From: Perttu Ahola Date: Mon, 21 Nov 2011 12:40:16 +0000 (+0200) Subject: Make object hit delay smaller for fun; actually it should be roughly zero and hit... X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=cebc8c78a4f5c4a2d7bb246e44f7bd2599de9c9b;p=zefram%2Fminetest%2Fminetest_engine.git Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value --- diff --git a/src/game.cpp b/src/game.cpp index cb2273c5..a7e1ccd8 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -942,7 +942,7 @@ void the_game( float damage_flash_timer = 0; s16 farmesh_range = 20*MAP_BLOCKSIZE; - const float object_hit_delay = 0.5; + const float object_hit_delay = 0.2; float object_hit_delay_timer = 0.0; bool invert_mouse = g_settings->getBool("invert_mouse");