Vanessa Ezekowitz [Wed, 6 Aug 2014 16:54:48 +0000 (12:54 -0400)]
do the same for that mod's leaves and sapling
Vanessa Ezekowitz [Wed, 6 Aug 2014 16:44:43 +0000 (12:44 -0400)]
alias old farming:rubber_tree_full to moretrees:rubber_tree_trunk
Vanessa Ezekowitz [Wed, 30 Jul 2014 18:53:27 +0000 (14:53 -0400)]
phase out the old clone_node call. use minetest.override_item() instead.
Vanessa Ezekowitz [Sun, 13 Jul 2014 07:41:31 +0000 (03:41 -0400)]
Make all leaves drop as items during decay by default.
This behavior can be disabled by setting...
moretrees.decay_leaves_as_items = false
...in moretrees_settings.txt in your world folder, in which case leaves will
simply disappear during decay, as usual.
Vanessa Ezekowitz [Sun, 13 Jul 2014 07:18:22 +0000 (03:18 -0400)]
bright fir leaves need to drop themselves, not their dark counterparts
Vanessa Ezekowitz [Mon, 16 Jun 2014 09:25:46 +0000 (05:25 -0400)]
updated to match current moreblocks/stairsplus API
Vanessa Ezekowitz [Sun, 15 Jun 2014 02:41:14 +0000 (22:41 -0400)]
fixed beech trees using wrong node names
Zefram [Tue, 22 Apr 2014 01:02:28 +0000 (21:02 -0400)]
aliases for jungle tree trunk and planks
Xanthin [Thu, 20 Mar 2014 00:31:23 +0000 (01:31 +0100)]
add support for intllib translation mod
Xanthin [Thu, 20 Mar 2014 00:30:14 +0000 (01:30 +0100)]
add support for intllib translation mod
now with stairsplus support
Xanthin [Thu, 20 Mar 2014 00:27:00 +0000 (01:27 +0100)]
update german translation
Xanthin [Thu, 20 Mar 2014 00:25:26 +0000 (01:25 +0100)]
Update template.txt
Xanthin [Wed, 12 Mar 2014 21:29:12 +0000 (22:29 +0100)]
added german translation
Xanthin [Wed, 12 Mar 2014 21:28:44 +0000 (22:28 +0100)]
added template file for translation
Xanthin [Wed, 12 Mar 2014 21:24:42 +0000 (22:24 +0100)]
added intllib function for translation
Xanthin [Wed, 12 Mar 2014 21:23:43 +0000 (22:23 +0100)]
added intllib function for translation
Vanessa Ezekowitz [Thu, 30 Jan 2014 21:13:28 +0000 (16:13 -0500)]
oops, forgot to remove the call to load the old ownership.lua file
Vanessa Ezekowitz [Thu, 30 Jan 2014 21:09:23 +0000 (16:09 -0500)]
Get rid of old ownership code, use Minetest's own code instead
Vanessa Ezekowitz [Thu, 16 Jan 2014 18:44:56 +0000 (13:44 -0500)]
Put all saplings into "sapling" group
Vanessa Ezekowitz [Mon, 13 Jan 2014 10:22:27 +0000 (05:22 -0500)]
incorrect check for drop rarity for palms
Vanessa Ezekowitz [Wed, 25 Dec 2013 09:20:51 +0000 (04:20 -0500)]
make jungletree leaves wave (how the hell did I miss this?)
Vanessa Ezekowitz [Sun, 15 Dec 2013 18:30:17 +0000 (13:30 -0500)]
local-ize several variables
Vanessa Ezekowitz [Wed, 27 Nov 2013 22:32:21 +0000 (17:32 -0500)]
oops, extra comma
Vanessa Ezekowitz [Wed, 27 Nov 2013 22:31:38 +0000 (17:31 -0500)]
oops, put that flag in the wrong place
Vanessa Ezekowitz [Wed, 27 Nov 2013 22:23:15 +0000 (17:23 -0500)]
Add a metadata flag that's set when an empty rubber tree is placed in
the world (keeps it from regrowing into a full one)
Vanessa Ezekowitz [Wed, 27 Nov 2013 20:14:11 +0000 (15:14 -0500)]
Added missing empty-rubber-tree-to-planks recipe
phased out the recipes that were used to create sideways trunks
Vanessa Ezekowitz [Wed, 27 Nov 2013 07:48:43 +0000 (02:48 -0500)]
Add waving=1 (equivalent) to all leaves nodes, but only when
regular cubic leaves are in use (the default). This affects default trees
also.
Vanessa Ezekowitz [Sat, 23 Nov 2013 04:51:42 +0000 (23:51 -0500)]
Clean up code that redefines default leaves and default jungle leaves
(it was redefining more stuff than was necessary). As a side effect,
this fixes a bug where non-plantlike leaves were using the wrong
textures in the inventory.
Remove all of the previous waving leaves changes as the shader that provides
that feature is about to change in a way that will break what I had here.
Clean up code that sets default drawtype and visual_scale of leaves
Vanessa Ezekowitz [Fri, 22 Nov 2013 01:33:02 +0000 (20:33 -0500)]
Actually make the leaf waving work right
Vanessa Ezekowitz [Thu, 21 Nov 2013 23:50:53 +0000 (18:50 -0500)]
Make regular cubical leaves the default again, since plantlike leaves don't
wave with shaders.
Vanessa Ezekowitz [Thu, 21 Nov 2013 23:40:55 +0000 (18:40 -0500)]
Make leaves wave when shaders are on and regular cubical drawtype is selected.
Vanessa Ezekowitz [Sat, 16 Nov 2013 22:38:46 +0000 (17:38 -0500)]
fix crash when regular cubical leaves mode is enabled
Vanessa Ezekowitz [Fri, 15 Nov 2013 01:46:36 +0000 (20:46 -0500)]
fix crash?
Vanessa Ezekowitz [Fri, 15 Nov 2013 01:39:07 +0000 (20:39 -0500)]
Made all leaves draw as cubes in the inventory regardless of whether
they are plantlike or not in the world. This has the side effect that a
dropped leaf block will look like a flat sprite. Oh well, no other way
to fix it.
Adjusted the offset of the textures so that leaves place more accurately
in the world (blame this on the engine, it has no option for me to
adjust the precise vertical visual scale independently from the
horizontal scale, so I have to fake it with the textures).
Vanessa Ezekowitz [Thu, 14 Nov 2013 23:47:20 +0000 (18:47 -0500)]
fix incorrect clone_node() call
Vanessa Ezekowitz [Thu, 14 Nov 2013 23:11:42 +0000 (18:11 -0500)]
Use clone node method to redefine the default apple
Vanessa Ezekowitz [Thu, 14 Nov 2013 23:05:37 +0000 (18:05 -0500)]
Made it possible via moretrees config to force all moretrees, default, and
default jungle tree leaves to be plantlike drawtype.
The default setting is now plantlike. Change moretres_settings.txt in
your world folder if you don't like it.
Rearranged a bit of code to accommodate this.
Vanessa Ezekowitz [Sat, 9 Nov 2013 00:02:47 +0000 (19:02 -0500)]
forgot to return the modified itemstack on empty rubber trees
Vanessa Ezekowitz [Fri, 8 Nov 2013 03:06:27 +0000 (22:06 -0500)]
Oops, forgot to return the modified item stack
Vanessa Ezekowitz [Fri, 8 Nov 2013 01:59:50 +0000 (20:59 -0500)]
Moretrees' trunks can now be turned sideways when placing,
using minetest.rotate_and_place()
Requires Minetest git commit
1d856b73 or later.
Vanessa Ezekowitz [Sun, 27 Oct 2013 06:11:32 +0000 (02:11 -0400)]
fix incorrect assumpton about math.random()
Vanessa Ezekowitz [Sun, 27 Oct 2013 06:05:44 +0000 (02:05 -0400)]
Fixed missing drops on leaf decay
Vanessa Ezekowitz [Thu, 17 Oct 2013 21:48:49 +0000 (17:48 -0400)]
Fix leafdecay along unloaded block boundaries
Also added separate check and variable for decaying default jungle leaves.
Vanessa Ezekowitz [Wed, 2 Oct 2013 17:43:50 +0000 (13:43 -0400)]
All leaf decay values sped up a bit and palm leaf decay radius changed
to 15, by default (does not affect existing world - admins will need to
change the moretrees_settings.txt file manually, if so desired)
Palms make more saplings now. (Affects all worlds)
Vanessa Ezekowitz [Sun, 15 Sep 2013 05:56:30 +0000 (01:56 -0400)]
forgot to update sapling_ongen spawn chance/interval of some trees.
Vanessa Ezekowitz [Sun, 15 Sep 2013 05:52:08 +0000 (01:52 -0400)]
oops, dropped an alias that caused jungle trees to spawn without trunks!
Fixed by altering the tree model to use the original node.
Vanessa Ezekowitz [Sun, 15 Sep 2013 02:44:32 +0000 (22:44 -0400)]
add option to spawn saplings instead of fully-grown trees at mapgen
time. Such saplings will grow very quickly into a tree, compared to a
planted sapling. Defaults to spawning saplings.
add custom jungle tree sapling, alias default one to that, so that
moretrees will be able to grow its own jungle trees.
fix tree density bug
Tim Huppertz [Mon, 9 Sep 2013 13:55:28 +0000 (15:55 +0200)]
Fixes mixup of textures.
Dominik George [Mon, 9 Sep 2013 13:44:50 +0000 (15:44 +0200)]
Replaced LICENSE file with a complete and clear version. The version
change from CC-BY-SA-2.0 to CC-BY-SA-3.0 was authorized by VanessaE in
writing.
Tim Huppertz [Mon, 9 Sep 2013 13:37:31 +0000 (15:37 +0200)]
Replaces TerraFirmaCraft textures with new ones under CC-BY-SA-3.0.
Vanessa Ezekowitz [Mon, 9 Sep 2013 01:19:32 +0000 (21:19 -0400)]
Oops, textures are supposed to be cc-by-sa 2.0 for now
Vanessa Ezekowitz [Sun, 8 Sep 2013 15:53:28 +0000 (11:53 -0400)]
Change the license on the textures to cc-by-sa 3.0
Vanessa Ezekowitz [Mon, 5 Aug 2013 08:58:08 +0000 (04:58 -0400)]
always read default_settings.txt before reading the world-folder's settings file
also close the file after copying.
Vanessa Ezekowitz [Mon, 22 Jul 2013 07:55:12 +0000 (03:55 -0400)]
Made moreblocks dependency optional and configurable
Vanessa Ezekowitz [Sun, 21 Jul 2013 16:30:09 +0000 (12:30 -0400)]
adjusted apples to heal 1/2 heart to match defaults.
Vanessa Ezekowitz [Thu, 18 Jul 2013 16:32:53 +0000 (12:32 -0400)]
add license file
Vanessa Ezekowitz [Fri, 5 Jul 2013 03:03:40 +0000 (23:03 -0400)]
put wood planks stairs/slabs/micros/panels into separate groups (wood_xxxxx=1)
did the same for tree trunks (tree_xxxxx=1)
Vanessa Ezekowitz [Mon, 1 Jul 2013 03:55:07 +0000 (23:55 -0400)]
Phased out all deprecated minetest.env:* uses in favor of minetest.*
Vanessa Ezekowitz [Thu, 30 May 2013 21:29:46 +0000 (17:29 -0400)]
Ran all textures through pngquant.
Vanessa Ezekowitz [Thu, 30 May 2013 19:47:52 +0000 (15:47 -0400)]
Ran all textures through pngcrush.
Vanessa Ezekowitz [Sat, 27 Apr 2013 00:12:22 +0000 (20:12 -0400)]
deleted sideways, empty rubber tree trunk, added conversion abm for it
Vanessa Ezekowitz [Wed, 24 Apr 2013 12:43:27 +0000 (08:43 -0400)]
get rid of sideways tree trunks and their stairs/slabs
Add conversion code to handle them. Minor formatting fixes.
Vanessa Ezekowitz [Thu, 18 Apr 2013 22:28:34 +0000 (18:28 -0400)]
Merge branch 'master' into newstuff
Vanessa Ezekowitz [Wed, 17 Apr 2013 23:30:17 +0000 (19:30 -0400)]
Update 2013-04-17: Got rid of horizontal jungle tree trunk, aliased it
to the one in the moreblocks mod. Got rid of jungle tree planks recipe,
default already has it. But that's not the important part...
Acorns, fir/spruce/pine cones, and coconuts are now edible!
Fir/spruce/pine cones can be cooked to extract fir/spruce/pine nuts. One cone yields 4 portions of nuts, each of which heals 1/2 heart.
Coconuts can be broken apart to get milk and raw coconut solids (e.g. the "meat"). Craft one coconut, one drinking glass, and one cutting tool (*see below). Yields one portion of coconut solids, one glass full of coconut milk, and the tool is returned. The coconut milk heals 1 heart and returns the empty glass, while one portion of coconut solids heals two hearts.
Coconut milk can be crafted with four acorns to produce acorn muffin batter. One portion of this batter can be cooked into four acorn muffins. Each muffin restores two hearts.
Enjoy :-)
-----
* Since Minetest doesn't have any default cutting tools that would normally be suitable for this purpose, the following tools may be used instead to cut the coconuts open:
Default bronze, diamond, Mese, or steel axe,
...or... glooptest Alatro or Arol axe,
...or... moreores Mithril or silver axe,
...or... titanium axe.
(note that stone and wooden axes are deliberately not usable)
Vanessa Ezekowitz [Sat, 13 Apr 2013 17:58:35 +0000 (13:58 -0400)]
Added alises for farming_plus rubber trees, added "empty" rubber tree trunk
for technic (also a sideways version).
Vanessa Ezekowitz [Wed, 10 Apr 2013 20:56:46 +0000 (16:56 -0400)]
technic has discontinued rubber trees in favor of this mod. Added some aliases
to cover old technic nodes.
Vanessa Ezekowitz [Wed, 10 Apr 2013 18:32:06 +0000 (14:32 -0400)]
Merge branch 'master' into newstuff
Vanessa Ezekowitz [Tue, 9 Apr 2013 04:32:15 +0000 (00:32 -0400)]
forgot to test if the file can be read the second time the mod is run.
Should be fixed now.
Vanessa Ezekowitz [Tue, 9 Apr 2013 04:15:24 +0000 (00:15 -0400)]
Made settings world-specific - look for moretrees_settings.txt in your world
folder. If it isn't found, the mod will create it with the contents of
default_settings.txt and then read those default settings and use them.
Otherwise, it will read its settings from the world folder.
Vanessa Ezekowitz [Tue, 9 Apr 2013 02:54:22 +0000 (22:54 -0400)]
removed all code that tries to disable default trees because the minetest dev
team is being completely obstinant about letting me properly disable them from
this mod.
Instead, made beech trees respond to enable flags in settings.lua (disabled by
default). If you want beeches, turn that flag on in settings.lua and remove
the "trees" flag from yourworld/map_meta.txt in the mg_flags line.
Vanessa Ezekowitz [Mon, 8 Apr 2013 02:22:01 +0000 (22:22 -0400)]
Added stairsplus/circular saw support
Vanessa Ezekowitz [Mon, 8 Apr 2013 02:09:18 +0000 (22:09 -0400)]
Multiple changes, see below:
Fix replacement of default trees so that it works correctly. Beeches
now use default tree nodes, but L-systems models. This redefines the
default tree, wood, leaves, and saplings so that they use moretrees'
textures "Beech" in their descriptions, but only if replacement of
default trees is enabled.
Added backward-compat aliases for this change.
Moved tree replacement mapgen->air aliases to a more logical spot in the
code.
Also, changed out all leaf decay dig_node() calls for nodeupdate(), since the
former calls the latter anyway, and the latter is what does the job.
Increased the palm leaf decay radius to 12.
Vanessa Ezekowitz [Sat, 6 Apr 2013 21:21:11 +0000 (17:21 -0400)]
Added settings to enable/disable each tree type, all default to enabled.
Vanessa Ezekowitz [Sun, 31 Mar 2013 03:30:53 +0000 (23:30 -0400)]
Disable default trees by default (replaces them with beech trees)
Vanessa Ezekowitz [Tue, 19 Mar 2013 21:32:16 +0000 (17:32 -0400)]
Forgot to manually define sideways jungle tree trunks.
Vanessa Ezekowitz [Tue, 19 Mar 2013 21:03:03 +0000 (17:03 -0400)]
removed redundant jungle textures
Vanessa Ezekowitz [Tue, 19 Mar 2013 21:01:09 +0000 (17:01 -0400)]
Jungle nodes are defined and used by minetest_game now,
so we don't need them in moretrees anymore. They're still used by moretrees
to generate out versions of jungletrees, though, and red/green/yellow leaves
are also still provided and defined.
VanessaE [Wed, 27 Feb 2013 18:50:43 +0000 (13:50 -0500)]
Update README.md
Vanessa Ezekowitz [Sat, 23 Feb 2013 17:34:01 +0000 (12:34 -0500)]
Added support for spawning small fir trees in snow biomes. Made jungletrees
and palms require at least +15°C to grow. This is supposed to keep them away
from snow biomes, but the engine doesn't let me tell the snow mod to always
run first. Also please note that due to the load that snow biomes + moretrees
adds to the map generator, well... stuff will look cut off, broken, etc. due
to bugs in the map generator.
Vanessa Ezekowitz [Fri, 22 Feb 2013 03:35:31 +0000 (22:35 -0500)]
added fuel recipes for saplings, and for moretrees leaves group.
(planks and trunks are already covered by default mod via wood and tree
groups).
Vanessa Ezekowitz [Wed, 20 Feb 2013 16:46:36 +0000 (11:46 -0500)]
made jungle trees more numerous and able to spread further from water, took
leaves out of the avoidnodes table, there's really no reason to have them
there and having them causes too much spacing between trees. Reduced the
prevalence of sequoias.
Vanessa Ezekowitz [Thu, 14 Feb 2013 02:25:24 +0000 (21:25 -0500)]
put all tree leaves into leaves and moretres_leaves groups, fixed incorrect
inclusion of "tree" group for leaves.
Vanessa Ezekowitz [Tue, 12 Feb 2013 03:11:18 +0000 (22:11 -0500)]
forgot to change a couple of default settings before pushing
Vanessa Ezekowitz [Tue, 12 Feb 2013 03:07:40 +0000 (22:07 -0500)]
made leaves depend on the trunks they spawn with to avoid decaying
rather than just any trunk being enough to stop just any leaves from decaying.
Re-tuned the leaf decay interval/chance values accordingly. Changed a few
variables to avoid possible conflicts. Added a setting to allow one to disable
the new leaf decay code. Moved sapling growth code into its own file. Minor
changes to comments here and there. Got rid of simple trees list (made the
code do various checks in realtime instead, since it's just startup code
anyway). Fixed messed-up crafting for jungle trees; condensed most of the
crafting code into main craft registry loop. Mostly fixed broken aliases of
default jungletrees.
Vanessa Ezekowitz [Mon, 11 Feb 2013 17:23:05 +0000 (12:23 -0500)]
added the ability to redefine apples so that they'll fall when nearby leaves
disappear (defaults to true). Moved leafdecay code into its own file. Moved
sapling configs into settings.lua
Vanessa Ezekowitz [Mon, 11 Feb 2013 17:09:17 +0000 (12:09 -0500)]
Added ability to do leaf decay on default trees, moved several configuration
settings into a separate file. You should disable leaf decay in minetest_game
if you enable it here.
Vanessa Ezekowitz [Mon, 11 Feb 2013 16:07:44 +0000 (11:07 -0500)]
forgot to account for legacy node name default:jungletree in leafdecay code
Vanessa Ezekowitz [Mon, 11 Feb 2013 05:27:58 +0000 (00:27 -0500)]
tuned leaf decay somewhat - palms need a separate ABM because they have such
wide leaves.
Vanessa Ezekowitz [Mon, 11 Feb 2013 05:09:53 +0000 (00:09 -0500)]
added leafdecay, fixed broken birch sideways trunk recipe, made all cones +
apple fall when they have nothing to hang onto.
Vanessa Ezekowitz [Mon, 11 Feb 2013 04:10:35 +0000 (23:10 -0500)]
Fixed missing facedir on horizontal trunks
Vanessa Ezekowitz [Thu, 31 Jan 2013 02:51:18 +0000 (21:51 -0500)]
made leaves drop saplings at a lower rate (was 1/20, now 1/100)
Vanessa Ezekowitz [Sun, 27 Jan 2013 18:17:27 +0000 (13:17 -0500)]
fixed another naming issue
Vanessa Ezekowitz [Sun, 27 Jan 2013 18:06:42 +0000 (13:06 -0500)]
Fixed naming of planks
Vanessa Ezekowitz [Sat, 26 Jan 2013 19:32:22 +0000 (14:32 -0500)]
forgot to reset sapling growth to normal speed
Vanessa Ezekowitz [Sat, 26 Jan 2013 03:39:47 +0000 (22:39 -0500)]
Merge branch 'newapi'
Vanessa Ezekowitz [Fri, 25 Jan 2013 21:36:14 +0000 (16:36 -0500)]
fixed missing jungletree sapling alias
Vanessa Ezekowitz [Fri, 25 Jan 2013 04:22:46 +0000 (23:22 -0500)]
Modified tree generation and sapling growth calls
to comply with new plantlife API
In addition to that, there have been numerous other, smaller changes:
* Tweaked palm tree model to add coconuts
* Tweaked size of all "fruit" items (really just cones). Rotated their images
in inventory and wield.
* Changed descriptions of sideways trunks to "Sideways Xxxx Trunk"
* Tweaked names of jungle tree leaves to be Jungle Tree Leaves (Xxxx)
* Moved jungletree trunk, sideways trunk, sapling into nodedef loop
* Renamed trunks and trunk tops to bear "_trunk" and "_trunk_top" in their
filenames.
* Added copies of default jungle tree trunks and tops, with naming similar to
the above change.
* Re-arranged init.lua to put all leaves/needles definitions in one place.
* Deleted some outdated textures.
* combined leaves definitions back into main loop with an exception for
jungletrees (if that one is called for, it is skipped, because leaves for
those trees are explicitly defined later)
* Made all leaves drop saplings when dug, 1/20 chance.
* Added leafdecay radii to main tree table but disabled the use of it. To be
implemented in the future. Disabled leaf decay for firs.
Vanessa Ezekowitz [Fri, 25 Jan 2013 18:04:47 +0000 (13:04 -0500)]
tweaked palm trees model to produce coconuts.
Vanessa Ezekowitz [Tue, 22 Jan 2013 17:58:16 +0000 (12:58 -0500)]
added wood planks for fir trees.
Vanessa Ezekowitz [Tue, 22 Jan 2013 17:51:04 +0000 (12:51 -0500)]
fixed too-small images for some saplings and cones in inventory
and in world.