From: Perttu Ahola Date: Thu, 3 Nov 2011 21:04:56 +0000 (+0200) Subject: Fix flowing liquid spacing; water and lava next to each other will glitch a bit but... X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=f5995337e887b4d36fc0c6f6d4459332e92178b6;p=zefram%2Fminetest%2Fminetest_engine.git Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was --- diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 5e1bac2e..60e07781 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -593,10 +593,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data, // Do this to not cause glitches when two liquids are // side-by-side - if(neighbor_is_same_liquid == false){ + /*if(neighbor_is_same_liquid == false){ vertices[j].Pos.X *= 0.98; vertices[j].Pos.Z *= 0.98; - } + }*/ vertices[j].Pos += intToFloat(p + blockpos_nodes, BS); }