From: Perttu Ahola Date: Mon, 27 Jun 2011 03:52:20 +0000 (+0300) Subject: updated to-do list X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=cf9a1f0109b81f8853976708be0567fa9b840f98;p=zefram%2Fminetest%2Fminetest_engine.git updated to-do list --- diff --git a/src/main.cpp b/src/main.cpp index 65d6006e..cd5df666 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -219,6 +219,12 @@ TODO: Artificial (night) light could be more yellow colored than sunlight. SUGG: Somehow make the night less colorful +TODO: Occlusion culling + - At the same time, move some of the renderMap() block choosing code + to the same place as where the new culling happens. + - Shoot some rays per frame and when ready, make a new list of + blocks for usage of renderMap and give it a new pointer to it. + Configuration: -------------- @@ -301,6 +307,8 @@ TODO: Mineral and ground material properties TODO: Flowing water to actually contain flow direction information - There is a space for this - it just has to be implemented. +TODO: Consider smoothening cave floors after generating them + Misc. stuff: ------------ TODO: Make sure server handles removing grass when a block is placed (etc)