From: Perttu Ahola Date: Fri, 9 Mar 2012 18:50:20 +0000 (+0200) Subject: Faster player movement and smaller collision box X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=d74659254bc5225fbd6454a50c664cc965826ec3;p=zefram%2Fminetest%2Fminetest_engine.git Faster player movement and smaller collision box --- diff --git a/src/player.cpp b/src/player.cpp index 068b5179..43a49439 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -293,8 +293,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d, // This should always apply, otherwise there are glitches assert(d > pos_max_d); - float player_radius = BS*0.35; - float player_height = BS*1.7; + float player_radius = BS*0.30; + float player_height = BS*1.55; // Maximum distance over border for sneaking f32 sneak_max = BS*0.4; @@ -622,7 +622,7 @@ void LocalPlayer::applyControl(float dtime) // Random constants f32 walk_acceleration = 4.0 * BS; - f32 walkspeed_max = 4.0 * BS; + f32 walkspeed_max = 5.0 * BS; setPitch(control.pitch); setYaw(control.yaw);