Novatux [Wed, 30 Oct 2013 07:33:09 +0000 (08:33 +0100)]
Fix autocrafter not taking enough items if number of needed items of a kind > stack max for that item.
Vanessa Ezekowitz [Tue, 29 Oct 2013 18:08:23 +0000 (14:08 -0400)]
make worldpath and modpath pipeworks-namespace-specific and global
Vanessa Ezekowitz [Mon, 28 Oct 2013 02:38:19 +0000 (22:38 -0400)]
Add fountainhead (vertical spigot, basically).
Vanessa Ezekowitz [Fri, 25 Oct 2013 01:18:40 +0000 (21:18 -0400)]
Make nodebreaker and deployer use wood group instead of default wood
Novatux [Thu, 24 Oct 2013 10:49:07 +0000 (12:49 +0200)]
Fix for player height
Novatux [Thu, 24 Oct 2013 05:51:56 +0000 (07:51 +0200)]
Complete fake player for deployer
Novatux [Mon, 21 Oct 2013 09:34:10 +0000 (11:34 +0200)]
Fix crossing tube and one way tube.
Novatux [Mon, 21 Oct 2013 09:14:46 +0000 (11:14 +0200)]
FiX CYCLIC option being ignored.
Vanessa Ezekowitz [Mon, 21 Oct 2013 01:09:53 +0000 (21:09 -0400)]
Merge branch 'master' of github.com:VanessaE/pipeworks
Vanessa Ezekowitz [Mon, 21 Oct 2013 01:08:46 +0000 (21:08 -0400)]
Furnace and chest textures now have pipeworks-specific names to allow
for texture packs to cover them. Also, added proper top and bottom
textures for both.
Novatux [Sat, 19 Oct 2013 13:33:49 +0000 (15:33 +0200)]
Add one way tube
Cy [Tue, 15 Oct 2013 22:29:55 +0000 (15:29 -0700)]
Check for on_metadata_inventory_take
Cy [Tue, 15 Oct 2013 03:45:07 +0000 (23:45 -0400)]
Multiple updates:
1) Refactor autoplace,
There was a lot of redundant code and like a dozen unneccessary string
scans for every node next to every tube placed! I put it all into
indexed tables and loops instead of bizarre and unexplainable variable
names and copy and pasted code. There was also no support for notifying
a chest when an item has been taken from it by a filter, so I added
something for that.
I also thought it prudent to fall back on the
allow_metadata_inventory_take function should a special can_remove not
exist. In fact if can_insert doesn't exist, it calls
allow_metadata_inventory_put instead.
I also added a thing for allowing pipes to attach to nodes of other
modules, without having to hard code type all those node names into
autoplace.lua. Basically node.tube.collects(i,param2) and i is the
direction from the pipe and param2 is the param2 of what it's pointing
at.
I also abstracted the inscrutable correlation between i and
param2 by trial and error (and the paramwand mod) into understandable
functions. There was no pipeworks namespace so I created it, and put
these functions into pipeworks.collects (as distinguished from a
node.tube.collects function, which uses those functions)
And now it's too late to cart my old clothes to the thrift store,
dangit.
2) My "node.tube.collects" idea might be redundant with the
node.tube.connect_sides thing, though possibly more versatile so I'll
leave it in.
3) I was using node.tube.connects and fancy functions for checking if it's
the sides or top or whatnot, and this connect_side thing came in. This
should make both my way and the way using connect_side work.
Also removed some debugging cruft
Novatux [Sun, 6 Oct 2013 08:35:53 +0000 (10:35 +0200)]
Better deployer and node breaker mesecons rules.
Vanessa Ezekowitz [Fri, 4 Oct 2013 19:44:07 +0000 (15:44 -0400)]
tweak readme to mention the correct place for the documentation
Vanessa Ezekowitz [Fri, 4 Oct 2013 19:34:06 +0000 (15:34 -0400)]
Moved crafting guide to a separate branch (gh-pages)
Vanessa Ezekowitz [Fri, 4 Oct 2013 18:36:17 +0000 (14:36 -0400)]
fix incorrect usage of after_place_node
chlue [Fri, 4 Oct 2013 15:56:03 +0000 (17:56 +0200)]
simplify autocrafterCache, remove cache entry on node dig and disable debug output
Vanessa Ezekowitz [Fri, 4 Oct 2013 15:03:27 +0000 (11:03 -0400)]
clean up formatting a bit
chlue [Fri, 4 Oct 2013 14:41:23 +0000 (10:41 -0400)]
Made autocrafter take less CPU/time
Pilcrow [Fri, 13 Sep 2013 15:09:57 +0000 (11:09 -0400)]
Fix hacky_swap_node to not repeatedly swap the same node in over and over
Uberi [Mon, 12 Aug 2013 22:51:56 +0000 (18:51 -0400)]
Add note about teleporter tubes reserved channels.
Vanessa Ezekowitz [Thu, 8 Aug 2013 02:16:47 +0000 (22:16 -0400)]
fix nil references in flowing_logic.lua
hdastwb [Tue, 6 Aug 2013 17:26:05 +0000 (13:26 -0400)]
added reserved teleport channels
Vanessa Ezekowitz [Mon, 5 Aug 2013 08:36:50 +0000 (04:36 -0400)]
always read default_settings.txt before reading the world-folder's settings file
also close the file after copying.
VanessaE [Thu, 25 Jul 2013 23:00:02 +0000 (16:00 -0700)]
Merge pull request #49 from hdastwb/notechalias
remove aliases to the technic deployers/node breakers
hdastwb [Thu, 25 Jul 2013 22:53:51 +0000 (18:53 -0400)]
removed aliases to the technic deployers/node breakers
Vanessa Ezekowitz [Mon, 22 Jul 2013 05:07:42 +0000 (01:07 -0400)]
oops, technic doesn't need to load first, it depends on pipeworks! duh
Vanessa Ezekowitz [Mon, 22 Jul 2013 05:02:29 +0000 (01:02 -0400)]
fix the check for technic for craft recipes, use optional depends to
make sure it loads first
hdastwb [Fri, 19 Jul 2013 05:36:55 +0000 (01:36 -0400)]
added support for 6d facedir for all tube components, changed autoplace.lua to follow tubes.connect_sides rather than having each component coded individually, and added support for placing deployers and node breakers facing vertically
Vanessa Ezekowitz [Thu, 18 Jul 2013 16:25:05 +0000 (12:25 -0400)]
add license file
Vanessa Ezekowitz [Mon, 15 Jul 2013 22:50:28 +0000 (18:50 -0400)]
fixed a nil reference (filter code didn't check for unknown nodes)
Vanessa Ezekowitz [Sun, 14 Jul 2013 02:39:25 +0000 (22:39 -0400)]
added ability to disable most components via config file in world folder
moved pipes out of init.lua and into a separate file.
some minor formatting changes
VanessaE [Sun, 14 Jul 2013 01:26:56 +0000 (18:26 -0700)]
Merge pull request #47 from hdastwb/mesesandtube
MESE Sand Tubes
hdastwb [Mon, 8 Jul 2013 16:06:47 +0000 (12:06 -0400)]
added more powerful sand tubes (MESE sand tubes), along with associated crafts, textures, and documentation
VanessaE [Wed, 10 Jul 2013 03:13:50 +0000 (20:13 -0700)]
Merge pull request #46 from hdastwb/lockedchest
Locked chest documentation
VanessaE [Tue, 9 Jul 2013 03:40:13 +0000 (20:40 -0700)]
Merge pull request #45 from hdastwb/lockedchest
Locked chest integration
hdastwb [Tue, 9 Jul 2013 00:54:05 +0000 (20:54 -0400)]
added locked chests in Overview.html
hdastwb [Tue, 9 Jul 2013 00:29:53 +0000 (20:29 -0400)]
added locked chests to autoplace.lua
hdastwb [Mon, 8 Jul 2013 15:58:27 +0000 (11:58 -0400)]
added locked chests in compat.lua
Vanessa Ezekowitz [Thu, 4 Jul 2013 07:12:45 +0000 (03:12 -0400)]
remove a bunch of useless metadata and settings
("pipelike" everywhere, but it isn't used for anything)
Vanessa Ezekowitz [Thu, 4 Jul 2013 06:58:44 +0000 (02:58 -0400)]
got rid of oldpipes.lua
Vanessa Ezekowitz [Thu, 4 Jul 2013 04:01:08 +0000 (00:01 -0400)]
rewrite flowing logic a bit to eliminate excessive add_node/remove_node calls
also got rid of obsolete optdepends
Anthony Zhang [Tue, 25 Jun 2013 16:19:58 +0000 (12:19 -0400)]
Fix for older mod versions that used a different alias.
Vanessa Ezekowitz [Mon, 1 Jul 2013 04:28:36 +0000 (00:28 -0400)]
optdepends.txt is depecated. switched to ? syntax in depends.txt
Vanessa Ezekowitz [Mon, 1 Jul 2013 03:55:07 +0000 (23:55 -0400)]
Phased out all deprecated minetest.env:* uses in favor of minetest.*
Vanessa Ezekowitz [Fri, 28 Jun 2013 13:26:46 +0000 (09:26 -0400)]
typo fix
VanessaE [Fri, 28 Jun 2013 13:18:23 +0000 (06:18 -0700)]
Merge pull request #44 from Novatux/simple
Add option to disable cyclic behaviour
Novatux [Fri, 28 Jun 2013 13:16:28 +0000 (15:16 +0200)]
Add option to disable cyclic behaviour
VanessaE [Fri, 28 Jun 2013 13:06:57 +0000 (06:06 -0700)]
Merge pull request #43 from Novatux/crossing
Add crossing tubes
Novatux [Fri, 28 Jun 2013 13:03:24 +0000 (15:03 +0200)]
Add crossing tubes
Vanessa Ezekowitz [Wed, 26 Jun 2013 07:34:28 +0000 (03:34 -0400)]
Added support to autoroute code for technic deployer and nodebreaker
Anthony Zhang [Mon, 24 Jun 2013 20:25:23 +0000 (16:25 -0400)]
Node breakers now make sure the node is actually diggable before digging (implements the functionality of `minetest.node_dig`). Now can dig working mesecons and can't dig locked chests or other indestructable nodes.
Anthony Zhang [Mon, 24 Jun 2013 19:52:22 +0000 (15:52 -0400)]
Update Overview.html with documentation about the node breaker and deployer, plus docuent the fact that tubes only connect to certain sides of certain devices, like injectors and furnaces.
Vanessa Ezekowitz [Mon, 24 Jun 2013 01:52:30 +0000 (21:52 -0400)]
actually, filters should only connect from the right/output side since they
can't actually receive anything from the input side via a tube.
Vanessa Ezekowitz [Mon, 24 Jun 2013 01:36:13 +0000 (21:36 -0400)]
rewrote autoplacement code to make it more aware of filters,
autocrafter, nodebreaker, deployer, and made sure each item will only
initiate a connection to those sides which can accept such. Fixed
various autorouting bugs as I ran across them. Autorouting for various
devices is now:
filters: left and right sides only
nodebreaker, deployer: back only
autocrafter: all six sides
chests: top, bottom, left, right, back (not front)
furnace: bottom, left, right, back (not the top or front)
Anthony Zhang [Sun, 23 Jun 2013 23:52:01 +0000 (19:52 -0400)]
Whoops, tubes ought to connect to deployers!
Anthony Zhang [Sun, 23 Jun 2013 23:30:16 +0000 (19:30 -0400)]
No infinite stacks allowed! Fix the bug where deployers have infinite stacks just like players.
Anthony Zhang [Sun, 23 Jun 2013 23:15:31 +0000 (19:15 -0400)]
Super duper pipeworks deployer and node breaker updates.
Vanessa Ezekowitz [Sat, 22 Jun 2013 21:51:57 +0000 (17:51 -0400)]
minor tweaks to various dofile() calls, moved one from tubes.lua to init.lua
Vanessa Ezekowitz [Sat, 22 Jun 2013 19:08:05 +0000 (15:08 -0400)]
minor tweak to allow the register_tube() function to use any arbitrary
namespace for the tube instead of forcing it to be pipeworks:
Vanessa Ezekowitz [Fri, 21 Jun 2013 06:56:21 +0000 (02:56 -0400)]
workaround for transported items sometimes just appearing out of nowhere
but not being diggable. Made them have a really tiny collision box so
they can be pointed at if carefully done
Anthony Zhang [Tue, 18 Jun 2013 22:30:48 +0000 (18:30 -0400)]
Document vertical connectivity of airtight pipe entry.
Vanessa Ezekowitz [Sun, 16 Jun 2013 14:04:07 +0000 (10:04 -0400)]
corrected yield on conductor tube crafting image
Vanessa Ezekowitz [Sun, 16 Jun 2013 14:02:14 +0000 (10:02 -0400)]
Made conductor tubes cheaper.
Vanessa Ezekowitz [Sun, 16 Jun 2013 13:36:49 +0000 (09:36 -0400)]
Added appropriate textures for mesecon conductor tubes
Vanessa Ezekowitz [Sun, 9 Jun 2013 23:28:22 +0000 (19:28 -0400)]
new textures for spigot to support animated water + fix lighting issues
Vanessa Ezekowitz [Sun, 9 Jun 2013 23:19:28 +0000 (19:19 -0400)]
more minor lighting/texture tweaks
Vanessa Ezekowitz [Sun, 9 Jun 2013 22:37:35 +0000 (18:37 -0400)]
Made spigot animated, so the water actually looks like it's pouring
Vanessa Ezekowitz [Sun, 9 Jun 2013 22:29:08 +0000 (18:29 -0400)]
added sunlight_propagates=true to most devices to fix lighting issues
adjusted size of spigot "pouring" segment.
Vanessa Ezekowitz [Sat, 8 Jun 2013 05:00:49 +0000 (01:00 -0400)]
Add vertical version of airtight pipe entry
if automatically rotates to connect to the thing you point at, if a connection
is possible.
VanessaE [Thu, 6 Jun 2013 00:10:57 +0000 (17:10 -0700)]
Merge pull request #38 from Uberi/master
Update Overview.html
Anthony Zhang [Wed, 5 Jun 2013 21:03:10 +0000 (17:03 -0400)]
Add documentation entry about MESE filter/injector, add note about on/off button on teleporter tube formspec, fix some confusing wording.
VanessaE [Wed, 5 Jun 2013 14:38:47 +0000 (07:38 -0700)]
Merge pull request #37 from Novatux/teleport
Add an no-receive option to teleport tubes.
VanessaE [Wed, 5 Jun 2013 14:38:39 +0000 (07:38 -0700)]
Merge pull request #36 from Novatux/tubesfix
Fix crash sometimes with tubes
Novatux [Wed, 5 Jun 2013 13:54:03 +0000 (15:54 +0200)]
Fix crash sometimes with tubes
Novatux [Wed, 5 Jun 2013 13:54:23 +0000 (15:54 +0200)]
Add an no-receive option to teleport tubes.
VanessaE [Sun, 2 Jun 2013 21:38:42 +0000 (14:38 -0700)]
Merge pull request #35 from Novatux/sand
Fix bug with sand tubes
Novatux [Sun, 2 Jun 2013 18:36:27 +0000 (20:36 +0200)]
Fix bug with sand tubes
VanessaE [Sat, 1 Jun 2013 14:36:04 +0000 (07:36 -0700)]
Merge pull request #34 from Novatux/doc
Fix Overview.html
VanessaE [Sat, 1 Jun 2013 14:35:51 +0000 (07:35 -0700)]
Merge pull request #33 from Novatux/craft
Change craft of autocrafter to use mese crystal (autocrafter should be l...
Novatux [Sat, 1 Jun 2013 10:40:29 +0000 (12:40 +0200)]
Change craft of autocrafter to use mese crystal (autocrafter should be less expensive than teleport tube...)
Novatux [Sat, 1 Jun 2013 10:34:41 +0000 (12:34 +0200)]
Fix Overview.html
Vanessa Ezekowitz [Thu, 30 May 2013 21:29:48 +0000 (17:29 -0400)]
Ran all textures through pngquant.
Vanessa Ezekowitz [Thu, 30 May 2013 19:47:55 +0000 (15:47 -0400)]
Ran all textures through pngcrush.
VanessaE [Tue, 21 May 2013 23:20:49 +0000 (16:20 -0700)]
Merge pull request #32 from Uberi/master
Fix teleport tube in latest mt
Anthony Zhang [Tue, 21 May 2013 21:44:05 +0000 (17:44 -0400)]
Fix the teleport tube in the latest mt.
VanessaE [Sat, 11 May 2013 04:29:49 +0000 (21:29 -0700)]
Merge pull request #31 from Uberi/master
Update the Basic Overview page for the latest changes.
Anthony Zhang [Sat, 11 May 2013 04:18:44 +0000 (00:18 -0400)]
Update the Basic Overview page for latest changes.
Vanessa Ezekowitz [Fri, 10 May 2013 22:28:57 +0000 (18:28 -0400)]
add flow sensor. Sends mesecons signal when water is flowing through it.
Vanessa Ezekowitz [Fri, 10 May 2013 21:44:26 +0000 (17:44 -0400)]
Make pumps and valves respond to mesecons signals
Vanessa Ezekowitz [Fri, 10 May 2013 21:28:11 +0000 (17:28 -0400)]
made valves and airtight entry panels work.
Removed "flowing" spigot from creative inventory.
Vanessa Ezekowitz [Fri, 10 May 2013 20:17:47 +0000 (16:17 -0400)]
remove water node at spigot only at the
pouring-->off transition, not repeatedly.
Vanessa Ezekowitz [Fri, 10 May 2013 19:59:56 +0000 (15:59 -0400)]
periodically remove one water node next to each "on" pump that's also flowing
This should make it work more or less correctly with finite water.
also, fix a bug where a blocked spigot still looks like its pouring, and check
for blockages on every step.
Vanessa Ezekowitz [Sun, 28 Apr 2013 21:45:25 +0000 (17:45 -0400)]
fix a bug where spigot pouring would replace the node under it with
water. Also clean up spigot logic slightly.
VanessaE [Sun, 14 Apr 2013 21:34:21 +0000 (14:34 -0700)]
Merge pull request #30 from Uberi/master
Documentation Improvements
Anthony Zhang [Sun, 14 Apr 2013 17:16:47 +0000 (13:16 -0400)]
Add Overview.html, with full documentation for all available features.
Anthony Zhang [Sun, 14 Apr 2013 17:16:18 +0000 (13:16 -0400)]
Update README.
VanessaE [Sat, 13 Apr 2013 16:30:35 +0000 (09:30 -0700)]
Merge pull request #29 from Novatux/master
Fix repartition of teleport tubes not being random.
Novatux [Sat, 13 Apr 2013 09:47:50 +0000 (11:47 +0200)]
Fix repartition of teleport tubes not being random.