From: kwolekr Date: Mon, 20 May 2013 01:26:08 +0000 (-0400) Subject: Fix nearly all warnings X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=d00e8bd31a185a4000807de6d21eccce9f86671e;p=zefram%2Fminetest%2Fminetest_engine.git Fix nearly all warnings --- diff --git a/src/collision.cpp b/src/collision.cpp index 673966b6..3058426e 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -298,7 +298,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, f32 distance = speed_f.getLength(); std::vector clientobjects; c_env->getActiveObjects(pos_f,distance * 1.5,clientobjects); - for (int i=0; i < clientobjects.size(); i++) + for (size_t i=0; i < clientobjects.size(); i++) { if ((self == 0) || (self != clientobjects[i].obj)) { objects.push_back((ActiveObject*)clientobjects[i].obj); diff --git a/src/emerge.h b/src/emerge.h index fdca93c0..b42e82d3 100644 --- a/src/emerge.h +++ b/src/emerge.h @@ -31,8 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc., infostream << "EmergeThread: " x << std::endl; } class Mapgen; -class MapgenParams; -class MapgenFactory; +struct MapgenParams; +struct MapgenFactory; class Biome; class BiomeDefManager; class EmergeThread; diff --git a/src/environment.cpp b/src/environment.cpp index e06b032f..03b8ef7f 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -910,7 +910,6 @@ void ServerEnvironment::clearAllObjects() if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) continue; u16 id = i->first; - v3f objectpos = obj->getBasePosition(); // Delete static object if block is loaded if(obj->m_static_exists){ MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); @@ -1031,8 +1030,6 @@ void ServerEnvironment::step(float dtime) // Ignore disconnected players if(player->peer_id == 0) continue; - - v3f playerpos = player->getPosition(); // Move player->move(dtime, *m_map, 100*BS); @@ -2072,8 +2069,6 @@ void ClientEnvironment::step(float dtime) */ { - v3f lplayerpos = lplayer->getPosition(); - // Apply physics if(free_move == false && is_climbing == false) { @@ -2197,7 +2192,6 @@ void ClientEnvironment::step(float dtime) i != m_players.end(); ++i) { Player *player = *i; - v3f playerpos = player->getPosition(); /* Handle non-local players diff --git a/src/guiConfigureWorld.cpp b/src/guiConfigureWorld.cpp index e33e87ef..8f5ef937 100644 --- a/src/guiConfigureWorld.cpp +++ b/src/guiConfigureWorld.cpp @@ -165,8 +165,6 @@ void GUIConfigureWorld::regenerateGui(v2u32 screensize) DesiredRect = rect; recalculateAbsolutePosition(false); - v2s32 size = rect.getSize(); - v2s32 topleft = v2s32(10, 10); /* diff --git a/src/guiCreateWorld.cpp b/src/guiCreateWorld.cpp index caa884bc..9fc76421 100644 --- a/src/guiCreateWorld.cpp +++ b/src/guiCreateWorld.cpp @@ -112,8 +112,6 @@ void GUICreateWorld::regenerateGui(v2u32 screensize) DesiredRect = rect; recalculateAbsolutePosition(false); - v2s32 size = rect.getSize(); - v2s32 topleft = v2s32(10+80, 10+70); /* diff --git a/src/guiPasswordChange.cpp b/src/guiPasswordChange.cpp index a4d16444..8b55234c 100644 --- a/src/guiPasswordChange.cpp +++ b/src/guiPasswordChange.cpp @@ -95,7 +95,6 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize) v2s32 size = rect.getSize(); v2s32 topleft_client(40, 0); - v2s32 size_client = size - v2s32(40, 0); /* Add stuff diff --git a/src/guiVolumeChange.cpp b/src/guiVolumeChange.cpp index 4e92b82c..c272b132 100644 --- a/src/guiVolumeChange.cpp +++ b/src/guiVolumeChange.cpp @@ -96,7 +96,6 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize) v2s32 size = rect.getSize(); v2s32 topleft_client(40, 0); - v2s32 size_client = size - v2s32(40, 0); int volume=(int)(g_settings->getFloat("sound_volume")*100); /* Add stuff diff --git a/src/map.cpp b/src/map.cpp index 821805d4..d5ab8eb1 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -288,10 +288,10 @@ void Map::unspreadLight(enum LightBank bank, continue; // Calculate relative position in block - v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE; + //v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE; // Get node straight from the block - MapNode n = block->getNode(relpos); + //MapNode n = block->getNode(relpos); u8 oldlight = j->second; @@ -937,7 +937,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, */ v3s16 toppos = p + v3s16(0,1,0); - v3s16 bottompos = p + v3s16(0,-1,0); + //v3s16 bottompos = p + v3s16(0,-1,0); bool node_under_sunlight = true; std::set light_sources; @@ -1246,7 +1246,7 @@ void Map::removeNodeAndUpdate(v3s16 p, // Get the brightest neighbour node and propagate light from it v3s16 n2p = getBrightestNeighbour(bank, p); try{ - MapNode n2 = getNode(n2p); + //MapNode n2 = getNode(n2p); lightNeighbors(bank, n2p, modified_blocks); } catch(InvalidPositionException &e) @@ -2831,7 +2831,7 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d) sector = new ServerMapSector(this, p2d, m_gamedef); // Sector position on map in nodes - v2s16 nodepos2d = p2d * MAP_BLOCKSIZE; + //v2s16 nodepos2d = p2d * MAP_BLOCKSIZE; /* Insert to container diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index e5ff72a6..eaca3398 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -375,8 +375,6 @@ void MapgenV6::makeChunk(BlockMakeData *data) { v3s16 blockpos = data->blockpos_requested; v3s16 blockpos_min = data->blockpos_min; v3s16 blockpos_max = data->blockpos_max; - v3s16 blockpos_full_min = blockpos_min - v3s16(1,1,1); - v3s16 blockpos_full_max = blockpos_max + v3s16(1,1,1); // Area of central chunk node_min = blockpos_min*MAP_BLOCKSIZE; diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 2fb5d7b9..6daa5fc6 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -152,8 +152,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) { v3s16 blockpos_min = data->blockpos_min; v3s16 blockpos_max = data->blockpos_max; - v3s16 blockpos_full_min = blockpos_min - v3s16(1, 1, 1); - v3s16 blockpos_full_max = blockpos_max + v3s16(1, 1, 1); node_min = blockpos_min * MAP_BLOCKSIZE; node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE; diff --git a/src/player.h b/src/player.h index fade6de0..63e166b4 100644 --- a/src/player.h +++ b/src/player.h @@ -87,7 +87,7 @@ class Map; class IGameDef; struct CollisionInfo; class PlayerSAO; -class HudElement; +struct HudElement; class Player { diff --git a/src/scriptapi_env.cpp b/src/scriptapi_env.cpp index efed58e6..a9d9391a 100644 --- a/src/scriptapi_env.cpp +++ b/src/scriptapi_env.cpp @@ -227,7 +227,6 @@ int EnvRef::l_get_node_light(lua_State *L) time_of_day = 24000.0 * lua_tonumber(L, 3); time_of_day %= 24000; u32 dnr = time_to_daynight_ratio(time_of_day, true); - MapNode n = env->getMap().getNodeNoEx(pos); try{ MapNode n = env->getMap().getNode(pos); INodeDefManager *ndef = env->getGameDef()->ndef(); @@ -373,7 +372,7 @@ int EnvRef::l_add_item(lua_State *L) ServerEnvironment *env = o->m_env; if(env == NULL) return 0; // pos - v3f pos = checkFloatPos(L, 2); + //v3f pos = checkFloatPos(L, 2); // item ItemStack item = read_item(L, 3); if(item.empty() || !item.isKnown(get_server(L)->idef())) diff --git a/src/scriptapi_types.cpp b/src/scriptapi_types.cpp index f3045110..f2f6b6bd 100644 --- a/src/scriptapi_types.cpp +++ b/src/scriptapi_types.cpp @@ -147,7 +147,7 @@ v3s16 check_v3s16(lua_State *L, int index) video::SColor readARGB8(lua_State *L, int index) { - video::SColor color; + video::SColor color(0); luaL_checktype(L, index, LUA_TTABLE); lua_getfield(L, index, "a"); if(lua_isnumber(L, -1)) diff --git a/src/test.cpp b/src/test.cpp index e1dbfa6b..3a0316e1 100644 --- a/src/test.cpp +++ b/src/test.cpp @@ -464,7 +464,7 @@ struct TestCompress: public TestBase std::string str_decompressed = os_decompressed.str(); UTEST(str_decompressed.size() == data_in.size(), "Output size not" " equal (output: %u, input: %u)", - str_decompressed.size(), data_in.size()); + (unsigned int)str_decompressed.size(), (unsigned int)data_in.size()); for(u32 i=0; i