From: Perttu Ahola Date: Sun, 20 May 2012 13:59:13 +0000 (+0300) Subject: Better description of static_spawnpoint in minetest.conf.example X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=d90cb3511c6ae1ee04d3a8ffacdd92bde6a601fe;p=zefram%2Fminetest%2Fminetest_engine.git Better description of static_spawnpoint in minetest.conf.example --- diff --git a/minetest.conf.example b/minetest.conf.example index d3e2164d..14e3f776 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -150,7 +150,7 @@ #unlimited_player_transfer_distance = true # Whether to enable players killing each other #enable_pvp = true -# Set static spawnpoint +# If this is set, players will always (re)spawn at the given position #static_spawnpoint = 0, 10, 0 # Profiler data print interval. #0 = disable.