From 3bb040043c0241f911aacc234bab16737b2e8f19 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 12 Feb 2011 20:15:57 +0200 Subject: [PATCH] hopefully a fix for the majority of the windows 7 problems - thanks to zerochen --- src/guiPauseMenu.cpp | 13 +++++++--- src/main.cpp | 59 ++++++++++++++++++++++---------------------- src/utility.h | 16 ++++++++++++ 3 files changed, 55 insertions(+), 33 deletions(-) diff --git a/src/guiPauseMenu.cpp b/src/guiPauseMenu.cpp index 5e2cd8c8..99347b05 100644 --- a/src/guiPauseMenu.cpp +++ b/src/guiPauseMenu.cpp @@ -132,7 +132,7 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize) max_texture_size = driver->getMaxTextureSize(); } - wchar_t text[200]; + /*wchar_t text[200]; swprintf(text, 200, L"Minetest-c55\n" L"by Perttu Ahola\n" @@ -143,9 +143,16 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize) , BUILD_INFO, porting::path_userdata.c_str() - ); + );*/ + + std::ostringstream os; + os<<"Minetest-c55\n"; + os<<"by Perttu Ahola\n"; + os<<"celeron55@gmail.com\n"; + os<addStaticText(text, rect, false, true, this, 259); + Environment->addStaticText(narrow_to_wide(os.str()).c_str(), rect, false, true, this, 259); } } diff --git a/src/main.cpp b/src/main.cpp index 24310b53..31a39ecd 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -81,7 +81,8 @@ SUGG: MovingObject::move and Player::move are basically the same. SUGG: Precalculate lighting translation table at runtime (at startup) - This is not doable because it is currently hand-made and not - based on some mathematical function. Now it is not. + based on some mathematical function. + - Note: This has been changing lately SUGG: A version number to blocks, which increments when the block is modified (node add/remove, water update, lighting update) @@ -95,7 +96,6 @@ SUGG: Make the amount of blocks sending to client and the total SUGG: Meshes of blocks could be split into 6 meshes facing into different directions and then only those drawn that need to be - - Also an 1-dimensional tile map would be nice probably SUGG: Calculate lighting per vertex to get a lighting effect like in bartwe's game @@ -268,11 +268,6 @@ Doing now (most important at the top): * not done === Stuff to do before release -* Save the new mapgen stuff - - map/meta.txt, which should contain only plain text, something like this: - seed = 7ff1bafcd7118800 - chunksize = 8 - - map/chunks.dat: chunk positions and flags in binary format * Make server find the spawning place from the real map data, not from the heightmap - But the changing borders of chunk have to be avoided, because @@ -283,10 +278,10 @@ Doing now (most important at the top): * Check the fixmes in the list above === Making it more portable -* MinGW: Switch away from swprintf; mingw has a bad version of it. - Use snprintf + narrow_to_wide or (w)ostringstream * Some MSVC: std::sto* are defined without a namespace and collide with the ones in utility.h +* On Kray's machine, the new find_library(XXF86VM_LIBRARY, Xxf86vm) + line doesn't find the library. === Stuff to do after release * Make an "environment metafile" to store at least time of day @@ -1255,12 +1250,10 @@ public: { m_images[i]->setImage(NULL); - wchar_t t[10]; if(m_selection == j) - swprintf(t, 10, L"<-"); + m_texts[i]->setText(L"<-"); else - swprintf(t, 10, L""); - m_texts[i]->setText(t); + m_texts[i]->setText(L""); // The next ifs will segfault with a NULL pointer continue; @@ -1269,12 +1262,18 @@ public: m_images[i]->setImage(item->getImage()); - wchar_t t[10]; + std::ostringstream os; + os<getText(); + if(m_selection == j) + os<<" <-"; + m_texts[i]->setText(narrow_to_wide(os.str()).c_str()); + + /*wchar_t t[10]; if(m_selection == j) swprintf(t, 10, SWPRINTF_CHARSTRING L" <-", item->getText().c_str()); else swprintf(t, 10, SWPRINTF_CHARSTRING, item->getText().c_str()); - m_texts[i]->setText(t); + m_texts[i]->setText(t);*/ } } @@ -2806,8 +2805,6 @@ int main(int argc, char *argv[]) //TimeTaker guiupdatetimer("Gui updating"); { - wchar_t temptext[150]; - static float drawtime_avg = 0; drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05; static float beginscenetime_avg = 0; @@ -2817,11 +2814,13 @@ int main(int argc, char *argv[]) static float endscenetime_avg = 0; endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05; - swprintf(temptext, 150, L"Minetest-c55 (" - L"F: item=%i" - L", R: range_all=%i" - L")" - L" drawtime=%.0f, beginscenetime=%.0f, scenetime=%.0f, endscenetime=%.0f", + char temptext[300]; + snprintf(temptext, 300, "Minetest-c55 (" + "F: item=%i" + ", R: range_all=%i" + ")" + " drawtime=%.0f, beginscenetime=%.0f" + ", scenetime=%.0f, endscenetime=%.0f", g_selected_item, draw_control.range_all, drawtime_avg, @@ -2830,16 +2829,16 @@ int main(int argc, char *argv[]) endscenetime_avg ); - guitext->setText(temptext); + guitext->setText(narrow_to_wide(temptext).c_str()); } { - wchar_t temptext[150]; - swprintf(temptext, 150, - L"(% .1f, % .1f, % .1f)" - L" (% .3f < btime_jitter < % .3f" - L", dtime_jitter = % .1f %%" - L", v_range = %.1f)", + char temptext[300]; + snprintf(temptext, 300, + "(% .1f, % .1f, % .1f)" + " (% .3f < btime_jitter < % .3f" + ", dtime_jitter = % .1f %%" + ", v_range = %.1f)", player_position.X/BS, player_position.Y/BS, player_position.Z/BS, @@ -2849,7 +2848,7 @@ int main(int argc, char *argv[]) draw_control.wanted_range ); - guitext2->setText(temptext); + guitext2->setText(narrow_to_wide(temptext).c_str()); } { diff --git a/src/utility.h b/src/utility.h index b3816c8a..46277cd4 100644 --- a/src/utility.h +++ b/src/utility.h @@ -1686,6 +1686,22 @@ inline bool string_allowed(const std::string &s, const std::string &allowed_char return true; } +/* + Forcefully wraps string into rows using \n + (no word wrap, used for showing paths in gui) +*/ +inline std::string wrap_rows(const std::string &from, u32 rowlen) +{ + std::string to; + for(u32 i=0; i