From: ShadowNinja Date: Thu, 11 Jul 2013 19:10:14 +0000 (-0400) Subject: Load tools X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=d497429abcbf14c89c1bdaf0021ab59473f9c808;p=zefram%2Fminetest%2Ftechnic.git Load tools --- diff --git a/technic/init.lua b/technic/init.lua index f30ba7b..3068885 100644 --- a/technic/init.lua +++ b/technic/init.lua @@ -28,6 +28,9 @@ dofile(modpath.."/register_machine_and_tool.lua") -- Machines dofile(modpath.."/machines/init.lua") +-- Tools +dofile(modpath.."/tools/init.lua") + function has_locked_chest_privilege(meta, player) if player:get_player_name() ~= meta:get_string("owner") then return false diff --git a/technic/tools/mining_laser.lua b/technic/tools/mining_laser.lua deleted file mode 100644 index 8b89131..0000000 --- a/technic/tools/mining_laser.lua +++ /dev/null @@ -1,179 +0,0 @@ -local laser_mk1_max_charge=40000 -technic.register_LV_power_tool ("technic:laser_mk1",laser_mk1_max_charge) - -local laser_shoot = function(itemstack, player, pointed_thing) - local laser_straight_mode=0 - local playerpos=player:getpos() - local dir=player:get_look_dir() - if pointed_thing.type=="node" then - pos=minetest.get_pointed_thing_position(pointed_thing, above) - local node = minetest.env:get_node(pos) - if node.name~="ignore" then - minetest.node_dig(pos,node,player) - end - laser_straight_mode=1 - end - - direction_y=math.abs(math.floor(dir.y*100)) - if direction_y>50 then entity_name="technic:laser_beam_entityV" - else entity_name="technic:laser_beam_entity" end - - if laser_straight_mode==1 then - pos1=minetest.get_pointed_thing_position(pointed_thing, under) - pos1.x=math.floor(pos1.x) - pos1.y=math.floor(pos1.y) - pos1.z=math.floor(pos1.z) - obj=minetest.env:add_entity(pos1,entity_name) - else - obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name) - end - if obj:get_luaentity().player == nil then - obj:get_luaentity().player = player - end - if laser_straight_mode==1 and direction_y<50 then - obj:setvelocity({x=dir.x*8, y=0, z=dir.z*8}) - else if laser_straight_mode==1 and direction_y>50 then - obj:setvelocity({x=0, y=dir.y*8, z=dir.z*8}) - end - end - if laser_straight_mode==0 then - obj:setvelocity({x=dir.x*8, y=dir.y*8, z=dir.z*8}) - end - obj:setacceleration({x=0, y=0, z=0}) - obj:setyaw(player:get_look_yaw()+math.pi) - if obj:get_luaentity().player == nil then - obj:get_luaentity().player = player - end - --obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name() - minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,}) - return true -end - - -minetest.register_tool("technic:laser_mk1", { - description = "Mining Laser MK1", - inventory_image = "technic_mining_laser_mk1.png", - stack_max = 1, - on_use = function(itemstack, user, pointed_thing) - item=itemstack:to_table() - local meta=get_item_meta(item["metadata"]) - if meta==nil then return end --tool not charghed - if meta["charge"]==nil then return end - charge=meta["charge"] - if charge-400>0 then - laser_shoot(item, user, pointed_thing) - charge = charge-400; - technic.set_RE_wear(item,charge,laser_mk1_max_charge) - meta["charge"]=charge - item["metadata"]=set_item_meta(meta) - itemstack:replace(item) - end - return itemstack - end, -}) - -minetest.register_craft({ - output = 'technic:laser_mk1', - recipe = { - {'default:diamond', 'default:steel_ingot', 'technic:battery'}, - {'', 'default:steel_ingot', 'technic:battery'}, - {'', '', 'default:copper_ingot'}, - } -}) - - - -minetest.register_node("technic:laser_beam_box", { - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = { - { -0.5 , -0.1, -0.1 , 0.1 , 0.1 , 0.1 }, - { -0.1 , -0.1 , -0.1 , 0.5, 0.1 , 0.1 }, - } - }, - tiles = {"technic_laser_beam.png"}, - groups = {not_in_creative_inventory=1}, -}) - -minetest.register_node("technic:laser_beam_boxV", { - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = { - { -0.1 , -0.1 , -0.1 , 0.1 , 0.5, 0.1 }, - { -0.1 , -0.5, -0.1 , 0.1 , 0.1 , 0.1 }, - - } - }, - tiles = {"technic_laser_beam.png"}, - groups = {not_in_creative_inventory=1}, -}) - -LASER_BEAM_ENTITY={ - physical = false, - timer=0, - visual = "wielditem", - visual_size = {x=0.2, y=0.2}, - textures = {"technic:laser_beam_box"}, - lastpos={}, - max_range=10, - count=0, --- digger=nil, - collisionbox = {0,0,0,0,0,0}, -} - -LASER_BEAM_ENTITY.on_step = function(self, dtime) - self.timer=self.timer+dtime - local pos = self.object:getpos() - if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end - if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then - temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)} - temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)} - if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end - end - self.lastpos={x=pos.x, y=pos.y, z=pos.z} - self.count=self.count+1 - if self.count==self.max_range then self.object:remove() end -end - -LASER_BEAM_ENTITYV={ - physical = false, - timer=0, - visual = "wielditem", - visual_size = {x=0.2, y=0.2}, - textures = {"technic:laser_beam_boxV"}, - lastpos={}, - max_range=15, - count=0, - collisionbox = {0,0,0,0,0,0}, -} - -LASER_BEAM_ENTITYV.on_step = function(self, dtime) - self.timer=self.timer+dtime - local pos = self.object:getpos() - if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end - if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then - temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)} - temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)} - if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end - end - self.lastpos={x=pos.x, y=pos.y, z=pos.z} - self.count=self.count+1 - if self.count==self.max_range then self.object:remove() end -end - - -minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY) -minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV) - -function lazer_it (pos, player) - local pos1={} --- pos1.x=math.floor(pos.x) --- pos1.y=math.floor(pos.y) --- pos1.z=math.floor(pos.z) - local node = minetest.env:get_node(pos) - if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end - if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end - if player then minetest.node_dig(pos,node,player) end -end diff --git a/technic/tools/mining_laser_mk1.lua b/technic/tools/mining_laser_mk1.lua new file mode 100644 index 0000000..8b89131 --- /dev/null +++ b/technic/tools/mining_laser_mk1.lua @@ -0,0 +1,179 @@ +local laser_mk1_max_charge=40000 +technic.register_LV_power_tool ("technic:laser_mk1",laser_mk1_max_charge) + +local laser_shoot = function(itemstack, player, pointed_thing) + local laser_straight_mode=0 + local playerpos=player:getpos() + local dir=player:get_look_dir() + if pointed_thing.type=="node" then + pos=minetest.get_pointed_thing_position(pointed_thing, above) + local node = minetest.env:get_node(pos) + if node.name~="ignore" then + minetest.node_dig(pos,node,player) + end + laser_straight_mode=1 + end + + direction_y=math.abs(math.floor(dir.y*100)) + if direction_y>50 then entity_name="technic:laser_beam_entityV" + else entity_name="technic:laser_beam_entity" end + + if laser_straight_mode==1 then + pos1=minetest.get_pointed_thing_position(pointed_thing, under) + pos1.x=math.floor(pos1.x) + pos1.y=math.floor(pos1.y) + pos1.z=math.floor(pos1.z) + obj=minetest.env:add_entity(pos1,entity_name) + else + obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name) + end + if obj:get_luaentity().player == nil then + obj:get_luaentity().player = player + end + if laser_straight_mode==1 and direction_y<50 then + obj:setvelocity({x=dir.x*8, y=0, z=dir.z*8}) + else if laser_straight_mode==1 and direction_y>50 then + obj:setvelocity({x=0, y=dir.y*8, z=dir.z*8}) + end + end + if laser_straight_mode==0 then + obj:setvelocity({x=dir.x*8, y=dir.y*8, z=dir.z*8}) + end + obj:setacceleration({x=0, y=0, z=0}) + obj:setyaw(player:get_look_yaw()+math.pi) + if obj:get_luaentity().player == nil then + obj:get_luaentity().player = player + end + --obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name() + minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,}) + return true +end + + +minetest.register_tool("technic:laser_mk1", { + description = "Mining Laser MK1", + inventory_image = "technic_mining_laser_mk1.png", + stack_max = 1, + on_use = function(itemstack, user, pointed_thing) + item=itemstack:to_table() + local meta=get_item_meta(item["metadata"]) + if meta==nil then return end --tool not charghed + if meta["charge"]==nil then return end + charge=meta["charge"] + if charge-400>0 then + laser_shoot(item, user, pointed_thing) + charge = charge-400; + technic.set_RE_wear(item,charge,laser_mk1_max_charge) + meta["charge"]=charge + item["metadata"]=set_item_meta(meta) + itemstack:replace(item) + end + return itemstack + end, +}) + +minetest.register_craft({ + output = 'technic:laser_mk1', + recipe = { + {'default:diamond', 'default:steel_ingot', 'technic:battery'}, + {'', 'default:steel_ingot', 'technic:battery'}, + {'', '', 'default:copper_ingot'}, + } +}) + + + +minetest.register_node("technic:laser_beam_box", { + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + { -0.5 , -0.1, -0.1 , 0.1 , 0.1 , 0.1 }, + { -0.1 , -0.1 , -0.1 , 0.5, 0.1 , 0.1 }, + } + }, + tiles = {"technic_laser_beam.png"}, + groups = {not_in_creative_inventory=1}, +}) + +minetest.register_node("technic:laser_beam_boxV", { + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + { -0.1 , -0.1 , -0.1 , 0.1 , 0.5, 0.1 }, + { -0.1 , -0.5, -0.1 , 0.1 , 0.1 , 0.1 }, + + } + }, + tiles = {"technic_laser_beam.png"}, + groups = {not_in_creative_inventory=1}, +}) + +LASER_BEAM_ENTITY={ + physical = false, + timer=0, + visual = "wielditem", + visual_size = {x=0.2, y=0.2}, + textures = {"technic:laser_beam_box"}, + lastpos={}, + max_range=10, + count=0, +-- digger=nil, + collisionbox = {0,0,0,0,0,0}, +} + +LASER_BEAM_ENTITY.on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end + if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then + temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)} + temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)} + if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end + end + self.lastpos={x=pos.x, y=pos.y, z=pos.z} + self.count=self.count+1 + if self.count==self.max_range then self.object:remove() end +end + +LASER_BEAM_ENTITYV={ + physical = false, + timer=0, + visual = "wielditem", + visual_size = {x=0.2, y=0.2}, + textures = {"technic:laser_beam_boxV"}, + lastpos={}, + max_range=15, + count=0, + collisionbox = {0,0,0,0,0,0}, +} + +LASER_BEAM_ENTITYV.on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end + if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then + temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)} + temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)} + if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end + end + self.lastpos={x=pos.x, y=pos.y, z=pos.z} + self.count=self.count+1 + if self.count==self.max_range then self.object:remove() end +end + + +minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY) +minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV) + +function lazer_it (pos, player) + local pos1={} +-- pos1.x=math.floor(pos.x) +-- pos1.y=math.floor(pos.y) +-- pos1.z=math.floor(pos.z) + local node = minetest.env:get_node(pos) + if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end + if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end + if player then minetest.node_dig(pos,node,player) end +end