From 37b7f094e3ea502339794f64e8bad22444c6fb54 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sun, 6 Jul 2014 13:07:23 +0200 Subject: [PATCH] Fix warnings reported by clang --- src/clientobject.h | 13 ++++++------- src/content_cao.h | 1 - src/jthread/jsemaphore.h | 2 +- src/main.cpp | 2 -- src/shader.cpp | 6 +----- 5 files changed, 8 insertions(+), 16 deletions(-) diff --git a/src/clientobject.h b/src/clientobject.h index 233617b5..cae551ab 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -61,27 +61,27 @@ public: virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;} virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(){return NULL;} virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;} - virtual bool isPlayer(){return false;} - virtual bool isLocalPlayer(){return false;} + virtual bool isPlayer() const {return false;} + virtual bool isLocalPlayer() const {return false;} virtual void setAttachments(){} virtual bool doShowSelectionBox(){return true;} virtual void updateCameraOffset(v3s16 camera_offset){}; - + // Step object in time virtual void step(float dtime, ClientEnvironment *env){} - + // Process a message sent by the server side object virtual void processMessage(const std::string &data){} virtual std::string infoText() {return "";} virtual std::string debugInfoText() {return "";} - + /* This takes the return value of ServerActiveObject::getClientInitializationData */ virtual void initialize(const std::string &data){} - + // Create a certain type of ClientActiveObject static ClientActiveObject* create(u8 type, IGameDef *gamedef, ClientEnvironment *env); @@ -120,4 +120,3 @@ struct DistanceSortedActiveObject }; #endif - diff --git a/src/content_cao.h b/src/content_cao.h index bf27ed79..bf1ac5b3 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -197,4 +197,3 @@ public: #endif - diff --git a/src/jthread/jsemaphore.h b/src/jthread/jsemaphore.h index 53538da1..4ab006ae 100644 --- a/src/jthread/jsemaphore.h +++ b/src/jthread/jsemaphore.h @@ -54,10 +54,10 @@ private: HANDLE m_hSemaphore; #elif __MACH__ semaphore_t m_semaphore; + int semcount; #else sem_t m_semaphore; #endif - int semcount; }; diff --git a/src/main.cpp b/src/main.cpp index 1caa918b..8a9d14d0 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -381,8 +381,6 @@ public: #endif private: - IrrlichtDevice *m_device; - // The current state of keys KeyList keyIsDown; // Whether a key has been pressed or not diff --git a/src/shader.cpp b/src/shader.cpp index ef15f29b..0ac54ec0 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -211,8 +211,7 @@ public: class MainShaderConstantSetter : public IShaderConstantSetter { public: - MainShaderConstantSetter(IrrlichtDevice *device): - m_device(device) + MainShaderConstantSetter(IrrlichtDevice *device) {} ~MainShaderConstantSetter() {} @@ -256,9 +255,6 @@ public: services->setVertexShaderConstant(world.pointer(), 8, 4); } - -private: - IrrlichtDevice *m_device; }; /* -- 2.30.2