From: Kahrl Date: Tue, 20 Sep 2011 16:19:26 +0000 (+0200) Subject: Fix jittery view bobbing at large map coordinates again. Wielded tool still has probl... X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=cbd2bcf102bd338ba1d97ad54bd257913f4dcd36;p=zefram%2Fminetest%2Fminetest_engine.git Fix jittery view bobbing at large map coordinates again. Wielded tool still has problems there --- diff --git a/src/camera.cpp b/src/camera.cpp index a1830fcf..316a3f70 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -195,17 +195,16 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize) // Compute absolute camera position and target m_headnode->getAbsoluteTransformation().transformVect(m_camera_position, rel_cam_pos); - m_headnode->getAbsoluteTransformation().transformVect(m_camera_direction, rel_cam_target); - m_camera_direction -= m_camera_position; + m_headnode->getAbsoluteTransformation().rotateVect(m_camera_direction, rel_cam_target - rel_cam_pos); v3f abs_cam_up; - m_headnode->getAbsoluteTransformation().transformVect(abs_cam_up, rel_cam_pos + rel_cam_up); - abs_cam_up -= m_camera_position; + m_headnode->getAbsoluteTransformation().rotateVect(abs_cam_up, rel_cam_up); // Set camera node transformation m_cameranode->setPosition(m_camera_position); m_cameranode->setUpVector(abs_cam_up); - m_cameranode->setTarget(m_camera_position + m_camera_direction); + // *100.0 helps in large map coordinates + m_cameranode->setTarget(m_camera_position + 100 * m_camera_direction); // FOV and and aspect ratio m_aspect = (f32)screensize.X / (f32) screensize.Y;