Vanessa Ezekowitz [Sat, 23 Nov 2013 04:51:42 +0000 (23:51 -0500)]
Clean up code that redefines default leaves and default jungle leaves
(it was redefining more stuff than was necessary). As a side effect,
this fixes a bug where non-plantlike leaves were using the wrong
textures in the inventory.
Remove all of the previous waving leaves changes as the shader that provides
that feature is about to change in a way that will break what I had here.
Clean up code that sets default drawtype and visual_scale of leaves
Vanessa Ezekowitz [Fri, 22 Nov 2013 01:33:02 +0000 (20:33 -0500)]
Actually make the leaf waving work right
Vanessa Ezekowitz [Thu, 21 Nov 2013 23:50:53 +0000 (18:50 -0500)]
Make regular cubical leaves the default again, since plantlike leaves don't
wave with shaders.
Vanessa Ezekowitz [Thu, 21 Nov 2013 23:40:55 +0000 (18:40 -0500)]
Make leaves wave when shaders are on and regular cubical drawtype is selected.
Vanessa Ezekowitz [Sat, 16 Nov 2013 22:38:46 +0000 (17:38 -0500)]
fix crash when regular cubical leaves mode is enabled
Vanessa Ezekowitz [Fri, 15 Nov 2013 01:46:36 +0000 (20:46 -0500)]
fix crash?
Vanessa Ezekowitz [Fri, 15 Nov 2013 01:39:07 +0000 (20:39 -0500)]
Made all leaves draw as cubes in the inventory regardless of whether
they are plantlike or not in the world. This has the side effect that a
dropped leaf block will look like a flat sprite. Oh well, no other way
to fix it.
Adjusted the offset of the textures so that leaves place more accurately
in the world (blame this on the engine, it has no option for me to
adjust the precise vertical visual scale independently from the
horizontal scale, so I have to fake it with the textures).
Vanessa Ezekowitz [Thu, 14 Nov 2013 23:47:20 +0000 (18:47 -0500)]
fix incorrect clone_node() call
Vanessa Ezekowitz [Thu, 14 Nov 2013 23:11:42 +0000 (18:11 -0500)]
Use clone node method to redefine the default apple
Vanessa Ezekowitz [Thu, 14 Nov 2013 23:05:37 +0000 (18:05 -0500)]
Made it possible via moretrees config to force all moretrees, default, and
default jungle tree leaves to be plantlike drawtype.
The default setting is now plantlike. Change moretres_settings.txt in
your world folder if you don't like it.
Rearranged a bit of code to accommodate this.
Vanessa Ezekowitz [Sat, 9 Nov 2013 00:02:47 +0000 (19:02 -0500)]
forgot to return the modified itemstack on empty rubber trees
Vanessa Ezekowitz [Fri, 8 Nov 2013 03:06:27 +0000 (22:06 -0500)]
Oops, forgot to return the modified item stack
Vanessa Ezekowitz [Fri, 8 Nov 2013 01:59:50 +0000 (20:59 -0500)]
Moretrees' trunks can now be turned sideways when placing,
using minetest.rotate_and_place()
Requires Minetest git commit
1d856b73 or later.
Vanessa Ezekowitz [Sun, 27 Oct 2013 06:11:32 +0000 (02:11 -0400)]
fix incorrect assumpton about math.random()
Vanessa Ezekowitz [Sun, 27 Oct 2013 06:05:44 +0000 (02:05 -0400)]
Fixed missing drops on leaf decay
Vanessa Ezekowitz [Thu, 17 Oct 2013 21:48:49 +0000 (17:48 -0400)]
Fix leafdecay along unloaded block boundaries
Also added separate check and variable for decaying default jungle leaves.
Vanessa Ezekowitz [Wed, 2 Oct 2013 17:43:50 +0000 (13:43 -0400)]
All leaf decay values sped up a bit and palm leaf decay radius changed
to 15, by default (does not affect existing world - admins will need to
change the moretrees_settings.txt file manually, if so desired)
Palms make more saplings now. (Affects all worlds)
Vanessa Ezekowitz [Sun, 15 Sep 2013 05:56:30 +0000 (01:56 -0400)]
forgot to update sapling_ongen spawn chance/interval of some trees.
Vanessa Ezekowitz [Sun, 15 Sep 2013 05:52:08 +0000 (01:52 -0400)]
oops, dropped an alias that caused jungle trees to spawn without trunks!
Fixed by altering the tree model to use the original node.
Vanessa Ezekowitz [Sun, 15 Sep 2013 02:44:32 +0000 (22:44 -0400)]
add option to spawn saplings instead of fully-grown trees at mapgen
time. Such saplings will grow very quickly into a tree, compared to a
planted sapling. Defaults to spawning saplings.
add custom jungle tree sapling, alias default one to that, so that
moretrees will be able to grow its own jungle trees.
fix tree density bug
Tim Huppertz [Mon, 9 Sep 2013 13:55:28 +0000 (15:55 +0200)]
Fixes mixup of textures.
Dominik George [Mon, 9 Sep 2013 13:44:50 +0000 (15:44 +0200)]
Replaced LICENSE file with a complete and clear version. The version
change from CC-BY-SA-2.0 to CC-BY-SA-3.0 was authorized by VanessaE in
writing.
Tim Huppertz [Mon, 9 Sep 2013 13:37:31 +0000 (15:37 +0200)]
Replaces TerraFirmaCraft textures with new ones under CC-BY-SA-3.0.
Vanessa Ezekowitz [Mon, 9 Sep 2013 01:19:32 +0000 (21:19 -0400)]
Oops, textures are supposed to be cc-by-sa 2.0 for now
Vanessa Ezekowitz [Sun, 8 Sep 2013 15:53:28 +0000 (11:53 -0400)]
Change the license on the textures to cc-by-sa 3.0
Vanessa Ezekowitz [Mon, 5 Aug 2013 08:58:08 +0000 (04:58 -0400)]
always read default_settings.txt before reading the world-folder's settings file
also close the file after copying.
Vanessa Ezekowitz [Mon, 22 Jul 2013 07:55:12 +0000 (03:55 -0400)]
Made moreblocks dependency optional and configurable
Vanessa Ezekowitz [Sun, 21 Jul 2013 16:30:09 +0000 (12:30 -0400)]
adjusted apples to heal 1/2 heart to match defaults.
Vanessa Ezekowitz [Thu, 18 Jul 2013 16:32:53 +0000 (12:32 -0400)]
add license file
Vanessa Ezekowitz [Fri, 5 Jul 2013 03:03:40 +0000 (23:03 -0400)]
put wood planks stairs/slabs/micros/panels into separate groups (wood_xxxxx=1)
did the same for tree trunks (tree_xxxxx=1)
Vanessa Ezekowitz [Mon, 1 Jul 2013 03:55:07 +0000 (23:55 -0400)]
Phased out all deprecated minetest.env:* uses in favor of minetest.*
Vanessa Ezekowitz [Thu, 30 May 2013 21:29:46 +0000 (17:29 -0400)]
Ran all textures through pngquant.
Vanessa Ezekowitz [Thu, 30 May 2013 19:47:52 +0000 (15:47 -0400)]
Ran all textures through pngcrush.
Vanessa Ezekowitz [Sat, 27 Apr 2013 00:12:22 +0000 (20:12 -0400)]
deleted sideways, empty rubber tree trunk, added conversion abm for it
Vanessa Ezekowitz [Wed, 24 Apr 2013 12:43:27 +0000 (08:43 -0400)]
get rid of sideways tree trunks and their stairs/slabs
Add conversion code to handle them. Minor formatting fixes.
Vanessa Ezekowitz [Thu, 18 Apr 2013 22:28:34 +0000 (18:28 -0400)]
Merge branch 'master' into newstuff
Vanessa Ezekowitz [Wed, 17 Apr 2013 23:30:17 +0000 (19:30 -0400)]
Update 2013-04-17: Got rid of horizontal jungle tree trunk, aliased it
to the one in the moreblocks mod. Got rid of jungle tree planks recipe,
default already has it. But that's not the important part...
Acorns, fir/spruce/pine cones, and coconuts are now edible!
Fir/spruce/pine cones can be cooked to extract fir/spruce/pine nuts. One cone yields 4 portions of nuts, each of which heals 1/2 heart.
Coconuts can be broken apart to get milk and raw coconut solids (e.g. the "meat"). Craft one coconut, one drinking glass, and one cutting tool (*see below). Yields one portion of coconut solids, one glass full of coconut milk, and the tool is returned. The coconut milk heals 1 heart and returns the empty glass, while one portion of coconut solids heals two hearts.
Coconut milk can be crafted with four acorns to produce acorn muffin batter. One portion of this batter can be cooked into four acorn muffins. Each muffin restores two hearts.
Enjoy :-)
-----
* Since Minetest doesn't have any default cutting tools that would normally be suitable for this purpose, the following tools may be used instead to cut the coconuts open:
Default bronze, diamond, Mese, or steel axe,
...or... glooptest Alatro or Arol axe,
...or... moreores Mithril or silver axe,
...or... titanium axe.
(note that stone and wooden axes are deliberately not usable)
Vanessa Ezekowitz [Sat, 13 Apr 2013 17:58:35 +0000 (13:58 -0400)]
Added alises for farming_plus rubber trees, added "empty" rubber tree trunk
for technic (also a sideways version).
Vanessa Ezekowitz [Wed, 10 Apr 2013 20:56:46 +0000 (16:56 -0400)]
technic has discontinued rubber trees in favor of this mod. Added some aliases
to cover old technic nodes.
Vanessa Ezekowitz [Wed, 10 Apr 2013 18:32:06 +0000 (14:32 -0400)]
Merge branch 'master' into newstuff
Vanessa Ezekowitz [Tue, 9 Apr 2013 04:32:15 +0000 (00:32 -0400)]
forgot to test if the file can be read the second time the mod is run.
Should be fixed now.
Vanessa Ezekowitz [Tue, 9 Apr 2013 04:15:24 +0000 (00:15 -0400)]
Made settings world-specific - look for moretrees_settings.txt in your world
folder. If it isn't found, the mod will create it with the contents of
default_settings.txt and then read those default settings and use them.
Otherwise, it will read its settings from the world folder.
Vanessa Ezekowitz [Tue, 9 Apr 2013 02:54:22 +0000 (22:54 -0400)]
removed all code that tries to disable default trees because the minetest dev
team is being completely obstinant about letting me properly disable them from
this mod.
Instead, made beech trees respond to enable flags in settings.lua (disabled by
default). If you want beeches, turn that flag on in settings.lua and remove
the "trees" flag from yourworld/map_meta.txt in the mg_flags line.
Vanessa Ezekowitz [Mon, 8 Apr 2013 02:22:01 +0000 (22:22 -0400)]
Added stairsplus/circular saw support
Vanessa Ezekowitz [Mon, 8 Apr 2013 02:09:18 +0000 (22:09 -0400)]
Multiple changes, see below:
Fix replacement of default trees so that it works correctly. Beeches
now use default tree nodes, but L-systems models. This redefines the
default tree, wood, leaves, and saplings so that they use moretrees'
textures "Beech" in their descriptions, but only if replacement of
default trees is enabled.
Added backward-compat aliases for this change.
Moved tree replacement mapgen->air aliases to a more logical spot in the
code.
Also, changed out all leaf decay dig_node() calls for nodeupdate(), since the
former calls the latter anyway, and the latter is what does the job.
Increased the palm leaf decay radius to 12.
Vanessa Ezekowitz [Sat, 6 Apr 2013 21:21:11 +0000 (17:21 -0400)]
Added settings to enable/disable each tree type, all default to enabled.
Vanessa Ezekowitz [Sun, 31 Mar 2013 03:30:53 +0000 (23:30 -0400)]
Disable default trees by default (replaces them with beech trees)
Vanessa Ezekowitz [Tue, 19 Mar 2013 21:32:16 +0000 (17:32 -0400)]
Forgot to manually define sideways jungle tree trunks.
Vanessa Ezekowitz [Tue, 19 Mar 2013 21:03:03 +0000 (17:03 -0400)]
removed redundant jungle textures
Vanessa Ezekowitz [Tue, 19 Mar 2013 21:01:09 +0000 (17:01 -0400)]
Jungle nodes are defined and used by minetest_game now,
so we don't need them in moretrees anymore. They're still used by moretrees
to generate out versions of jungletrees, though, and red/green/yellow leaves
are also still provided and defined.
VanessaE [Wed, 27 Feb 2013 18:50:43 +0000 (13:50 -0500)]
Update README.md
Vanessa Ezekowitz [Sat, 23 Feb 2013 17:34:01 +0000 (12:34 -0500)]
Added support for spawning small fir trees in snow biomes. Made jungletrees
and palms require at least +15°C to grow. This is supposed to keep them away
from snow biomes, but the engine doesn't let me tell the snow mod to always
run first. Also please note that due to the load that snow biomes + moretrees
adds to the map generator, well... stuff will look cut off, broken, etc. due
to bugs in the map generator.
Vanessa Ezekowitz [Fri, 22 Feb 2013 03:35:31 +0000 (22:35 -0500)]
added fuel recipes for saplings, and for moretrees leaves group.
(planks and trunks are already covered by default mod via wood and tree
groups).
Vanessa Ezekowitz [Wed, 20 Feb 2013 16:46:36 +0000 (11:46 -0500)]
made jungle trees more numerous and able to spread further from water, took
leaves out of the avoidnodes table, there's really no reason to have them
there and having them causes too much spacing between trees. Reduced the
prevalence of sequoias.
Vanessa Ezekowitz [Thu, 14 Feb 2013 02:25:24 +0000 (21:25 -0500)]
put all tree leaves into leaves and moretres_leaves groups, fixed incorrect
inclusion of "tree" group for leaves.
Vanessa Ezekowitz [Tue, 12 Feb 2013 03:11:18 +0000 (22:11 -0500)]
forgot to change a couple of default settings before pushing
Vanessa Ezekowitz [Tue, 12 Feb 2013 03:07:40 +0000 (22:07 -0500)]
made leaves depend on the trunks they spawn with to avoid decaying
rather than just any trunk being enough to stop just any leaves from decaying.
Re-tuned the leaf decay interval/chance values accordingly. Changed a few
variables to avoid possible conflicts. Added a setting to allow one to disable
the new leaf decay code. Moved sapling growth code into its own file. Minor
changes to comments here and there. Got rid of simple trees list (made the
code do various checks in realtime instead, since it's just startup code
anyway). Fixed messed-up crafting for jungle trees; condensed most of the
crafting code into main craft registry loop. Mostly fixed broken aliases of
default jungletrees.
Vanessa Ezekowitz [Mon, 11 Feb 2013 17:23:05 +0000 (12:23 -0500)]
added the ability to redefine apples so that they'll fall when nearby leaves
disappear (defaults to true). Moved leafdecay code into its own file. Moved
sapling configs into settings.lua
Vanessa Ezekowitz [Mon, 11 Feb 2013 17:09:17 +0000 (12:09 -0500)]
Added ability to do leaf decay on default trees, moved several configuration
settings into a separate file. You should disable leaf decay in minetest_game
if you enable it here.
Vanessa Ezekowitz [Mon, 11 Feb 2013 16:07:44 +0000 (11:07 -0500)]
forgot to account for legacy node name default:jungletree in leafdecay code
Vanessa Ezekowitz [Mon, 11 Feb 2013 05:27:58 +0000 (00:27 -0500)]
tuned leaf decay somewhat - palms need a separate ABM because they have such
wide leaves.
Vanessa Ezekowitz [Mon, 11 Feb 2013 05:09:53 +0000 (00:09 -0500)]
added leafdecay, fixed broken birch sideways trunk recipe, made all cones +
apple fall when they have nothing to hang onto.
Vanessa Ezekowitz [Mon, 11 Feb 2013 04:10:35 +0000 (23:10 -0500)]
Fixed missing facedir on horizontal trunks
Vanessa Ezekowitz [Thu, 31 Jan 2013 02:51:18 +0000 (21:51 -0500)]
made leaves drop saplings at a lower rate (was 1/20, now 1/100)
Vanessa Ezekowitz [Sun, 27 Jan 2013 18:17:27 +0000 (13:17 -0500)]
fixed another naming issue
Vanessa Ezekowitz [Sun, 27 Jan 2013 18:06:42 +0000 (13:06 -0500)]
Fixed naming of planks
Vanessa Ezekowitz [Sat, 26 Jan 2013 19:32:22 +0000 (14:32 -0500)]
forgot to reset sapling growth to normal speed
Vanessa Ezekowitz [Sat, 26 Jan 2013 03:39:47 +0000 (22:39 -0500)]
Merge branch 'newapi'
Vanessa Ezekowitz [Fri, 25 Jan 2013 21:36:14 +0000 (16:36 -0500)]
fixed missing jungletree sapling alias
Vanessa Ezekowitz [Fri, 25 Jan 2013 04:22:46 +0000 (23:22 -0500)]
Modified tree generation and sapling growth calls
to comply with new plantlife API
In addition to that, there have been numerous other, smaller changes:
* Tweaked palm tree model to add coconuts
* Tweaked size of all "fruit" items (really just cones). Rotated their images
in inventory and wield.
* Changed descriptions of sideways trunks to "Sideways Xxxx Trunk"
* Tweaked names of jungle tree leaves to be Jungle Tree Leaves (Xxxx)
* Moved jungletree trunk, sideways trunk, sapling into nodedef loop
* Renamed trunks and trunk tops to bear "_trunk" and "_trunk_top" in their
filenames.
* Added copies of default jungle tree trunks and tops, with naming similar to
the above change.
* Re-arranged init.lua to put all leaves/needles definitions in one place.
* Deleted some outdated textures.
* combined leaves definitions back into main loop with an exception for
jungletrees (if that one is called for, it is skipped, because leaves for
those trees are explicitly defined later)
* Made all leaves drop saplings when dug, 1/20 chance.
* Added leafdecay radii to main tree table but disabled the use of it. To be
implemented in the future. Disabled leaf decay for firs.
Vanessa Ezekowitz [Fri, 25 Jan 2013 18:04:47 +0000 (13:04 -0500)]
tweaked palm trees model to produce coconuts.
Vanessa Ezekowitz [Tue, 22 Jan 2013 17:58:16 +0000 (12:58 -0500)]
added wood planks for fir trees.
Vanessa Ezekowitz [Tue, 22 Jan 2013 17:51:04 +0000 (12:51 -0500)]
fixed too-small images for some saplings and cones in inventory
and in world.
Vanessa Ezekowitz [Tue, 22 Jan 2013 17:06:47 +0000 (12:06 -0500)]
fixed recipe for sideways fir trunks, added missing
recipes for birch, spruce
Vanessa Ezekowitz [Tue, 22 Jan 2013 16:29:20 +0000 (11:29 -0500)]
fixed a bug where firs sometimes drew as trunks + cones
Vanessa Ezekowitz [Tue, 22 Jan 2013 04:43:15 +0000 (23:43 -0500)]
added an additional density control to the tree biomes to further limit how
many nodes have to be checked before a tree can spawn. This causes trees to be
just a tad more sparse than intended, but greatly speeds up the map generator.
Worst case drops from thousands of nodes to test per tree type to a 5-15 nodes
per tree type.
Vanessa Ezekowitz [Tue, 22 Jan 2013 02:49:10 +0000 (21:49 -0500)]
Better textures for acorn and spruce, fir, pine cones.
Vanessa Ezekowitz [Tue, 22 Jan 2013 01:52:04 +0000 (20:52 -0500)]
Added fir cones, more tweaks to weed out old conifer/jungletree refs.
Changed fir models so that they include the new cones.
Vanessa Ezekowitz [Tue, 22 Jan 2013 01:50:41 +0000 (20:50 -0500)]
Forgot some references to the old jungletrees and conifers nodes
when I was weeding out the legacy names and textures. This should fix
the last of it.
Vanessa Ezekowitz [Tue, 22 Jan 2013 01:31:28 +0000 (20:31 -0500)]
weeded out all the old node and texture names from jungletree and conifers
mods, added aliases for backwards compatibility.
All nodes are named
moretrees:something_sapling,
moretrees:something_trunk
moretrees:something_leaves
moretrees:something_planks
Also, added sideways trunks for all trees and crafting recipes for them, plus
added in the missing trunks -> planks recipes.
Vanessa Ezekowitz [Sun, 20 Jan 2013 21:15:54 +0000 (16:15 -0500)]
removed saplings, added leaves to avoidnodes list
Vanessa Ezekowitz [Sun, 20 Jan 2013 20:01:30 +0000 (15:01 -0500)]
disabled beech trees
Vanessa Ezekowitz [Sun, 20 Jan 2013 19:57:07 +0000 (14:57 -0500)]
fixed missing spruce tree cones
Vanessa Ezekowitz [Sun, 20 Jan 2013 19:53:42 +0000 (14:53 -0500)]
set sapling interval/chance to their defaults, enabled beech
tree code which replaces the default trees.
Vanessa Ezekowitz [Sun, 20 Jan 2013 19:43:18 +0000 (14:43 -0500)]
Made surface-based sapling growth depend on surface value
in each tree's biome
Vanessa Ezekowitz [Sun, 20 Jan 2013 19:17:04 +0000 (14:17 -0500)]
typo
Vanessa Ezekowitz [Sun, 20 Jan 2013 19:15:33 +0000 (14:15 -0500)]
Added tweak to make sure planted saplings only grow on the same surfaces as
they would normally spawn on.
Vanessa Ezekowitz [Sun, 20 Jan 2013 19:04:10 +0000 (14:04 -0500)]
fixed birch and spruce always appearing above their planted saplings
Vanessa Ezekowitz [Sun, 20 Jan 2013 18:51:34 +0000 (13:51 -0500)]
disable debugging info, set sapling growth values to normal
(interval = 500, chance = 10)
Vanessa Ezekowitz [Sun, 20 Jan 2013 18:38:23 +0000 (13:38 -0500)]
Added sapling spawning, tuned rarity of some of the trees.
Vanessa Ezekowitz [Sun, 20 Jan 2013 17:35:29 +0000 (12:35 -0500)]
changed default rarity in example at top of biome_defs.lua to 50.
Vanessa Ezekowitz [Sun, 20 Jan 2013 17:01:33 +0000 (12:01 -0500)]
Added rarity control to biomes, all default to 50% for now.
Vanessa Ezekowitz [Sun, 20 Jan 2013 06:39:00 +0000 (01:39 -0500)]
updated the date in init.lua
Vanessa Ezekowitz [Sun, 20 Jan 2013 05:01:15 +0000 (00:01 -0500)]
Enabled several new types of trees, all spawned at mapgen time!
This code will slow the map generator down a little due to bugs therein, and is
generally still in the experimental stages, but it works and is actually quite
fast!
Vanessa Ezekowitz [Sat, 19 Jan 2013 23:36:13 +0000 (18:36 -0500)]
Working on adding a whole new set of trees to the mod
Most of the added code written by RealBadAngel
Also adds a couple of additional biome controls to jungle trees and conifers.
Also adds a text file describing the biome settings in a human-readable manner.
At present, this doesn't actually add anything new, it just refactors the
code to allow for more trees, and adds a bunch of biome definitions, tree
models, textures, etc. but no code to use them, yet.
Vanessa Ezekowitz [Sat, 19 Jan 2013 07:10:01 +0000 (02:10 -0500)]
just tweaks to the names of some table entries.
Vanessa Ezekowitz [Sat, 19 Jan 2013 05:45:03 +0000 (00:45 -0500)]
Transition trees to only spawn at mapgen time instead of using abms
(growing from saplings still uses an abm, however).
Vanessa Ezekowitz [Sat, 19 Jan 2013 02:35:39 +0000 (21:35 -0500)]
make trees spawn as saplings only at mapgen time
...rather than using an abm to do so (abms are still used to grow them from
the spawned saplints)
Vanessa Ezekowitz [Mon, 14 Jan 2013 01:37:05 +0000 (20:37 -0500)]
fixed a bug in conifers generation - I left out a few variable slots
so some of the last few variables were being set wrong.
Vanessa Ezekowitz [Sat, 12 Jan 2013 00:36:04 +0000 (19:36 -0500)]
made jungle trees spawn farther apart (was 8, now 15 nodes). Made them need
to be closer to water (was radius 30, now 15). Made them grow only at lower
elevations (was -5 to +15, now -5 to +10).