From: kwolekr Date: Thu, 25 Apr 2013 16:29:27 +0000 (-0400) Subject: Transform alpha channel as well in shader X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=ddd2b18321a6dad82c4618bfb8f797579d4d6666;p=zefram%2Fminetest%2Fminetest_engine.git Transform alpha channel as well in shader --- diff --git a/client/shaders/test_shader_3/opengl_fragment.glsl b/client/shaders/test_shader_3/opengl_fragment.glsl index 78abadca..e42fef6e 100644 --- a/client/shaders/test_shader_3/opengl_fragment.glsl +++ b/client/shaders/test_shader_3/opengl_fragment.glsl @@ -9,7 +9,8 @@ void main (void) vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0])); col *= gl_Color; col = col * col; // SRGB -> Linear - col *= 1.8; + col *= 1.8; + col.a = 1.0 - exp(1.0 - col.a) / exp(1.0); col.r = 1.0 - exp(1.0 - col.r) / exp(1.0); col.g = 1.0 - exp(1.0 - col.g) / exp(1.0); col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);