From: ShadowNinja Date: Sat, 23 Aug 2014 00:57:30 +0000 (-0400) Subject: Change chainsaw cutting algorithm back to old one X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=ec069aa43ed6d959a93bec322cc41cae1d0d2408;p=zefram%2Fminetest%2Ftechnic.git Change chainsaw cutting algorithm back to old one The new algorithm caused horizontal sections of trees to be left, with the sections above and below them removed. --- diff --git a/technic/tools/chainsaw.lua b/technic/tools/chainsaw.lua index 36422d9..9e4bae0 100644 --- a/technic/tools/chainsaw.lua +++ b/technic/tools/chainsaw.lua @@ -148,36 +148,51 @@ local function handle_drops(drops) end --- Iterator over positions to try to saw around a sawed node. --- This returns nodes in a 3x2x3 area. It does not return lower (y) positions --- to prevent the chainsaw from cutting down nodes below the cutting position. +-- This returns positions in a 3x1x3 area around the position, plus the +-- position above it. This does not return the bottom position to prevent +-- the chainsaw from cutting down nodes below the cutting position. -- @param pos Sawing position. local function iterSawTries(pos) -- Copy position to prevent mangling it local pos = vector.new(pos) - -- Shift the position down on the x and z axes - pos.x, pos.z = pos.x - 1, pos.z - 1 - -- Save our starting position for reseting it later - local startx, startz = pos.x, pos.z - -- We will move out by one in every direction except -y - local endx, endy, endz = pos.x + 2, pos.y + 1, pos.z + 2 - -- Adjust for initial increment - pos.x = pos.x - 1 + local i = 0 return function() - if pos.x < endx then + i = i + 1 + -- Given a (top view) area like so (where 5 is the starting position): + -- X --> + -- Z 123 + -- | 456 + -- V 789 + -- This will return positions 1, 4, 7, 2, 8 (skip 5), 3, 6, 9, + -- and the position above 5. + if i == 1 then + -- Move to starting position + pos.x = pos.x - 1 + pos.z = pos.z - 1 + elseif i == 4 or i == 7 then + -- Move to next X and back to start of Z when we reach + -- the end of a Z line. pos.x = pos.x + 1 + pos.z = pos.z - 2 + elseif i == 5 then + -- Skip the middle position (we've already run on it) + -- and double-increment the counter. + pos.z = pos.z + 2 + i = i + 1 + elseif i <= 9 then + -- Go to next Z. + pos.z = pos.z + 1 + elseif i == 10 then + -- Move back to center and up. + -- The Y+ position must be last so that we don't dig + -- straight upward and not come down (since the Y- + -- position isn't checked). + pos.x = pos.x - 1 + pos.z = pos.z - 1 + pos.y = pos.y + 1 else - pos.x = startx - if pos.z < endz then - pos.z = pos.z + 1 - else - pos.z = startz - if pos.y < endy then - pos.y = pos.y + 1 - else - return nil - end - end + return nil end return pos end @@ -195,7 +210,7 @@ local function recursive_dig(pos, remaining_charge) return remaining_charge end - -- wood found - cut it + -- Wood found - cut it handle_drops(minetest.get_node_drops(node.name, "")) minetest.remove_node(pos) remaining_charge = remaining_charge - chainsaw_charge_per_node