Zefram [Mon, 28 Apr 2014 09:44:07 +0000 (10:44 +0100)]
Genericise handling of multiple meanings of wear
The tool workshop is meant to repair mechanical damage to tools, so
is at risk of `repairing' tools that use the wear bar to represent
something other than mechanical wear. It had special-case recognition
of the water and lava cans, which use the wear bar to represent how much
content they're carrying, and wouldn't repair them. But it didn't avoid
`repairing' RE chargeable items, which use the wear bar to represent
how much energy they have stored. It would modify the wear bar without
actually affecting the charge, so the wear bar would jump back to the
correct place when the next charging or discharging event occurred.
To genericise, introduce a new item property, "wear_represents", which
indicates how the wear bar is used for this item. Currently defined
values are "mechanical_wear" (straightforward damage to tools that
start out perfect), "technic_RE_charge" (electrical energy, canonically
represented in the meta rather than the wear bar), and "content_level"
(how full a container is). For backcompat, nil is interpreted as
"mechanical_wear". The tool workshop will only repair "mechanical_wear"
tools. As a bonus, set_RE_wear() will only set the wear bar for
"technic_RE_charge" items: this means developers will notice if they
forget to declare wear_represents, but also means that with no further
changes it's possible to have an RE chargeable item that uses its wear
bar to represent something else.
Zefram [Fri, 25 Apr 2014 22:18:50 +0000 (23:18 +0100)]
fix tube properties for injector
By relying on another no-longer-extant definition, the injector didn't
visually connect to the tube below it.
Zefram [Fri, 25 Apr 2014 22:09:08 +0000 (23:09 +0100)]
fix groups for injector
The injector was in no groups, and therefore not breakable by ordinary
means. This was because the code referred to a defined variable that
went away in the course of a rewrite of the chests code.
Zefram [Sun, 27 Apr 2014 17:45:22 +0000 (18:45 +0100)]
Fix search for operating flashlight
Having a never-charged flashlight in the hotbar earlier than a charged
flashlight prevented the charged flashlight being found.
Zefram [Sun, 27 Apr 2014 17:40:21 +0000 (18:40 +0100)]
Fix discharge of flashlight and sonic screwdriver
These two tools wouldn't discharge all the way to zero through use,
unlike most chargeable items.
Incidentally remove a duplicate of the check_for_flashlight() function.
Zefram [Sat, 26 Apr 2014 22:26:07 +0000 (23:26 +0100)]
Fix flashlight's light generation
The flashlight was lighting the wrong node, 1 m east of the player's lower
half, thus getting no light if the player is adjacent to an eastern wall.
Restore the old 1 m above, that coincides with the player's hands.
There was a problem with light from the flashlight getting stuck in
the map. This arises because the flashlight's light value was 15, the
reserved value that the engine uses for sunlight. Moving the flashlight
upwards, by jumping while it is equipped, would cause the node below it to
acquire a bogus sunlit state. Fix this by reducing the flashlight's light
value to 14 (LIGHT_MAX), which is the maximum permitted for non-sunlight.
The light_off node type is not required. With the light value limited
to 14, mere removal of the light node suffices to correctly recalculate
lighting.
Zefram [Sat, 26 Apr 2014 20:27:43 +0000 (21:27 +0100)]
Fix flashlight light node declarations
The light and light_off node types should be not_in_creative_inventory,
and should drop nothing.
Zefram [Sat, 26 Apr 2014 20:12:10 +0000 (21:12 +0100)]
Fix chest log messages
All log messages about moving stuff in/into/from chests described them
as "locked", whether the chests are locked or not. Remove that word,
so the messages make no claim about lockedness.
Zefram [Sat, 26 Apr 2014 20:07:05 +0000 (21:07 +0100)]
Fix drops for active machines
Active machine nodes need to drop their inactive counterpart. Some were
missing that declaration.
Zefram [Sat, 26 Apr 2014 19:02:19 +0000 (20:02 +0100)]
Fix drill charge usage
The drills weren't taking the variable usage cost into account (either
the per-type base cost or the per-mode multiplier) when deciding whether
they have sufficient charge to use. This could cause them to overshoot in
charge usage, although they would then clamp to zero rather than record
negative charge. Also, for the Mk1 drill where the cost was assessed
correctly, the drill would refuse to discharge to exactly zero charge.
Zefram [Fri, 25 Apr 2014 16:44:46 +0000 (17:44 +0100)]
Improve message about drill control
The message to "hold shift" makes an unwarranted assumption about the
user's keybindings. Messages from the server should refer to a key's
game function, rather than its extragame identity.
RealBadAngel [Sun, 27 Apr 2014 13:57:11 +0000 (15:57 +0200)]
The code to connect an electrical machine to cables would only consider
the first-seen tier for which the machine was registered. So the
switching station, which is uniquely registered for all tiers, would
only visually connect to LV cable when placed, not to MV or HV cable.
(It would function nevertheless, and cable would connect to the switching
station if placed later.) Change to consider all tiers. Incidentally
avoid a gratuitous iteration through all registered machines.
Zefram [Thu, 24 Apr 2014 16:42:35 +0000 (17:42 +0100)]
Save chest label when exiting formspec
When using the form to edit a chest label, apply the edited label whenever the
form is submitted with the text field included, rather than only if the form's
specific "finished editing" button is used. This supports the natural use of
<ret> to indicate that text editing is complete, which works with other text
editing forms such as that for signs.
asl97 [Mon, 21 Apr 2014 10:14:07 +0000 (18:14 +0800)]
Add fir leaves to the chainsaw's timber_nodenames
Xanthin [Wed, 16 Apr 2014 17:10:00 +0000 (19:10 +0200)]
Add german translations for all mods
Zefram [Tue, 22 Apr 2014 16:04:18 +0000 (17:04 +0100)]
Fix laser discharging
Commit
a6dae893d66319739e8dfe962f67285221eb9b91 introduced per-version
charge cost for firing mining lasers, but applies this in addition to
the old fixed cost which it was meant to replace. Fix by removing the
application of the fixed cost.
The same commit did successfully change the check for a laser having
sufficient charge to fire, so that's based purely on the variable cost.
As a consequence, firing a laser that has just enough charge to cover the
variable cost could cause its charge to go negative. (For example, by
fully charging a Mk1 laser and then firing it until it empties, resulting
in a charge of -400.) It turned out that set_RE_wear handled that badly,
producing an over-100% wear value that would wrap to a *low* wear value,
leading to the laser's wear bar looking as if it's fully charged.
To protect against silly wear values, make set_RE_wear clamp the wear
value to avoid wrapping. Handle specially the case of a fully-discharged
tool, where there was desirable wrapping to zero.
Boba [Mon, 14 Apr 2014 17:58:50 +0000 (19:58 +0200)]
Fix typo in frame and template motor recipes
Boba [Mon, 14 Apr 2014 18:05:08 +0000 (20:05 +0200)]
Fix crash when using the template tool
ShadowNinja [Thu, 3 Apr 2014 03:03:51 +0000 (23:03 -0400)]
Fix steel ingot item name in laser Mk1 crafting recipe
ShadowNinja [Sun, 30 Mar 2014 23:32:13 +0000 (19:32 -0400)]
Add translation support to technic_chests
Bryant Mairs [Wed, 4 Dec 2013 03:05:23 +0000 (19:05 -0800)]
Modify mining drill charges and power usage. Also fix bug with mk3 power usage.
Bryant Mairs [Wed, 4 Dec 2013 02:52:55 +0000 (18:52 -0800)]
Make the charge stored by every battery box consistent with the input ingredients.
Bryant Mairs [Wed, 4 Dec 2013 02:52:27 +0000 (18:52 -0800)]
Reduce the charge stored by each type of crystal.
Bryant Mairs [Wed, 4 Dec 2013 02:51:57 +0000 (18:51 -0800)]
Modify the cost, range, and cost-per-shot of all 3 lasers.
Bryant Mairs [Wed, 4 Dec 2013 02:45:33 +0000 (18:45 -0800)]
Revised recipe for mk1 laser and added mk2 & mk3 laser recipes.
Tim [Sat, 29 Mar 2014 09:57:01 +0000 (10:57 +0100)]
Fix CNC steel block groups
Tim [Sat, 29 Mar 2014 09:17:35 +0000 (10:17 +0100)]
Fix constructor description
Tim [Sat, 29 Mar 2014 08:59:41 +0000 (09:59 +0100)]
Make marble, granite, bronze and stainless steel blocks CNC-millable
Tim [Sat, 29 Mar 2014 08:42:46 +0000 (09:42 +0100)]
Remove duplicate CNC registration of default:tree
Tim [Sat, 29 Mar 2014 08:36:08 +0000 (09:36 +0100)]
Fix steel block node name in the CNC
ShadowNinja [Thu, 27 Mar 2014 02:34:17 +0000 (22:34 -0400)]
Fix CNC power drain
ShadowNinja [Thu, 27 Feb 2014 05:32:37 +0000 (00:32 -0500)]
Make some headers smaller in the READMEs
ShadowNinja [Thu, 27 Feb 2014 05:27:16 +0000 (00:27 -0500)]
Update READMEs
Novatux [Sun, 12 Jan 2014 15:52:42 +0000 (16:52 +0100)]
Infinite stacks fix
Novatux [Fri, 3 Jan 2014 14:19:43 +0000 (15:19 +0100)]
Actually call the mvps callback
Novatux [Fri, 3 Jan 2014 12:39:12 +0000 (13:39 +0100)]
Mesecons mvps support, better frames
Novatux [Thu, 2 Jan 2014 13:07:15 +0000 (14:07 +0100)]
A few fixes
Novatux [Thu, 2 Jan 2014 10:26:50 +0000 (11:26 +0100)]
Make those frames able to move
Novatux [Thu, 2 Jan 2014 10:00:42 +0000 (11:00 +0100)]
First tests
Carter Kolwey [Sat, 11 Jan 2014 03:57:16 +0000 (21:57 -0600)]
Fixed music player
Vanessa Ezekowitz [Sat, 4 Jan 2014 03:05:35 +0000 (22:05 -0500)]
fix a few more tube-based recipes
Vanessa Ezekowitz [Thu, 2 Jan 2014 04:27:51 +0000 (23:27 -0500)]
Fix all recipes that use pipeworks pneumatic tubes to follow latest changes
in pipeworks node namining conventions.
ShadowNinja [Sun, 29 Dec 2013 15:59:04 +0000 (10:59 -0500)]
Use get_string for owner string
ShadowNinja [Mon, 23 Dec 2013 21:54:21 +0000 (16:54 -0500)]
Fix mining drill digging in the wrong direction
ShadowNinja [Mon, 23 Dec 2013 20:18:38 +0000 (15:18 -0500)]
Localize generator fuel
Vanessa Ezekowitz [Sat, 21 Dec 2013 07:26:09 +0000 (02:26 -0500)]
fix crash in constructor
ShadowNinja [Fri, 20 Dec 2013 23:48:46 +0000 (18:48 -0500)]
Add wrench serialization format version
ShadowNinja [Fri, 20 Dec 2013 22:07:39 +0000 (17:07 -0500)]
Rewrite wrench. INCOMPATIBLE WITH OLD ITEMS
You must place all of your picked up nodes before
updating and pick them back up after.
ShadowNinja [Wed, 18 Dec 2013 22:10:25 +0000 (17:10 -0500)]
Fix stack count fetching
ShadowNinja [Fri, 20 Dec 2013 03:57:25 +0000 (22:57 -0500)]
Rename wrench variable
Vanessa Ezekowitz [Thu, 19 Dec 2013 01:41:08 +0000 (20:41 -0500)]
move inject_items to top of file (so that it's above the abm that calls it)
ShadowNinja [Wed, 18 Dec 2013 01:01:01 +0000 (20:01 -0500)]
Remove config file creation
This made it difficult to change default settings
ShadowNinja [Wed, 18 Dec 2013 00:57:24 +0000 (19:57 -0500)]
Rewrite flashlight
ShadowNinja [Wed, 18 Dec 2013 00:51:38 +0000 (19:51 -0500)]
More global localiztions
ShadowNinja [Wed, 18 Dec 2013 00:15:20 +0000 (19:15 -0500)]
Rewrite chests
ShadowNinja [Tue, 17 Dec 2013 19:37:02 +0000 (14:37 -0500)]
Make tube sending faster
ShadowNinja [Tue, 17 Dec 2013 19:24:06 +0000 (14:24 -0500)]
Remove duplicate ABM
ShadowNinja [Tue, 17 Dec 2013 19:22:10 +0000 (14:22 -0500)]
Add protection support to tools
This adds support to the chainsaw, mining drill, mining laser,
sonic screwdriver, and tree tap.
ShadowNinja [Tue, 17 Dec 2013 18:56:37 +0000 (13:56 -0500)]
Localize most variables
ShadowNinja [Mon, 16 Dec 2013 23:57:01 +0000 (18:57 -0500)]
Fix music player
Sounds not included
Vanessa Ezekowitz [Sun, 15 Dec 2013 20:49:28 +0000 (15:49 -0500)]
more pipeworks API-change updates
Vanessa Ezekowitz [Sun, 15 Dec 2013 20:03:41 +0000 (15:03 -0500)]
adapt to changes in Pipeworks API
ShadowNinja [Wed, 11 Dec 2013 01:14:39 +0000 (20:14 -0500)]
Add support for minetest.swap_node
ShadowNinja [Wed, 11 Dec 2013 00:52:40 +0000 (19:52 -0500)]
Add protection support to the sonic screwdriver
ShadowNinja [Tue, 3 Dec 2013 20:30:09 +0000 (15:30 -0500)]
Generators don't send items
SmallJoker [Sun, 1 Dec 2013 17:45:45 +0000 (18:45 +0100)]
Add pipeworks support to generators
Bryant Mairs [Tue, 3 Dec 2013 06:02:07 +0000 (22:02 -0800)]
Fix lava can being able to hold 16 sources
Bryant Mairs [Sun, 1 Dec 2013 03:56:03 +0000 (19:56 -0800)]
Move production percentage for geothermal generators to infotext
ShadowNinja [Wed, 27 Nov 2013 22:24:01 +0000 (17:24 -0500)]
Drop full rubber tree nodes
ShadowNinja [Wed, 27 Nov 2013 22:14:34 +0000 (17:14 -0500)]
Don't regenerate placed rubber tree trunks
ShadowNinja [Wed, 27 Nov 2013 21:56:09 +0000 (16:56 -0500)]
Fix generators
ShadowNinja [Wed, 27 Nov 2013 21:17:19 +0000 (16:17 -0500)]
Add missing translations
ShadowNinja [Wed, 27 Nov 2013 17:28:56 +0000 (12:28 -0500)]
Externalize common functions and protect inventories
ShadowNinja [Tue, 26 Nov 2013 21:53:52 +0000 (16:53 -0500)]
Use upvalues in registrations
ShadowNinja [Tue, 26 Nov 2013 21:33:27 +0000 (16:33 -0500)]
Don't allow tubing items into LV machines
ShadowNinja [Mon, 18 Nov 2013 20:27:17 +0000 (15:27 -0500)]
Fix crash when quarrying a protected area
ShadowNinja [Fri, 15 Nov 2013 05:54:17 +0000 (00:54 -0500)]
Fix crash with invalid radius
Novatux [Mon, 11 Nov 2013 14:37:30 +0000 (15:37 +0100)]
Fix bug with translations.
Vanessa Ezekowitz [Thu, 7 Nov 2013 04:08:28 +0000 (23:08 -0500)]
fix chainsaw not working
Novatux [Sat, 2 Nov 2013 14:44:55 +0000 (15:44 +0100)]
Fix crash.
Novatux [Fri, 1 Nov 2013 15:15:48 +0000 (16:15 +0100)]
Remove default bronze recipe.
pagliaccio [Thu, 31 Oct 2013 14:01:25 +0000 (15:01 +0100)]
add italian translation
ShadowNinja [Wed, 30 Oct 2013 19:18:18 +0000 (15:18 -0400)]
Readd craft recipe for the Mk1 mining laser
HybridDog [Sun, 27 Oct 2013 21:01:13 +0000 (22:01 +0100)]
Add Mk2 and Mk3 mining lasers
ShadowNinja [Wed, 30 Oct 2013 17:50:24 +0000 (13:50 -0400)]
Fix comment
kaeza [Wed, 30 Oct 2013 17:46:56 +0000 (13:46 -0400)]
Add spanish translation
ShadowNinja [Wed, 30 Oct 2013 17:45:32 +0000 (13:45 -0400)]
Add support for translations via intllib
Novatux [Tue, 29 Oct 2013 10:18:08 +0000 (11:18 +0100)]
Add mg support
ShadowNinja [Mon, 28 Oct 2013 18:37:40 +0000 (14:37 -0400)]
Fix generator nodemane
ShadowNinja [Sun, 27 Oct 2013 18:38:44 +0000 (14:38 -0400)]
Fix crash when entering a non-number for forcefield range
pagliaccio [Tue, 23 Jul 2013 12:43:14 +0000 (14:43 +0200)]
Add MV and HV generators and make coal dust a fuel
Vanessa Ezekowitz [Sat, 26 Oct 2013 11:14:35 +0000 (07:14 -0400)]
fix typo
Novatux [Sat, 26 Oct 2013 07:13:17 +0000 (09:13 +0200)]
Add crafts for frames and templates.
RealBadAngel [Fri, 25 Oct 2013 17:45:06 +0000 (19:45 +0200)]
fix typo
Novatux [Sat, 19 Oct 2013 09:27:47 +0000 (11:27 +0200)]
Better tempaltes
ShadowNinja [Sat, 19 Oct 2013 02:22:39 +0000 (22:22 -0400)]
Fix negative tool discharging and a few other tweaks...
Disable the flashlight by default.
Use itemstack:{get,set}_{metadata,name,wear,...} rather than {to,from}_table.
Improve the style of part of the code of mischelaneous tools
Novatux [Thu, 17 Oct 2013 16:33:21 +0000 (18:33 +0200)]
Remove remaining frames.addVect
Novatux [Sun, 13 Oct 2013 14:24:17 +0000 (16:24 +0200)]
Bugfix
Novatux [Sun, 13 Oct 2013 09:09:08 +0000 (11:09 +0200)]
Add drop to templates
Novatux [Sun, 6 Oct 2013 12:20:13 +0000 (14:20 +0200)]
Make template motors have an owner and check area protection