Perttu Ahola [Mon, 14 Feb 2011 23:02:31 +0000 (01:02 +0200)]
server now won't crash when it is tries to generate blocks that are not inside MAP_GENERATION_LIMIT
Perttu Ahola [Mon, 14 Feb 2011 17:42:43 +0000 (19:42 +0200)]
fixed CMakeLists.txt syntax (removed additional ,)
Perttu Ahola [Mon, 14 Feb 2011 17:25:36 +0000 (19:25 +0200)]
Added tag
110214175330 for changeset
20c49c98c92a
Perttu Ahola [Mon, 14 Feb 2011 17:24:35 +0000 (19:24 +0200)]
changelog update
Perttu Ahola [Mon, 14 Feb 2011 15:41:49 +0000 (17:41 +0200)]
new hotbar, more minecraft-like
Perttu Ahola [Mon, 14 Feb 2011 14:13:03 +0000 (16:13 +0200)]
Some fiddling around with fog... not much changed
Perttu Ahola [Mon, 14 Feb 2011 14:12:38 +0000 (16:12 +0200)]
removed useless SMaterial parameter from mapblock
Perttu Ahola [Mon, 14 Feb 2011 14:11:28 +0000 (16:11 +0200)]
sneaking bug fixing
Perttu Ahola [Mon, 14 Feb 2011 14:10:46 +0000 (16:10 +0200)]
cube inventory texture rendering thing (not good yet)
Perttu Ahola [Mon, 14 Feb 2011 10:08:03 +0000 (12:08 +0200)]
New way of determining the outcome of digging
Perttu Ahola [Mon, 14 Feb 2011 10:07:49 +0000 (12:07 +0200)]
disabled jumping in sneak mode if far away from the edge because it can drop the player
Perttu Ahola [Mon, 14 Feb 2011 09:43:42 +0000 (11:43 +0200)]
fixed bug in sneaking
Perttu Ahola [Mon, 14 Feb 2011 09:10:44 +0000 (11:10 +0200)]
players to not be saved when map saving is disabled (due to some error)
Perttu Ahola [Mon, 14 Feb 2011 00:54:15 +0000 (02:54 +0200)]
added sneaking/crouching and changelog
Perttu Ahola [Sun, 13 Feb 2011 14:04:21 +0000 (16:04 +0200)]
tuned fog distance a bit
Perttu Ahola [Sun, 13 Feb 2011 13:25:00 +0000 (15:25 +0200)]
mapgen parameter tweaking
Perttu Ahola [Sun, 13 Feb 2011 12:21:31 +0000 (14:21 +0200)]
changed sky color and made new style leaves a bit more bright
Perttu Ahola [Sat, 12 Feb 2011 18:16:46 +0000 (20:16 +0200)]
Added tag
110212200513 for changeset
23880c78e40c
Perttu Ahola [Sat, 12 Feb 2011 18:15:57 +0000 (20:15 +0200)]
hopefully a fix for the majority of the windows 7 problems - thanks to zerochen
Perttu Ahola [Sat, 12 Feb 2011 12:01:23 +0000 (14:01 +0200)]
Use random-generated fallback textures when real textures are not found
Perttu Ahola [Fri, 11 Feb 2011 20:34:34 +0000 (22:34 +0200)]
some fixes to make compiling on some bsd easier
Perttu Ahola [Fri, 11 Feb 2011 19:21:27 +0000 (21:21 +0200)]
Added tag
110211211322 for changeset
e3c3c8e27bbc
Perttu Ahola [Fri, 11 Feb 2011 19:12:32 +0000 (21:12 +0200)]
tiny fix
Perttu Ahola [Fri, 11 Feb 2011 19:11:21 +0000 (21:11 +0200)]
pauseMenu text change
Perttu Ahola [Fri, 11 Feb 2011 19:10:06 +0000 (21:10 +0200)]
disabled work wrap to show every line of chat in any case
Perttu Ahola [Fri, 11 Feb 2011 18:55:28 +0000 (20:55 +0200)]
more stuff...
Perttu Ahola [Fri, 11 Feb 2011 18:37:54 +0000 (20:37 +0200)]
now it works nicely
Perttu Ahola [Fri, 11 Feb 2011 17:55:42 +0000 (19:55 +0200)]
fully working i guess
Perttu Ahola [Fri, 11 Feb 2011 14:43:26 +0000 (16:43 +0200)]
new texture stuff quite working
Perttu Ahola [Thu, 10 Feb 2011 13:55:15 +0000 (15:55 +0200)]
fixes toward mingw compatibility
Perttu Ahola [Thu, 10 Feb 2011 08:53:17 +0000 (10:53 +0200)]
some texture stuff
Perttu Ahola [Thu, 10 Feb 2011 00:13:03 +0000 (02:13 +0200)]
work-in-progress texture atlas optimization
Perttu Ahola [Tue, 8 Feb 2011 09:34:31 +0000 (11:34 +0200)]
uh... accidentally left directX as the default in main.cpp
Perttu Ahola [Tue, 8 Feb 2011 09:24:07 +0000 (11:24 +0200)]
local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported)
Perttu Ahola [Tue, 8 Feb 2011 08:11:26 +0000 (10:11 +0200)]
made it to work with my windows compiler
Perttu Ahola [Mon, 7 Feb 2011 23:12:55 +0000 (01:12 +0200)]
bug-fixin'
Perttu Ahola [Sun, 6 Feb 2011 14:35:27 +0000 (16:35 +0200)]
mapgen tweaking
Perttu Ahola [Sat, 5 Feb 2011 12:56:01 +0000 (14:56 +0200)]
added noise.*
Perttu Ahola [Sat, 5 Feb 2011 12:55:16 +0000 (14:55 +0200)]
mapgen stuff
Perttu Ahola [Fri, 4 Feb 2011 12:32:30 +0000 (14:32 +0200)]
added sand to map generator
Perttu Ahola [Thu, 3 Feb 2011 23:48:52 +0000 (01:48 +0200)]
nicer looking water
Perttu Ahola [Thu, 3 Feb 2011 23:22:07 +0000 (01:22 +0200)]
all kinds of tweaking and fixing
Perttu Ahola [Thu, 3 Feb 2011 23:21:57 +0000 (01:21 +0200)]
water drawing glitch fix
Perttu Ahola [Thu, 3 Feb 2011 13:59:59 +0000 (15:59 +0200)]
a little backwards compatibility with coal
Perttu Ahola [Thu, 3 Feb 2011 13:45:53 +0000 (15:45 +0200)]
added temporary backwards compatibility to player inventory
Perttu Ahola [Thu, 3 Feb 2011 11:48:17 +0000 (13:48 +0200)]
some generation-time mud flow tweaking
Perttu Ahola [Wed, 2 Feb 2011 16:46:14 +0000 (18:46 +0200)]
some tweaking
Perttu Ahola [Wed, 2 Feb 2011 07:28:46 +0000 (09:28 +0200)]
more tweaking
Perttu Ahola [Tue, 1 Feb 2011 21:59:46 +0000 (23:59 +0200)]
Map generator tweaking. Still doesn't resume from save properly.
Perttu Ahola [Tue, 1 Feb 2011 18:28:21 +0000 (20:28 +0200)]
end-of-day.
Perttu Ahola [Tue, 1 Feb 2011 15:42:39 +0000 (17:42 +0200)]
tweaking mapgenv2 settings for maximum awesomeness.
Perttu Ahola [Tue, 1 Feb 2011 15:08:28 +0000 (17:08 +0200)]
one line of cleaning server code
Perttu Ahola [Tue, 1 Feb 2011 14:29:07 +0000 (16:29 +0200)]
changed default minimum viewing range to a bit lower
Perttu Ahola [Tue, 1 Feb 2011 14:17:55 +0000 (16:17 +0200)]
This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
Perttu Ahola [Tue, 1 Feb 2011 08:45:55 +0000 (10:45 +0200)]
Hopefully fixed the problem of IRRLICHT_SOURCE_DIR being not considered when a local version of irrlicht is found.
Perttu Ahola [Tue, 1 Feb 2011 01:06:02 +0000 (03:06 +0200)]
partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
Perttu Ahola [Sat, 29 Jan 2011 23:44:54 +0000 (01:44 +0200)]
map generation framework under development... not quite operational at this point.
Perttu Ahola [Fri, 28 Jan 2011 22:56:53 +0000 (00:56 +0200)]
Commented out some debug output of class Settings
Perttu Ahola [Fri, 28 Jan 2011 22:53:30 +0000 (00:53 +0200)]
Fixed MBOItem inventory images
Perttu Ahola [Fri, 28 Jan 2011 22:48:54 +0000 (00:48 +0200)]
Commented out some debug output about saving players on server.
Perttu Ahola [Fri, 28 Jan 2011 00:11:44 +0000 (02:11 +0200)]
server builds now!
Perttu Ahola [Thu, 27 Jan 2011 23:56:58 +0000 (01:56 +0200)]
server might build now
Perttu Ahola [Thu, 27 Jan 2011 23:38:16 +0000 (01:38 +0200)]
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola [Wed, 26 Jan 2011 15:13:19 +0000 (17:13 +0200)]
backing up some stuff
Perttu Ahola [Tue, 25 Jan 2011 23:30:36 +0000 (01:30 +0200)]
comments
Perttu Ahola [Tue, 25 Jan 2011 23:06:45 +0000 (01:06 +0200)]
should work now
Perttu Ahola [Tue, 25 Jan 2011 22:49:32 +0000 (00:49 +0200)]
Little fixes
Perttu Ahola [Tue, 25 Jan 2011 22:41:06 +0000 (00:41 +0200)]
Reworked texture, material, mineral and whatever handling
Perttu Ahola [Tue, 25 Jan 2011 22:40:33 +0000 (00:40 +0200)]
Map deletion button
Perttu Ahola [Tue, 25 Jan 2011 07:53:21 +0000 (09:53 +0200)]
removed alternative name "pressure" from param2
Perttu Ahola [Tue, 25 Jan 2011 07:30:49 +0000 (09:30 +0200)]
Tweaking around
Perttu Ahola [Tue, 25 Jan 2011 07:29:59 +0000 (09:29 +0200)]
Fixed a bug of server not reloading unloaded blocks when player builds or digs on them.
Perttu Ahola [Mon, 24 Jan 2011 14:36:58 +0000 (16:36 +0200)]
Faster lighting at map generation time
Perttu Ahola [Mon, 24 Jan 2011 11:44:07 +0000 (13:44 +0200)]
forgot old water unit tests
Perttu Ahola [Mon, 24 Jan 2011 11:42:13 +0000 (13:42 +0200)]
commented out old water stuff
Perttu Ahola [Mon, 24 Jan 2011 11:34:32 +0000 (13:34 +0200)]
updated grass_side.png to binary package creation script
Perttu Ahola [Mon, 24 Jan 2011 11:32:11 +0000 (13:32 +0200)]
Mainly some texture tweaking
Perttu Ahola [Sun, 23 Jan 2011 23:58:15 +0000 (01:58 +0200)]
small fixes here and there
Perttu Ahola [Sun, 23 Jan 2011 15:33:19 +0000 (17:33 +0200)]
todo-list update
Perttu Ahola [Sun, 23 Jan 2011 15:29:15 +0000 (17:29 +0200)]
OMG! Main Menu!
Perttu Ahola [Fri, 21 Jan 2011 09:12:06 +0000 (11:12 +0200)]
tidyed README typos a bit
Perttu Ahola [Fri, 21 Jan 2011 09:11:00 +0000 (11:11 +0200)]
Documentation updates.
Perttu Ahola [Tue, 18 Jan 2011 21:13:29 +0000 (23:13 +0200)]
oops... blew. now?
Perttu Ahola [Tue, 18 Jan 2011 21:12:52 +0000 (23:12 +0200)]
Tried to fix install directory problem on linux... Let's hope this doesn't blow it all.
Perttu Ahola [Tue, 18 Jan 2011 13:05:29 +0000 (15:05 +0200)]
made old build system to work too. the cmake one doesn't make working binaries for some computers.
--HG--
rename : src/config.h.in => src/cmake_config.h.in
Perttu Ahola [Mon, 17 Jan 2011 22:45:07 +0000 (00:45 +0200)]
now it works!
Perttu Ahola [Mon, 17 Jan 2011 22:38:23 +0000 (00:38 +0200)]
tinkering
Perttu Ahola [Mon, 17 Jan 2011 22:27:14 +0000 (00:27 +0200)]
fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola [Mon, 17 Jan 2011 22:26:09 +0000 (00:26 +0200)]
fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola [Mon, 17 Jan 2011 21:35:09 +0000 (23:35 +0200)]
configuration updates; making to build on msvc
Perttu Ahola [Mon, 17 Jan 2011 19:18:08 +0000 (21:18 +0200)]
.
Perttu Ahola [Mon, 17 Jan 2011 19:15:31 +0000 (21:15 +0200)]
minecraft-style water done (but no texture animation or sound)
Perttu Ahola [Mon, 17 Jan 2011 12:57:37 +0000 (14:57 +0200)]
old water removed, some fixes here and there
Perttu Ahola [Mon, 17 Jan 2011 09:16:41 +0000 (11:16 +0200)]
commit before messing with water
Perttu Ahola [Mon, 17 Jan 2011 00:40:53 +0000 (02:40 +0200)]
fine-tuning of map generator and server and stuff.
Perttu Ahola [Sun, 16 Jan 2011 17:32:14 +0000 (19:32 +0200)]
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola [Sat, 15 Jan 2011 13:55:03 +0000 (15:55 +0200)]
backing up working heightmap.{h,cpp}
Perttu Ahola [Sat, 15 Jan 2011 11:50:13 +0000 (13:50 +0200)]
generate-time lighting optimization
Perttu Ahola [Sat, 15 Jan 2011 11:07:10 +0000 (13:07 +0200)]
just backuppin' a working mapblock.cpp
Perttu Ahola [Sat, 15 Jan 2011 01:28:19 +0000 (03:28 +0200)]
Players are left on server while server is running. No passwords yet.