Zefram [Sun, 17 Aug 2014 13:53:21 +0000 (14:53 +0100)]
Escape text for cycling form button
Novatux [Sat, 16 Aug 2014 09:16:23 +0000 (11:16 +0200)]
Fix possible race condition crash
Novatux [Fri, 15 Aug 2014 13:35:42 +0000 (15:35 +0200)]
Fix mese tube formspec
Zefram [Thu, 14 Aug 2014 20:59:15 +0000 (21:59 +0100)]
Rename tube_item() to tube_inject_item()
The new function has no API compatibility with the old one, so give it
a different name to avoid confusion among caller mods, which need to
change their usage. Have a function under the old name that outputs a
helpful error message.
Novatux [Fri, 15 Aug 2014 09:51:23 +0000 (11:51 +0200)]
Fix old mese tube detection
Novatux [Thu, 14 Aug 2014 20:10:39 +0000 (22:10 +0200)]
Fix wielder
Novatux [Thu, 14 Aug 2014 20:02:36 +0000 (22:02 +0200)]
Fix typo
Novatux [Thu, 14 Aug 2014 19:24:20 +0000 (21:24 +0200)]
Remove useless callbacks
Novatux [Thu, 14 Aug 2014 19:18:48 +0000 (21:18 +0200)]
Add legacy code for items in tubes
Novatux [Thu, 14 Aug 2014 14:22:03 +0000 (16:22 +0200)]
Major rewrite of items in tubes
Zefram [Sat, 9 Aug 2014 14:51:18 +0000 (15:51 +0100)]
Node breaker fixup for ones lacking pick slot
This has been seen on Vanessa's server, and caused the wielding code
to crash.
Vanessa Ezekowitz [Wed, 6 Aug 2014 21:14:16 +0000 (17:14 -0400)]
don't add active furnace to creative inv
Kevin Zheng [Wed, 30 Jul 2014 21:22:28 +0000 (16:22 -0500)]
Use 'group:stick' instead of 'default:stick'
Vanessa Ezekowitz [Wed, 30 Jul 2014 18:13:17 +0000 (14:13 -0400)]
get rid of the old pipeworks clone node function
use minetest.override_item() instead
Vanessa Ezekowitz [Tue, 29 Jul 2014 01:18:40 +0000 (21:18 -0400)]
use current homedecor plastic sheet texture
Vanessa Ezekowitz [Tue, 29 Jul 2014 01:08:49 +0000 (21:08 -0400)]
update pipeworks to use modern homedecor-style crafting chain
craft 6 any leaves -> oil extract, cook oil -> paraffin,
cook paraffin -> plastic
old "plastic base" is aliased to paraffin.
Zefram [Wed, 23 Jul 2014 00:47:40 +0000 (01:47 +0100)]
Refactor node breaker
Merge node breaker into the generic wielder mechanism. Center the wield
inventory in all wielders' formspecs. Implement full auto-upgrade of
legacy node breakers, occurring upon use or punching of the node breaker.
Make node breaker respect on_dig hooks.
Zefram [Tue, 22 Jul 2014 14:33:16 +0000 (15:33 +0100)]
Refactor deployer and dispenser
Merge implementations into a single "wielder" mechanism. Clean up the
code a bit. Fix get_player_control_bits for the dispenser (it wasn't
indicating the sneak setting). Fix drops for dispenser (dispenser_on was
dropping as itself). Show item image, as well as name, at head of form.
Zefram [Mon, 21 Jul 2014 22:55:38 +0000 (23:55 +0100)]
Slot sequencing modes for filter-injectors
The filter-injectors used to always prefer to take items from the
beginning of the source inventory. Because items also tend to get placed
at the beginning of an inventory, this could lead to a chest+injector
buffer only passing through a trickle of one type of item, where other
item types are flowing in and getting later inventory slots. So now,
the sequencing of source inventory slots is configurable, per-injector,
by form. In addition to the old priority mode, there's now a random
mode and a rotation mode.
Incidentally refactor the filter-injector code, to avoid duplication
between the itemwise and stackwise variants.
Zefram [Mon, 21 Jul 2014 18:45:13 +0000 (19:45 +0100)]
rename "filter" to "filter-injector"
"Injector" better describes the nodes' main purpose.
Zefram [Mon, 21 Jul 2014 17:34:46 +0000 (18:34 +0100)]
Make sorting tube dialog lag-resistant
Zefram [Mon, 21 Jul 2014 17:20:26 +0000 (18:20 +0100)]
Better teleport tube control dialog
Describe the two modes as "Send and Receive" and "Send only", rather
than the misleading "On" and "Off". Also make the mode toggle button
lag-resistant.
Zefram [Mon, 21 Jul 2014 13:29:45 +0000 (14:29 +0100)]
Add dispenser
The dispenser is an automated item dropper.
Zefram [Mon, 21 Jul 2014 11:24:06 +0000 (12:24 +0100)]
Let stack of projectiles diminish in node breaker
The logic that prevents mechanically wearing a tool was also preventing
the diminution of a stack of items to use, such as a stack of snowballs.
Restrict the use of pickcopy to the case where the stack still has the
same item type, count, and metadata.
Zefram [Mon, 14 Jul 2014 23:52:33 +0000 (00:52 +0100)]
Add trash can
The trash can can be used either manually (via form) or at the end of
a pipe. It destroys whatever is placed in it.
Zefram [Mon, 14 Jul 2014 18:42:17 +0000 (19:42 +0100)]
Don't show legacy auto-tree-tap in creative invy
Zefram [Sun, 6 Jul 2014 22:14:51 +0000 (23:14 +0100)]
Set infotext for node breakers
As node breakers now have a form, they should also have infotext to draw
attention to it, as do most form-containing nodes.
Zefram [Sun, 6 Jul 2014 22:35:12 +0000 (23:35 +0100)]
Don't spill an extra pick from old node breakers
Due to historical shenanigans around the addition of the pick slot to
node breakers, some breakers that were placed before the addition have
ended up with a mese pick in their newly-acquired pick slot, rather than
in the ghost_pick slot where it belongs. This causes these breakers to
spill this ghost pick when they are broken. To avoid this, make pick
spilling conditional on the breaker having a formspec: pre-slot breakers
don't have one.
Zefram [Mon, 14 Jul 2014 18:34:15 +0000 (19:34 +0100)]
Fix detector tube item counting
A detector tube would sometimes miss a decrement, due to the pos structure
passed to can_go being modified by the tubed-item entity while it's also
sitting in the timer queue as an argument to item_exit. As the can_go
API actually depends on being able to mutate the pos structure (see the
teleporter tube), we can't just start passing in a never-mutated copy
of pos. So for now just fix in the detector tube's can_go, by copying the
structure there. Incidentally, make the decrement mechanism consistent
between the two forms of increment.
Vanessa Ezekowitz [Fri, 11 Jul 2014 13:15:37 +0000 (09:15 -0400)]
add conversion routine for cheapie's auto tree taps
turns them into nodebreakers with technic taps if auto tree taps are not
defined and if technic tree taps are.
Zefram [Sat, 5 Jul 2014 15:27:09 +0000 (16:27 +0100)]
Name tube items for function rather than material
Previously, some tube types were named based on their function, and others
based on some arbitrarily-chosen material used in their construction,
with no meaningful system governing which was in each category. With this
change they are consistently named according to function. Naming style
is also made consistent in the wording that identifies tubes as such,
and in capitalisation.
Zefram [Thu, 3 Jul 2014 01:00:24 +0000 (02:00 +0100)]
Fix drops for storage tanks
Zefram [Thu, 3 Jul 2014 01:22:55 +0000 (02:22 +0100)]
Make non-node items in tubes look more solid
Use the "wielditem" visual type for non-node items, with a fixed 45
degree yaw. This matches the recent change of dropped-item entities from
"sprite" visual to "wielditem".
Novatux [Wed, 2 Jul 2014 12:29:51 +0000 (14:29 +0200)]
Don't wear tools out in nodebreaker if it's mechanical wear (tools which are repaired by the tool workshop of technic)
Novatux [Wed, 2 Jul 2014 10:42:33 +0000 (12:42 +0200)]
Fix bug with multiple input inventories with the filters
Novatux [Tue, 1 Jul 2014 16:42:52 +0000 (18:42 +0200)]
Try to fix some bugs that happen on server restart
Novatux [Sun, 29 Jun 2014 10:36:22 +0000 (12:36 +0200)]
Fix problems with incorrectly destructed teleport tubes.
Novatux [Sat, 21 Jun 2014 06:29:41 +0000 (08:29 +0200)]
Fix crash with legacy nodebreakers
Novatux [Sat, 14 Jun 2014 14:54:31 +0000 (16:54 +0200)]
Ugly attempt to fix detector tube.
Novatux [Sat, 14 Jun 2014 13:35:39 +0000 (15:35 +0200)]
Filter inventory fix
Novatux [Sun, 8 Jun 2014 20:49:30 +0000 (22:49 +0200)]
Try to fix old node breakers dropping items
Novatux [Sun, 8 Jun 2014 14:04:36 +0000 (16:04 +0200)]
Support for detection of pipeworks fake players by other mods (item drop, etc.)
Novatux [Sun, 8 Jun 2014 09:04:13 +0000 (11:04 +0200)]
Fix deployer sometimes destroying items
Novatux [Sun, 1 Jun 2014 06:51:18 +0000 (08:51 +0200)]
Try to fix #67
Novatux [Sun, 25 May 2014 20:24:08 +0000 (22:24 +0200)]
Fix #66
Vanessa Ezekowitz [Sun, 25 May 2014 01:20:31 +0000 (21:20 -0400)]
delete redundant check
Novatux [Fri, 23 May 2014 17:49:35 +0000 (19:49 +0200)]
Accept multiple input inventories, fix bug with mesecons_mvps
Novatux [Sun, 18 May 2014 14:41:37 +0000 (16:41 +0200)]
Bugfix
Novatux [Sun, 18 May 2014 12:30:58 +0000 (14:30 +0200)]
Much better node breaker, own contents of deployer too (but still allow IO with tubes)
Novatux [Sun, 20 Apr 2014 17:59:54 +0000 (19:59 +0200)]
Remove debug code
Novatux [Sun, 13 Apr 2014 07:25:17 +0000 (09:25 +0200)]
Deployer fixes
Vanessa Ezekowitz [Thu, 10 Apr 2014 05:29:37 +0000 (01:29 -0400)]
use leaves group for ALL parts of the plastic base recipe, derp
Tim [Fri, 28 Mar 2014 19:57:54 +0000 (20:57 +0100)]
change the decorative grating recipe to something more unique, fixes #58
Tim [Fri, 28 Mar 2014 19:37:08 +0000 (20:37 +0100)]
fix valve recipe crafting unknown nodes
Ciaran Gultnieks [Mon, 10 Feb 2014 19:18:18 +0000 (19:18 +0000)]
Add optional before/after filter callbacks
These allow nodes that manage inventory in a non-standard manner (e.g. a
barrel) to still be able to work with pipeworks filters.
Vanessa Ezekowitz [Sun, 9 Feb 2014 02:54:06 +0000 (21:54 -0500)]
check for malformed table in scan_for_tube_objects()
Vanessa Ezekowitz [Thu, 16 Jan 2014 22:10:41 +0000 (17:10 -0500)]
Add alternate sand tube recipes using desert sand
Vanessa Ezekowitz [Thu, 16 Jan 2014 18:39:13 +0000 (13:39 -0500)]
Make unprocessed plastic base from any kinds of leaves that are in group:leaves
also, retire the junglegrass- and dry shrub-based recipes for same, as those
nodes are somewhat rare now.
Vanessa Ezekowitz [Sun, 12 Jan 2014 07:10:34 +0000 (02:10 -0500)]
fix missing tubelike meta on legacy tubes
(kept them from properly routing items after placement)
Novatux [Sat, 11 Jan 2014 07:04:11 +0000 (08:04 +0100)]
allow_metadata_inventory_take returns a number, not a bool
Novatux [Fri, 10 Jan 2014 20:26:14 +0000 (21:26 +0100)]
Prevent items from leaving below filters
Novatux [Fri, 10 Jan 2014 19:15:53 +0000 (20:15 +0100)]
Fix
Vanessa Ezekowitz [Fri, 10 Jan 2014 18:20:01 +0000 (13:20 -0500)]
add recipe for crossing tube
Vanessa Ezekowitz [Mon, 6 Jan 2014 02:56:14 +0000 (21:56 -0500)]
fix nil reference crash in tube autorouter when unknown nodes are nearby
(?)
Novatux [Fri, 3 Jan 2014 12:29:38 +0000 (13:29 +0100)]
Support for the mesecons mvps callback
Vanessa Ezekowitz [Thu, 2 Jan 2014 09:36:52 +0000 (04:36 -0500)]
misc fixed
Vanessa Ezekowitz [Thu, 2 Jan 2014 04:44:23 +0000 (23:44 -0500)]
Update all recipes to use the new node names
Vanessa Ezekowitz [Thu, 2 Jan 2014 04:14:27 +0000 (23:14 -0500)]
fix missing wield/inventory image on "compatibility" tubes
gave them fuller node defs with descriptions et al. also and
made them directly call the scan-for-tube-objects function
when placed.
Vanessa Ezekowitz [Thu, 2 Jan 2014 03:36:52 +0000 (22:36 -0500)]
fix facedir getting reset in detector tubes on state change
Vanessa Ezekowitz [Wed, 1 Jan 2014 18:56:13 +0000 (13:56 -0500)]
fix pipes not becoming empty when pump is turned off
Vanessa Ezekowitz [Wed, 1 Jan 2014 18:34:30 +0000 (13:34 -0500)]
fix wield image of pipes
give legacy compat pipes inventory images
alias them to real pipes on place
fix flicker when placing them
Vanessa Ezekowitz [Wed, 1 Jan 2014 18:26:25 +0000 (13:26 -0500)]
fix tube and pipe drops
Vanessa Ezekowitz [Wed, 1 Jan 2014 18:21:40 +0000 (13:21 -0500)]
fix pipe inventory images
Vanessa Ezekowitz [Wed, 1 Jan 2014 17:26:33 +0000 (12:26 -0500)]
always check for CONTENT_IGNORE around a pipe/tube before converting it
Novatux [Wed, 1 Jan 2014 17:04:45 +0000 (18:04 +0100)]
Fix conversion
Novatux [Wed, 1 Jan 2014 16:40:22 +0000 (17:40 +0100)]
Use 6d for pipes too
Novatux [Tue, 31 Dec 2013 12:59:25 +0000 (13:59 +0100)]
Use crossing textures
Novatux [Tue, 31 Dec 2013 11:29:31 +0000 (12:29 +0100)]
Fix conversion
Novatux [Tue, 31 Dec 2013 10:03:29 +0000 (11:03 +0100)]
Last forgotten spaces
Novatux [Tue, 31 Dec 2013 09:53:14 +0000 (10:53 +0100)]
Remove old code
Novatux [Tue, 31 Dec 2013 09:32:53 +0000 (10:32 +0100)]
Add a few comments
Novatux [Tue, 31 Dec 2013 09:26:25 +0000 (10:26 +0100)]
Fix some more coding style, fix a crash, get rid of a conversion table (only used for the table generation)
Novatux [Tue, 31 Dec 2013 09:12:25 +0000 (10:12 +0100)]
Fix indentation and coding style
Novatux [Tue, 31 Dec 2013 08:08:18 +0000 (09:08 +0100)]
Indent correctly the function
Novatux [Tue, 31 Dec 2013 06:36:04 +0000 (07:36 +0100)]
Add 6d tubes, cleanup code a bit
Vanessa Ezekowitz [Tue, 31 Dec 2013 11:57:31 +0000 (06:57 -0500)]
make crossing tube wield texture look a little better
(I kinda half-assed it initially ;-) )
Vanessa Ezekowitz [Tue, 31 Dec 2013 11:50:34 +0000 (06:50 -0500)]
add crossing tube textures
(to be used shortly)
Vanessa Ezekowitz [Tue, 24 Dec 2013 14:53:36 +0000 (09:53 -0500)]
fix copy&paste error
Vanessa Ezekowitz [Tue, 24 Dec 2013 14:51:38 +0000 (09:51 -0500)]
ok, on second thought, allow tubes to connect to the fronts. Also, define
top-side overlays for furnaces.
Vanessa Ezekowitz [Tue, 24 Dec 2013 14:11:26 +0000 (09:11 -0500)]
Fix glitch in tube autorouter
(brain-o in how I was handling unknown/bad nodes being passed to it. this
works better and lets the code do its job properly).
Vanessa Ezekowitz [Tue, 24 Dec 2013 13:44:19 +0000 (08:44 -0500)]
chests, furnaces are not supposed to connect to tubes from the front sides
Novatux [Tue, 24 Dec 2013 13:29:33 +0000 (08:29 -0500)]
fix filters and mese filters not working correctly
Novatux [Sat, 21 Dec 2013 10:11:36 +0000 (11:11 +0100)]
A few more fixes (spamming the commit log again...)
Novatux [Sat, 21 Dec 2013 09:24:55 +0000 (10:24 +0100)]
Fix node breaker, use new minetest.swap_node
Novatux [Sat, 21 Dec 2013 09:16:58 +0000 (10:16 +0100)]
Fix item transport code
Vanessa Ezekowitz [Sat, 21 Dec 2013 08:45:45 +0000 (03:45 -0500)]
local-ize a couple of variables, code style fixes
Vanessa Ezekowitz [Sat, 21 Dec 2013 08:38:08 +0000 (03:38 -0500)]
fix a missed function name (due to being renamed)
Vanessa Ezekowitz [Sat, 21 Dec 2013 08:35:39 +0000 (03:35 -0500)]
local-ize a couple more variables
Vanessa Ezekowitz [Sat, 21 Dec 2013 08:33:06 +0000 (03:33 -0500)]
mesecons_rules must be global. made so, confined to pipeworks.{} table.
Vanessa Ezekowitz [Sat, 21 Dec 2013 08:30:07 +0000 (03:30 -0500)]
rules_all has to be global. made it so, confined to pipeworks.{} table