1) == '~' then + good_tool = toolname:find(tool:sub(2)) ~= nil + else + good_tool = toolname == tool + end + if good_tool then + break + end + end + end + if good_rarity and good_tool then + got_count = got_count + 1 + for _, add_item in ipairs(item.items) do + got_items[#got_items+1] = add_item + end + if drop.max_items ~= nil and got_count == drop.max_items then + break + end + end + end + return got_items +end + +function minetest.item_place_node(itemstack, placer, pointed_thing) + local item = itemstack:peek_item() + local def = itemstack:get_definition() + if def.type == "node" and pointed_thing.type == "node" then + local pos = pointed_thing.above + local oldnode = minetest.env:get_node(pos) + local olddef = ItemStack({name=oldnode.name}):get_definition() + + if not olddef.buildable_to then + minetest.log("info", placer:get_player_name() .. " tried to place" + .. " node in invalid position " .. minetest.pos_to_string(pos) + .. ", replacing " .. oldnode.name) + return + end + + minetest.log("action", placer:get_player_name() .. " places node " + .. def.name .. " at " .. minetest.pos_to_string(pos)) + + local newnode = {name = def.name, param1 = 0, param2 = 0} + + -- Calculate direction for wall mounted stuff like torches and signs + if def.paramtype2 == 'wallmounted' then + local under = pointed_thing.under + local above = pointed_thing.above + local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z} + newnode.param2 = minetest.dir_to_wallmounted(dir) + -- Calculate the direction for furnaces and chests and stuff + elseif def.paramtype2 == 'facedir' then + local playerpos = placer:getpos() + local dir = {x = pos.x - playerpos.x, y = pos.y - playerpos.y, z = pos.z - playerpos.z} + newnode.param2 = minetest.dir_to_facedir(dir) + minetest.log("action", "facedir: " .. newnode.param2) + end + + -- Add node and update + minetest.env:add_node(pos, newnode) + + -- Set metadata owner + if def.metadata_name ~= "" then + minetest.env:get_meta(pos):set_owner(placer:get_player_name()) + end + + -- Run script hook + local _, callback + for _, callback in ipairs(minetest.registered_on_placenodes) do + callback(pos, newnode, placer) + end + + itemstack:take_item() + end + return itemstack +end + +function minetest.item_place_object(itemstack, placer, pointed_thing) + local pos = minetest.get_pointed_thing_position(pointed_thing, true) + if pos ~= nil then + local item = itemstack:take_item() + minetest.env:add_item(pos, item) + end + return itemstack +end + +function minetest.item_place(itemstack, placer, pointed_thing) + if itemstack:get_definition().type == "node" then + return minetest.item_place_node(itemstack, placer, pointed_thing) + else + return minetest.item_place_object(itemstack, placer, pointed_thing) + end +end + +function minetest.item_drop(itemstack, dropper, pos) + minetest.env:add_item(pos, itemstack) + return "" +end + +function minetest.item_eat(hp_change, replace_with_item) + return function(itemstack, user, pointed_thing) -- closure + if itemstack:take_item() ~= nil then + user:set_hp(user:get_hp() + hp_change) + itemstack:add_item(replace_with_item) -- note: replace_with_item is optional + end + return itemstack + end +end + +function minetest.node_punch(pos, node, puncher) + -- Run script hook + local _, callback + for _, callback in ipairs(minetest.registered_on_punchnodes) do + callback(pos, node, puncher) + end + +end + +function minetest.node_dig(pos, node, digger) + minetest.debug("node_dig") + + local def = ItemStack({name=node.name}):get_definition() + if not def.diggable then + minetest.debug("not diggable") + minetest.log("info", digger:get_player_name() .. " tried to dig " + .. node.name .. " which is not diggable " + .. minetest.pos_to_string(pos)) + return + end + + local meta = minetest.env:get_meta(pos) + if meta ~= nil and not meta:get_allow_removal() then + minetest.debug("dig prevented by metadata") + minetest.log("info", digger:get_player_name() .. " tried to dig " + .. node.name .. ", but removal is disabled by metadata " + .. minetest.pos_to_string(pos)) + return + end + + minetest.log('action', digger:get_player_name() .. " digs " + .. node.name .. " at " .. minetest.pos_to_string(pos)) + + if not minetest.setting_getbool("creative_mode") then + local wielded = digger:get_wielded_item() + local drops = minetest.get_node_drops(node.name, wielded:get_name()) + + -- Wear out tool + tp = wielded:get_tool_capabilities() + dp = minetest.get_dig_params(def.groups, tp) + wielded:add_wear(dp.wear) + digger:set_wielded_item(wielded) + + -- Add dropped items + local _, dropped_item + for _, dropped_item in ipairs(drops) do + digger:get_inventory():add_item("main", dropped_item) + end + end + + -- Remove node and update + minetest.env:remove_node(pos) + + -- Run script hook + local _, callback + for _, callback in ipairs(minetest.registered_on_dignodes) do + callback(pos, node, digger) + end +end + +-- +-- Item definition defaults +-- + +minetest.nodedef_default = { + -- Item properties + type="node", + -- name intentionally not defined here + description = "", + groups = {}, + inventory_image = "", + wield_image = "", + wield_scale = {x=1,y=1,z=1}, + stack_max = 99, + usable = false, + liquids_pointable = false, + tool_capabilities = nil, + + -- Interaction callbacks + on_place = minetest.item_place, + on_drop = minetest.item_drop, + on_use = nil, + + on_punch = minetest.node_punch, + on_dig = minetest.node_dig, + + -- Node properties + drawtype = "normal", + visual_scale = 1.0, + tile_images = {""}, + special_materials = { + {image="", backface_culling=true}, + {image="", backface_culling=true}, + }, + alpha = 255, + post_effect_color = {a=0, r=0, g=0, b=0}, + paramtype = "none", + paramtype2 = "none", + is_ground_content = false, + sunlight_propagates = false, + walkable = true, + pointable = true, + diggable = true, + climbable = false, + buildable_to = false, + metadata_name = "", + liquidtype = "none", + liquid_alternative_flowing = "", + liquid_alternative_source = "", + liquid_viscosity = 0, + light_source = 0, + damage_per_second = 0, + selection_box = {type="regular"}, + legacy_facedir_simple = false, + legacy_wallmounted = false, +} + +minetest.craftitemdef_default = { + type="craft", + -- name intentionally not defined here + description = "", + groups = {}, + inventory_image = "", + wield_image = "", + wield_scale = {x=1,y=1,z=1}, + stack_max = 99, + liquids_pointable = false, + tool_capabilities = nil, + + -- Interaction callbacks + on_place = minetest.item_place, + on_drop = minetest.item_drop, + on_use = nil, +} + +minetest.tooldef_default = { + type="tool", + -- name intentionally not defined here + description = "", + groups = {}, + inventory_image = "", + wield_image = "", + wield_scale = {x=1,y=1,z=1}, + stack_max = 1, + liquids_pointable = false, + tool_capabilities = nil, + + -- Interaction callbacks + on_place = minetest.item_place, + on_drop = minetest.item_drop, + on_use = nil, +} + +minetest.noneitemdef_default = { -- This is used for the hand and unknown items + type="none", + -- name intentionally not defined here + description = "", + groups = {}, + inventory_image = "", + wield_image = "", + wield_scale = {x=1,y=1,z=1}, + stack_max = 99, + liquids_pointable = false, + tool_capabilities = nil, + + -- Interaction callbacks + on_place = nil, + on_drop = nil, + on_use = nil, +} + + diff --git a/builtin/misc.lua b/builtin/misc.lua new file mode 100644 index 00000000..01d5d1d4 --- /dev/null +++ b/builtin/misc.lua @@ -0,0 +1,58 @@ +-- Minetest: builtin/misc.lua + +-- +-- Misc. API functions +-- + +minetest.timers_to_add = {} +minetest.timers = {} +minetest.register_globalstep(function(dtime) + for _, timer in ipairs(minetest.timers_to_add) do + table.insert(minetest.timers, timer) + end + minetest.timers_to_add = {} + for index, timer in ipairs(minetest.timers) do + timer.time = timer.time - dtime + if timer.time <= 0 then + timer.func(timer.param) + table.remove(minetest.timers,index) + end + end +end) + +function minetest.after(time, func, param) + table.insert(minetest.timers_to_add, {time=time, func=func, param=param}) +end + +function minetest.check_player_privs(name, privs) + local player_privs = minetest.get_player_privs(name) + local missing_privileges = {} + for priv, val in pairs(privs) do + if val then + if not player_privs[priv] then + table.insert(missing_privileges, priv) + end + end + end + if #missing_privileges > 0 then + return false, missing_privileges + end + return true, "" +end + +function minetest.get_connected_players() + -- This could be optimized a bit, but leave that for later + local list = {} + for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do + if obj:get_player_name() then + table.insert(list, obj) + end + end + return list +end + +function minetest.hash_node_position(pos) + return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768 +end + + diff --git a/builtin/misc_helpers.lua b/builtin/misc_helpers.lua new file mode 100644 index 00000000..8b0db6c5 --- /dev/null +++ b/builtin/misc_helpers.lua @@ -0,0 +1,94 @@ +-- Minetest: builtin/misc_helpers.lua + +function basic_dump2(o) + if type(o) == "number" then + return tostring(o) + elseif type(o) == "string" then + return string.format("%q", o) + elseif type(o) == "boolean" then + return tostring(o) + elseif type(o) == "function" then + return "" + elseif type(o) == "userdata" then + return "" + elseif type(o) == "nil" then + return "nil" + else + error("cannot dump a " .. type(o)) + return nil + end +end + +function dump2(o, name, dumped) + name = name or "_" + dumped = dumped or {} + io.write(name, " = ") + if type(o) == "number" or type(o) == "string" or type(o) == "boolean" + or type(o) == "function" or type(o) == "nil" + or type(o) == "userdata" then + io.write(basic_dump2(o), "\n") + elseif type(o) == "table" then + if dumped[o] then + io.write(dumped[o], "\n") + else + dumped[o] = name + io.write("{}\n") -- new table + for k,v in pairs(o) do + local fieldname = string.format("%s[%s]", name, basic_dump2(k)) + dump2(v, fieldname, dumped) + end + end + else + error("cannot dump a " .. type(o)) + return nil + end +end + +function dump(o, dumped) + dumped = dumped or {} + if type(o) == "number" then + return tostring(o) + elseif type(o) == "string" then + return string.format("%q", o) + elseif type(o) == "table" then + if dumped[o] then + return "" + end + dumped[o] = true + local t = {} + for k,v in pairs(o) do + t[#t+1] = "" .. k .. " = " .. dump(v, dumped) + end + return "{" .. table.concat(t, ", ") .. "}" + elseif type(o) == "boolean" then + return tostring(o) + elseif type(o) == "function" then + return "" + elseif type(o) == "userdata" then + return "" + elseif type(o) == "nil" then + return "nil" + else + error("cannot dump a " .. type(o)) + return nil + end +end + +function string:split(sep) + local sep, fields = sep or ",", {} + local pattern = string.format("([^%s]+)", sep) + self:gsub(pattern, function(c) fields[#fields+1] = c end) + return fields +end + +function string:trim() + return (self:gsub("^%s*(.-)%s*$", "%1")) +end + +assert(string.trim("\n \t\tfoo bar\t ") == "foo bar") + +function minetest.pos_to_string(pos) + return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")" +end + + diff --git a/builtin/misc_register.lua b/builtin/misc_register.lua new file mode 100644 index 00000000..351a075e --- /dev/null +++ b/builtin/misc_register.lua @@ -0,0 +1,314 @@ +-- Minetest: builtin/misc_register.lua + +-- +-- Make raw registration functions inaccessible to anyone except this file +-- + +local register_item_raw = minetest.register_item_raw +minetest.register_item_raw = nil + +local register_alias_raw = minetest.register_alias_raw +minetest.register_item_raw = nil + +-- +-- Item / entity / ABM registration functions +-- + +minetest.registered_abms = {} +minetest.registered_entities = {} +minetest.registered_items = {} +minetest.registered_nodes = {} +minetest.registered_craftitems = {} +minetest.registered_tools = {} +minetest.registered_aliases = {} + +-- For tables that are indexed by item name: +-- If table[X] does not exist, default to table[minetest.registered_aliases[X]] +local function set_alias_metatable(table) + setmetatable(table, { + __index = function(name) + return rawget(table, minetest.registered_aliases[name]) + end + }) +end +set_alias_metatable(minetest.registered_items) +set_alias_metatable(minetest.registered_nodes) +set_alias_metatable(minetest.registered_craftitems) +set_alias_metatable(minetest.registered_tools) + +-- These item names may not be used because they would interfere +-- with legacy itemstrings +local forbidden_item_names = { + MaterialItem = true, + MaterialItem2 = true, + MaterialItem3 = true, + NodeItem = true, + node = true, + CraftItem = true, + craft = true, + MBOItem = true, + ToolItem = true, + tool = true, +} + +local function check_modname_prefix(name) + if name:sub(1,1) == ":" then + -- Escape the modname prefix enforcement mechanism + return name:sub(2) + else + -- Modname prefix enforcement + local expected_prefix = minetest.get_current_modname() .. ":" + if name:sub(1, #expected_prefix) ~= expected_prefix then + error("Name " .. name .. " does not follow naming conventions: " .. + "\"modname:\" or \":\" prefix required") + end + local subname = name:sub(#expected_prefix+1) + if subname:find("[^abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_]") then + error("Name " .. name .. " does not follow naming conventions: " .. + "contains unallowed characters") + end + return name + end +end + +function minetest.register_abm(spec) + -- Add to minetest.registered_abms + minetest.registered_abms[#minetest.registered_abms+1] = spec +end + +function minetest.register_entity(name, prototype) + -- Check name + if name == nil then + error("Unable to register entity: Name is nil") + end + name = check_modname_prefix(tostring(name)) + + prototype.name = name + prototype.__index = prototype -- so that it can be used as a metatable + + -- Add to minetest.registered_entities + minetest.registered_entities[name] = prototype +end + +function minetest.register_item(name, itemdef) + -- Check name + if name == nil then + error("Unable to register item: Name is nil") + end + name = check_modname_prefix(tostring(name)) + if forbidden_item_names[name] then + error("Unable to register item: Name is forbidden: " .. name) + end + itemdef.name = name + + -- Apply defaults and add to registered_* table + if itemdef.type == "node" then + setmetatable(itemdef, {__index = minetest.nodedef_default}) + minetest.registered_nodes[itemdef.name] = itemdef + elseif itemdef.type == "craft" then + setmetatable(itemdef, {__index = minetest.craftitemdef_default}) + minetest.registered_craftitems[itemdef.name] = itemdef + elseif itemdef.type == "tool" then + setmetatable(itemdef, {__index = minetest.tooldef_default}) + minetest.registered_tools[itemdef.name] = itemdef + elseif itemdef.type == "none" then + setmetatable(itemdef, {__index = minetest.noneitemdef_default}) + else + error("Unable to register item: Type is invalid: " .. dump(itemdef)) + end + + -- Flowing liquid uses param2 + if itemdef.type == "node" and itemdef.liquidtype == "flowing" then + itemdef.paramtype2 = "flowingliquid" + end + + -- BEGIN Legacy stuff + if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then + minetest.register_craft({ + type="cooking", + output=itemdef.cookresult_itemstring, + recipe=itemdef.name, + cooktime=itemdef.furnace_cooktime + }) + end + if itemdef.furnace_burntime ~= nil and itemdef.furnace_burntime >= 0 then + minetest.register_craft({ + type="fuel", + recipe=itemdef.name, + burntime=itemdef.furnace_burntime + }) + end + -- END Legacy stuff + + -- Disable all further modifications + getmetatable(itemdef).__newindex = {} + + --minetest.log("Registering item: " .. itemdef.name) + minetest.registered_items[itemdef.name] = itemdef + minetest.registered_aliases[itemdef.name] = nil + register_item_raw(itemdef) +end + +function minetest.register_node(name, nodedef) + nodedef.type = "node" + minetest.register_item(name, nodedef) +end + +function minetest.register_craftitem(name, craftitemdef) + craftitemdef.type = "craft" + + -- BEGIN Legacy stuff + if craftitemdef.inventory_image == nil and craftitemdef.image ~= nil then + craftitemdef.inventory_image = craftitemdef.image + end + -- END Legacy stuff + + minetest.register_item(name, craftitemdef) +end + +function minetest.register_tool(name, tooldef) + tooldef.type = "tool" + tooldef.stack_max = 1 + + -- BEGIN Legacy stuff + if tooldef.inventory_image == nil and tooldef.image ~= nil then + tooldef.inventory_image = tooldef.image + end + if tooldef.tool_capabilities == nil and + (tooldef.full_punch_interval ~= nil or + tooldef.basetime ~= nil or + tooldef.dt_weight ~= nil or + tooldef.dt_crackiness ~= nil or + tooldef.dt_crumbliness ~= nil or + tooldef.dt_cuttability ~= nil or + tooldef.basedurability ~= nil or + tooldef.dd_weight ~= nil or + tooldef.dd_crackiness ~= nil or + tooldef.dd_crumbliness ~= nil or + tooldef.dd_cuttability ~= nil) then + tooldef.tool_capabilities = { + full_punch_interval = tooldef.full_punch_interval, + basetime = tooldef.basetime, + dt_weight = tooldef.dt_weight, + dt_crackiness = tooldef.dt_crackiness, + dt_crumbliness = tooldef.dt_crumbliness, + dt_cuttability = tooldef.dt_cuttability, + basedurability = tooldef.basedurability, + dd_weight = tooldef.dd_weight, + dd_crackiness = tooldef.dd_crackiness, + dd_crumbliness = tooldef.dd_crumbliness, + dd_cuttability = tooldef.dd_cuttability, + } + end + -- END Legacy stuff + + minetest.register_item(name, tooldef) +end + +function minetest.register_alias(name, convert_to) + if forbidden_item_names[name] then + error("Unable to register alias: Name is forbidden: " .. name) + end + if minetest.registered_items[name] ~= nil then + minetest.log("WARNING: Not registering alias, item with same name" .. + " is already defined: " .. name .. " -> " .. convert_to) + else + --minetest.log("Registering alias: " .. name .. " -> " .. convert_to) + minetest.registered_aliases[name] = convert_to + register_alias_raw(name, convert_to) + end +end + +-- Alias the forbidden item names to "" so they can't be +-- created via itemstrings (e.g. /give) +local name +for name in pairs(forbidden_item_names) do + minetest.registered_aliases[name] = "" + register_alias_raw(name, "") +end + + +-- Deprecated: +-- Aliases for minetest.register_alias (how ironic...) +--minetest.alias_node = minetest.register_alias +--minetest.alias_tool = minetest.register_alias +--minetest.alias_craftitem = minetest.register_alias + +-- +-- Built-in node definitions. Also defined in C. +-- + +minetest.register_item(":unknown", { + type = "none", + description = "Unknown Item", + inventory_image = "unknown_item.png", + on_place = minetest.item_place, + on_drop = minetest.item_drop, +}) + +minetest.register_node(":air", { + description = "Air (you hacker you!)", + inventory_image = "unknown_block.png", + wield_image = "unknown_block.png", + drawtype = "airlike", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + air_equivalent = true, +}) + +minetest.register_node(":ignore", { + description = "Ignore (you hacker you!)", + inventory_image = "unknown_block.png", + wield_image = "unknown_block.png", + drawtype = "airlike", + paramtype = "none", + sunlight_propagates = false, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, -- A way to remove accidentally placed ignores + air_equivalent = true, +}) + +-- The hand (bare definition) +minetest.register_item(":", { + type = "none", +}) + +-- +-- Creative inventory +-- + +minetest.creative_inventory = {} + +minetest.add_to_creative_inventory = function(itemstring) + table.insert(minetest.creative_inventory, itemstring) +end + +-- +-- Callback registration +-- + +local function make_registration() + local t = {} + local registerfunc = function(func) table.insert(t, func) end + return t, registerfunc +end + +minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration() +minetest.registered_globalsteps, minetest.register_globalstep = make_registration() +minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration() +minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration() +minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration() +minetest.registered_on_generateds, minetest.register_on_generated = make_registration() +minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration() +minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration() +minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration() +minetest.registered_on_joinplayers, minetest.register_on_joinplayer = make_registration() +minetest.registered_on_leaveplayers, minetest.register_on_leaveplayer = make_registration() + + diff --git a/builtin/privileges.lua b/builtin/privileges.lua new file mode 100644 index 00000000..5db0ca94 --- /dev/null +++ b/builtin/privileges.lua @@ -0,0 +1,47 @@ +-- Minetest: builtin/privileges.lua + +-- +-- Privileges +-- + +minetest.registered_privileges = {} + +function minetest.register_privilege(name, param) + local function fill_defaults(def) + if def.give_to_singleplayer == nil then + def.give_to_singleplayer = true + end + if def.description == nil then + def.description = "(no description)" + end + end + local def = {} + if type(param) == "table" then + def = param + else + def = {description = param} + end + fill_defaults(def) + minetest.registered_privileges[name] = def +end + +minetest.register_privilege("interact", "Can interact with things and modify the world") +minetest.register_privilege("teleport", "Can use /teleport command") +minetest.register_privilege("bring", "Can teleport other players") +minetest.register_privilege("settime", "Can use /time") +minetest.register_privilege("privs", "Can modify privileges") +minetest.register_privilege("server", "Can do server maintenance stuff") +minetest.register_privilege("shout", "Can speak in chat") +minetest.register_privilege("ban", "Can ban and unban players") +minetest.register_privilege("give", "Can use /give and /giveme") +minetest.register_privilege("password", "Can use /setpassword and /clearpassword") +minetest.register_privilege("fly", { + description = "Can fly using the free_move mode", + give_to_singleplayer = false, +}) +minetest.register_privilege("fast", { + description = "Can walk fast using the fast_move mode", + give_to_singleplayer = false, +}) + + -- 2.30.2