From: ShadowNinja Date: Wed, 18 Dec 2013 00:57:24 +0000 (-0500) Subject: Rewrite flashlight X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=dd2962aba6ed221678881e2053df579b5dc108dd;p=zefram%2Fminetest%2Ftechnic.git Rewrite flashlight --- diff --git a/technic/tools/flashlight.lua b/technic/tools/flashlight.lua index 4e86893..e7e2dad 100644 --- a/technic/tools/flashlight.lua +++ b/technic/tools/flashlight.lua @@ -1,35 +1,32 @@ --- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621 +-- Original code comes from walkin_light mod by Echo +-- http://minetest.net/forum/viewtopic.php?id=2621 local flashlight_max_charge = 30000 local S = technic.getter technic.register_power_tool("technic:flashlight", flashlight_max_charge) + +minetest.register_alias("technic:light_off", "air") minetest.register_tool("technic:flashlight", { description = S("Flashlight"), inventory_image = "technic_flashlight.png", stack_max = 1, - on_use = function(itemstack, user, pointed_thing) - end, }) minetest.register_craft({ -output = "technic:flashlight", -recipe = { - {"technic:rubber", "glass", "technic:rubber"}, + output = "technic:flashlight", + recipe = { + {"technic:rubber", "default:glass", "technic:rubber"}, {"technic:stainless_steel_ingot", "technic:battery", "technic:stainless_steel_ingot"}, {"", "technic:battery", ""} } }) -local players = {} -local player_positions = {} -local last_wielded = {} -local function round(num) - return math.floor(num + 0.5) -end +local player_positions = {} +local was_wielding = {} local function check_for_flashlight(player) if player == nil then @@ -57,82 +54,79 @@ end minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() - table.insert(players, player_name) local pos = player:getpos() - local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} + local rounded_pos = vector.round(pos) + rounded_pos.x = rounded_pos.x + 1 player_positions[player_name] = rounded_pos + was_wielding[player_name] = true end) + minetest.register_on_leaveplayer(function(player) local player_name = player:get_player_name() - for i, v in ipairs(players) do - if v == player_name then - table.remove(players, i) - last_wielded[player_name] = nil - -- Neuberechnung des Lichts erzwingen - local pos = player:getpos() - local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} - local nodename = minetest.get_node(rounded_pos).name - if nodename == "technic:light_off" or nodename == "technic:light" then - minetest.remove_node(rounded_pos) + local pos = player_positions[player_name] + local nodename = minetest.get_node(pos).name + if nodename == "technic:light_off" or nodename == "technic:light" then + minetest.remove_node(pos) + end + player_positions[player_name] = nil +end) + + +local function check_for_flashlight(player) + if player == nil then + return false + end + local inv = player:get_inventory() + local hotbar = inv:get_list("main") + for i = 1, 8 do + if hotbar[i]:get_name() == "technic:flashlight" then + local meta = minetest.deserialize(hotbar[i]:get_metadata()) + if not meta or not meta.charge then + return false end - if player_positions[player_name] then - player_positions[player_name] = nil + if meta.charge - 2 > 0 then + meta.charge = meta.charge - 2; + technic.set_RE_wear(hotbar[i], meta.charge, flashlight_max_charge) + hotbar[i]:set_metadata(minetest.serialize(meta)) + inv:set_stack("main", i, hotbar[i]) + return true end end end -end) + return false +end minetest.register_globalstep(function(dtime) - for i, player_name in ipairs(players) do - local player = minetest.get_player_by_name(player_name) - if player then - flashlight_weared = check_for_flashlight(player) - local pos = player:getpos() - local rounded_pos = {x=round(pos.x), y=round(pos.y)+1, z=round(pos.z)} - local old_pos = vector.new(player_positions[player_name]) - - if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar - local node = minetest.get_node_or_nil(old_pos) - if node and node.name == "technic:light" then - minetest.add_node(old_pos,{name="air"}) - last_wielded[player_name] = false - end - - player_moved = not(old_pos.x == rounded_pos.x and old_pos.y == rounded_pos.y and old_pos.z == rounded_pos.z) - if player_moved and last_wielded[player_name] and flashlight_weared then - - local node=minetest.env:get_node_or_nil(rounded_pos) - if node then - if node.name=="air" then - minetest.env:add_node(rounded_pos,{type="node",name="technic:light"}) - end - end - local node=minetest.env:get_node_or_nil(old_pos) - if node then - if node.name=="technic:light" then - minetest.env:add_node(old_pos,{type="node",name="technic:light_off"}) - minetest.env:add_node(old_pos,{type="node",name="air"}) - end - end - player_positions[player_name]["x"] = rounded_pos.x - player_positions[player_name]["y"] = rounded_pos.y - player_positions[player_name]["z"] = rounded_pos.z - - elseif not last_wielded[player_name] and flashlight_weared then - local node=minetest.env:get_node_or_nil(rounded_pos) - if node then - if node.name=="air" then - minetest.env:add_node(rounded_pos,{type="node",name="technic:light"}) - end - end - player_positions[player_name]["x"] = rounded_pos.x - player_positions[player_name]["y"] = rounded_pos.y - player_positions[player_name]["z"] = rounded_pos.z - last_wielded[player_name]=true - end - + for i, player in pairs(minetest.get_connected_players()) do + local player_name = player:get_player_name() + local flashlight_weared = check_for_flashlight(player) + local pos = player:getpos() + local rounded_pos = vector.round(pos) + rounded_pos.x = rounded_pos.x + 1 + local old_pos = player_positions[player_name] + local player_moved = not vector.equals(old_pos, rounded_pos) + + -- Remove light, flashlight weared out or was removed from hotbar + if was_wielding[player_name] and not flashlight_weared then + was_wielding[player_name] = false + local node = minetest.get_node_or_nil(old_pos) + if node and node.name == "technic:light" then + minetest.set_node(old_pos, {name="technic:light_off"}) + minetest.remove_node(old_pos) end + elseif (player_moved or not was_wielding[player_name]) and flashlight_weared then + local node = minetest.get_node_or_nil(rounded_pos) + if node and node.name == "air" then + minetest.set_node(rounded_pos, {name="technic:light"}) + end + local node = minetest.get_node_or_nil(old_pos) + if node and node.name == "technic:light" then + minetest.set_node(old_pos, {name="technic:light_off"}) + minetest.remove_node(old_pos) + end + player_positions[player_name] = rounded_pos + was_wielding[player_name] = true end end end) @@ -143,27 +137,21 @@ minetest.register_node("technic:light", { paramtype = "light", walkable = false, buildable_to = true, - is_ground_content = true, - light_propagates = true, sunlight_propagates = true, light_source = 15, - selection_box = { - type = "fixed", - fixed = {0, 0, 0, 0, 0, 0}, - }, + pointable = false, }) + minetest.register_node("technic:light_off", { drawtype = "glasslike", tile_images = {"technic_light.png"}, paramtype = "light", walkable = false, buildable_to = true, - is_ground_content = true, - light_propagates = true, sunlight_propagates = true, selection_box = { - type = "fixed", - fixed = {0, 0, 0, 0, 0, 0}, - }, + type = "fixed", + fixed = {0, 0, 0, 0, 0, 0}, + }, })