From 4242782dc27e7932e050677b92ec8b1a994a4f0d Mon Sep 17 00:00:00 2001 From: Kahrl Date: Mon, 19 Aug 2013 13:55:04 +0200 Subject: [PATCH] World config dialog: Use engine determined path for game mods --- builtin/gamemgr.lua | 43 ++++++++++++++++++++++++++++--------------- builtin/mainmenu.lua | 12 +++++------- builtin/modmgr.lua | 13 ++++--------- 3 files changed, 37 insertions(+), 31 deletions(-) diff --git a/builtin/gamemgr.lua b/builtin/gamemgr.lua index cb3e8d44..8409bff0 100644 --- a/builtin/gamemgr.lua +++ b/builtin/gamemgr.lua @@ -155,22 +155,35 @@ function gamemgr.delete_mod(gamespec,modindex) end -------------------------------------------------------------------------------- -function gamemgr.get_game_mods(gamespec) +function gamemgr.find_by_gameid(gameid) + for i=1,#gamemgr.games,1 do + if gamemgr.games[i].id == gameid then + return gamemgr.games[i], i + end + end + return nil, nil +end - local retval = "" - - if gamespec.gamemods_path ~= nil and +-------------------------------------------------------------------------------- +function gamemgr.get_game_mods(gamespec, retval) + if gamespec ~= nil and + gamespec.gamemods_path ~= nil and gamespec.gamemods_path ~= "" then - local game_mods = {} - get_mods(gamespec.gamemods_path,game_mods) - - for i=1,#game_mods,1 do - if retval ~= "" then - retval = retval.."," - end - retval = retval .. game_mods[i].name - end + get_mods(gamespec.gamemods_path, retval) end +end + +-------------------------------------------------------------------------------- +function gamemgr.get_game_modlist(gamespec) + local retval = "" + local game_mods = {} + gamemgr.get_game_mods(gamespec, game_mods) + for i=1,#game_mods,1 do + if retval ~= "" then + retval = retval.."," + end + retval = retval .. game_mods[i].name + end return retval end @@ -220,7 +233,7 @@ function gamemgr.tab() "label[6,1.4;" .. fgettext("Mods:") .."]" .. "button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" .. "textlist[6,2;5.5,3.3;game_mgr_modlist;" - .. gamemgr.get_game_mods(current_game) ..";0]" .. + .. gamemgr.get_game_modlist(current_game) ..";0]" .. "button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]" end return retval @@ -243,7 +256,7 @@ function gamemgr.dialog_edit_game() retval = retval .. "textlist[0.5,0.5;4.5,4.3;mods_current;" - .. gamemgr.get_game_mods(current_game) ..";0]" + .. gamemgr.get_game_modlist(current_game) ..";0]" retval = retval .. diff --git a/builtin/mainmenu.lua b/builtin/mainmenu.lua index 67722247..490f9ae4 100644 --- a/builtin/mainmenu.lua +++ b/builtin/mainmenu.lua @@ -237,13 +237,11 @@ function menu.update_last_game() if current_world == nil then return end - - for i=1,#gamemgr.games,1 do - if gamemgr.games[i].id == current_world.gameid then - menu.last_game = i - engine.setting_set("main_menu_last_game_idx",menu.last_game) - break - end + + local gamespec, i = gamemgr.find_by_gameid(current_world.gameid) + if i ~= nil then + menu.last_game = i + engine.setting_set("main_menu_last_game_idx",menu.last_game) end end diff --git a/builtin/modmgr.lua b/builtin/modmgr.lua index 81ac94c0..9f5f68a4 100644 --- a/builtin/modmgr.lua +++ b/builtin/modmgr.lua @@ -529,9 +529,8 @@ function modmgr.get_worldconfig(worldpath) end --read gamemods - local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. worldconfig.id .. DIR_DELIM .. "mods" - - get_mods(gamemodpath,worldconfig.game_mods) + local gamespec = gamemgr.find_by_gameid(worldconfig.id) + gamemgr.get_game_mods(gamespec, worldconfig.game_mods) return worldconfig end @@ -871,12 +870,8 @@ function modmgr.preparemodlist(data) end --read game mods - if data.gameid ~= nil and - data.gameid ~= "" then - local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. data.gameid .. DIR_DELIM .. "mods" - - get_mods(gamemodpath,game_mods) - end + local gamespec = gamemgr.find_by_gameid(data.gameid) + gamemgr.get_game_mods(gamespec, game_mods) for i=1,#game_mods,1 do game_mods[i].typ = "game_mod" -- 2.30.2