From: Perttu Ahola Date: Wed, 16 Nov 2011 11:03:28 +0000 (+0200) Subject: Node definition names X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=c0f6395cf09f658eb95365c60f67b8a89104cb23;p=zefram%2Fminetest%2Fminetest_engine.git Node definition names --- diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 85060ac7..9c6419fc 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -94,6 +94,7 @@ configure_file( ) set(common_SRCS + nameidmapping.cpp tooldef.cpp nodedef.cpp luaentity_common.cpp diff --git a/src/client.cpp b/src/client.cpp index 5c713e48..661aecda 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -848,7 +848,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) //TimeTaker t1("TOCLIENT_ADDNODE"); MapNode n; - n.deSerialize(&data[8], ser_version, m_nodedef); + n.deSerialize(&data[8], ser_version); addNode(p, n); } @@ -2331,4 +2331,11 @@ ITextureSource* Client::getTextureSource() { return m_tsrc; } +u16 Client::allocateUnknownNodeId(const std::string &name) +{ + errorstream<<"Client::allocateUnknownNodeId(): " + <<"Client cannot allocate node IDs"<set(0, "stone"); + nimap->set(2, "water_flowing"); + nimap->set(3, "torch"); + nimap->set(9, "water_source"); + nimap->set(14, "sign_wall"); + nimap->set(15, "chest"); + nimap->set(16, "furnace"); + nimap->set(17, "locked_chest"); + nimap->set(21, "wooden_fence"); + nimap->set(30, "rail"); + nimap->set(31, "ladder"); + nimap->set(32, "lava_flowing"); + nimap->set(33, "lava_source"); + nimap->set(0x800, "dirt_with_grass"); + nimap->set(0x801, "tree"); + nimap->set(0x802, "leaves"); + nimap->set(0x803, "dirt_with_grass_footsteps"); + nimap->set(0x804, "mese"); + nimap->set(0x805, "dirt"); + nimap->set(0x806, "cloud"); + nimap->set(0x807, "coalstone"); + nimap->set(0x808, "wood"); + nimap->set(0x809, "sand"); + nimap->set(0x80a, "cobble"); + nimap->set(0x80b, "steel"); + nimap->set(0x80c, "glass"); + nimap->set(0x80d, "mossycobble"); + nimap->set(0x80e, "gravel"); + nimap->set(0x80f, "sandstone"); + nimap->set(0x810, "cactus"); + nimap->set(0x811, "brick"); + nimap->set(0x812, "clay"); + nimap->set(0x813, "papyrus"); + nimap->set(0x814, "bookshelf"); + nimap->set(0x815, "jungletree"); + nimap->set(0x816, "junglegrass"); + nimap->set(0x817, "nyancat"); + nimap->set(0x818, "nyancat_rainbow"); + nimap->set(0x819, "apple"); + nimap->set(0x820, "sapling"); + // Static types + nimap->set(CONTENT_IGNORE, "ignore"); + nimap->set(CONTENT_AIR, "air"); +} + // See header for description void content_mapnode_init(IWritableNodeDefManager *nodemgr) { content_t i; - ContentFeatures *f = NULL; + ContentFeatures f; i = CONTENT_STONE; - f = nodemgr->getModifiable(i); - f->name = "stone"; - f->setAllTextures("stone.png"); - f->setInventoryTextureCube("stone.png", "stone.png", "stone.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->often_contains_mineral = true; - f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1"; - setStoneLikeMaterialProperties(f->material, 1.0); - + f = ContentFeatures(); + f.name = "stone"; + f.setAllTextures("stone.png"); + f.setInventoryTextureCube("stone.png", "stone.png", "stone.png"); + f.param_type = CPT_MINERAL; + f.is_ground_content = true; + f.often_contains_mineral = true; + f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1"; + setStoneLikeMaterialProperties(f.material, 1.0); + nodemgr->set(i, f); + i = CONTENT_GRASS; - f = nodemgr->getModifiable(i); - f->name = "grass"; - f->setAllTextures("mud.png^grass_side.png"); - f->setTexture(0, "grass.png"); - f->setTexture(1, "mud.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1"; - setDirtLikeMaterialProperties(f->material, 1.0); - + f = ContentFeatures(); + f.name = "dirt_with_grass"; + f.setAllTextures("mud.png^grass_side.png"); + f.setTexture(0, "grass.png"); + f.setTexture(1, "mud.png"); + f.param_type = CPT_MINERAL; + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1"; + setDirtLikeMaterialProperties(f.material, 1.0); + nodemgr->set(i, f); + i = CONTENT_GRASS_FOOTSTEPS; - f = nodemgr->getModifiable(i); - f->name = "grass_footsteps"; - f->setAllTextures("mud.png^grass_side.png"); - f->setTexture(0, "grass_footsteps.png"); - f->setTexture(1, "mud.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1"; - setDirtLikeMaterialProperties(f->material, 1.0); - + f = ContentFeatures(); + f.name = "dirt_with_grass_footsteps"; + f.setAllTextures("mud.png^grass_side.png"); + f.setTexture(0, "grass_footsteps.png"); + f.setTexture(1, "mud.png"); + f.param_type = CPT_MINERAL; + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1"; + setDirtLikeMaterialProperties(f.material, 1.0); + nodemgr->set(i, f); + i = CONTENT_MUD; - f = nodemgr->getModifiable(i); - f->name = "dirt"; - f->setAllTextures("mud.png"); - f->setInventoryTextureCube("mud.png", "mud.png", "mud.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setDirtLikeMaterialProperties(f->material, 1.0); - + f = ContentFeatures(); + f.name = "dirt"; + f.setAllTextures("mud.png"); + f.setInventoryTextureCube("mud.png", "mud.png", "mud.png"); + f.param_type = CPT_MINERAL; + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + setDirtLikeMaterialProperties(f.material, 1.0); + nodemgr->set(i, f); + i = CONTENT_SAND; - f = nodemgr->getModifiable(i); - f->name = "sand"; - f->setAllTextures("sand.png"); - f->setInventoryTextureCube("sand.png", "sand.png", "sand.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->cookresult_item = std::string("MaterialItem2 ")+itos(CONTENT_GLASS)+" 1"; - setDirtLikeMaterialProperties(f->material, 1.0); - + f = ContentFeatures(); + f.name = "sand"; + f.setAllTextures("sand.png"); + f.setInventoryTextureCube("sand.png", "sand.png", "sand.png"); + f.param_type = CPT_MINERAL; + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f.cookresult_item = std::string("MaterialItem2 ")+itos(CONTENT_GLASS)+" 1"; + setDirtLikeMaterialProperties(f.material, 1.0); + nodemgr->set(i, f); + i = CONTENT_GRAVEL; - f = nodemgr->getModifiable(i); - f->name = "gravel"; - f->setAllTextures("gravel.png"); - f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setGravelLikeMaterialProperties(f->material, 1.0); - + f = ContentFeatures(); + f.name = "gravel"; + f.setAllTextures("gravel.png"); + f.setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png"); + f.param_type = CPT_MINERAL; + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + setGravelLikeMaterialProperties(f.material, 1.0); + nodemgr->set(i, f); + i = CONTENT_SANDSTONE; - f = nodemgr->getModifiable(i); - f->name = "sandstone"; - f->setAllTextures("sandstone.png"); - f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1"; - setDirtLikeMaterialProperties(f->material, 1.0); + f = ContentFeatures(); + f.name = "sandstone"; + f.setAllTextures("sandstone.png"); + f.setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png"); + f.param_type = CPT_MINERAL; + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1"; + setDirtLikeMaterialProperties(f.material, 1.0); + nodemgr->set(i, f); i = CONTENT_CLAY; - f = nodemgr->getModifiable(i); - f->name = "clay"; - f->setAllTextures("clay.png"); - f->setInventoryTextureCube("clay.png", "clay.png", "clay.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("CraftItem lump_of_clay 4"); - setDirtLikeMaterialProperties(f->material, 1.0); + f = ContentFeatures(); + f.name = "clay"; + f.setAllTextures("clay.png"); + f.setInventoryTextureCube("clay.png", "clay.png", "clay.png"); + f.param_type = CPT_MINERAL; + f.is_ground_content = true; + f.dug_item = std::string("CraftItem lump_of_clay 4"); + setDirtLikeMaterialProperties(f.material, 1.0); + nodemgr->set(i, f); i = CONTENT_BRICK; - f = nodemgr->getModifiable(i); - f->name = "brick"; - f->setAllTextures("brick.png"); - f->setInventoryTextureCube("brick.png", "brick.png", "brick.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("CraftItem clay_brick 4"); - setStoneLikeMaterialProperties(f->material, 1.0); + f = ContentFeatures(); + f.name = "brick"; + f.setAllTextures("brick.png"); + f.setInventoryTextureCube("brick.png", "brick.png", "brick.png"); + f.param_type = CPT_MINERAL; + f.is_ground_content = true; + f.dug_item = std::string("CraftItem clay_brick 4"); + setStoneLikeMaterialProperties(f.material, 1.0); + nodemgr->set(i, f); i = CONTENT_TREE; - f = nodemgr->getModifiable(i); - f->name = "tree"; - f->setAllTextures("tree.png"); - f->setTexture(0, "tree_top.png"); - f->setTexture(1, "tree_top.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->cookresult_item = "CraftItem lump_of_coal 1"; - f->furnace_burntime = 30; - setWoodLikeMaterialProperties(f->material, 1.0); - + f = ContentFeatures(); + f.name = "tree"; + f.setAllTextures("tree.png"); + f.setTexture(0, "tree_top.png"); + f.setTexture(1, "tree_top.png"); + f.param_type = CPT_MINERAL; + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f.cookresult_item = "CraftItem lump_of_coal 1"; + f.furnace_burntime = 30; + setWoodLikeMaterialProperties(f.material, 1.0); + nodemgr->set(i, f); + i = CONTENT_JUNGLETREE; - f = nodemgr->getModifiable(i); - f->name = "jungletree"; - f->setAllTextures("jungletree.png"); - f->setTexture(0, "jungletree_top.png"); - f->setTexture(1, "jungletree_top.png"); - f->param_type = CPT_MINERAL; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->furnace_burntime = 30; - setWoodLikeMaterialProperties(f->material, 1.0); - + f = ContentFeatures(); + f.name = "jungletree"; + f.setAllTextures("jungletree.png"); + f.setTexture(0, "jungletree_top.png"); + f.setTexture(1, "jungletree_top.png"); + f.param_type = CPT_MINERAL; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f.furnace_burntime = 30; + setWoodLikeMaterialProperties(f.material, 1.0); + nodemgr->set(i, f); + i = CONTENT_JUNGLEGRASS; - f = nodemgr->getModifiable(i); - f->name = "junglegrass"; - f->drawtype = NDT_PLANTLIKE; - f->visual_scale = 1.3; - f->setAllTextures("junglegrass.png"); - f->setInventoryTexture("junglegrass.png"); - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->air_equivalent = false; // grass grows underneath - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->walkable = false; - setLeavesLikeMaterialProperties(f->material, 1.0); - f->furnace_burntime = 2; + f = ContentFeatures(); + f.name = "junglegrass"; + f.drawtype = NDT_PLANTLIKE; + f.visual_scale = 1.3; + f.setAllTextures("junglegrass.png"); + f.setInventoryTexture("junglegrass.png"); + f.light_propagates = true; + f.param_type = CPT_LIGHT; + f.air_equivalent = false; // grass grows underneath + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f.walkable = false; + setLeavesLikeMaterialProperties(f.material, 1.0); + f.furnace_burntime = 2; + nodemgr->set(i, f); i = CONTENT_LEAVES; - f = nodemgr->getModifiable(i); - f->name = "leaves"; - f->drawtype = NDT_ALLFACES_OPTIONAL; - f->setAllTextures("leaves.png"); - //f->setAllTextures("[noalpha:leaves.png"); - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1"; - f->extra_dug_item_rarity = 20; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setLeavesLikeMaterialProperties(f->material, 1.0); - f->furnace_burntime = 1.0; + f = ContentFeatures(); + f.name = "leaves"; + f.drawtype = NDT_ALLFACES_OPTIONAL; + f.setAllTextures("leaves.png"); + //f.setAllTextures("[noalpha:leaves.png"); + f.light_propagates = true; + f.param_type = CPT_LIGHT; + f.extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1"; + f.extra_dug_item_rarity = 20; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + setLeavesLikeMaterialProperties(f.material, 1.0); + f.furnace_burntime = 1.0; + nodemgr->set(i, f); i = CONTENT_CACTUS; - f = nodemgr->getModifiable(i); - f->name = "cactus"; - f->setAllTextures("cactus_side.png"); - f->setTexture(0, "cactus_top.png"); - f->setTexture(1, "cactus_top.png"); - f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setWoodLikeMaterialProperties(f->material, 0.75); - f->furnace_burntime = 15; + f = ContentFeatures(); + f.name = "cactus"; + f.setAllTextures("cactus_side.png"); + f.setTexture(0, "cactus_top.png"); + f.setTexture(1, "cactus_top.png"); + f.setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png"); + f.param_type = CPT_MINERAL; + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + setWoodLikeMaterialProperties(f.material, 0.75); + f.furnace_burntime = 15; + nodemgr->set(i, f); i = CONTENT_PAPYRUS; - f = nodemgr->getModifiable(i); - f->name = "papyrus"; - f->drawtype = NDT_PLANTLIKE; - f->setAllTextures("papyrus.png"); - f->setInventoryTexture("papyrus.png"); - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->walkable = false; - setLeavesLikeMaterialProperties(f->material, 0.5); - f->furnace_burntime = 1; + f = ContentFeatures(); + f.name = "papyrus"; + f.drawtype = NDT_PLANTLIKE; + f.setAllTextures("papyrus.png"); + f.setInventoryTexture("papyrus.png"); + f.light_propagates = true; + f.param_type = CPT_LIGHT; + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f.walkable = false; + setLeavesLikeMaterialProperties(f.material, 0.5); + f.furnace_burntime = 1; + nodemgr->set(i, f); i = CONTENT_BOOKSHELF; - f = nodemgr->getModifiable(i); - f->name = "bookshelf"; - f->setAllTextures("bookshelf.png"); - f->setTexture(0, "wood.png"); - f->setTexture(1, "wood.png"); + f = ContentFeatures(); + f.name = "bookshelf"; + f.setAllTextures("bookshelf.png"); + f.setTexture(0, "wood.png"); + f.setTexture(1, "wood.png"); // FIXME: setInventoryTextureCube() only cares for the first texture - f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png"); - //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - setWoodLikeMaterialProperties(f->material, 0.75); - f->furnace_burntime = 30; + f.setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png"); + //f.setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png"); + f.param_type = CPT_MINERAL; + f.is_ground_content = true; + setWoodLikeMaterialProperties(f.material, 0.75); + f.furnace_burntime = 30; + nodemgr->set(i, f); i = CONTENT_GLASS; - f = nodemgr->getModifiable(i); - f->name = "glass"; - f->drawtype = NDT_GLASSLIKE; - f->setAllTextures("glass.png"); - f->light_propagates = true; - f->sunlight_propagates = true; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->setInventoryTextureCube("glass.png", "glass.png", "glass.png"); - setGlassLikeMaterialProperties(f->material, 1.0); + f = ContentFeatures(); + f.name = "glass"; + f.drawtype = NDT_GLASSLIKE; + f.setAllTextures("glass.png"); + f.light_propagates = true; + f.sunlight_propagates = true; + f.param_type = CPT_LIGHT; + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f.setInventoryTextureCube("glass.png", "glass.png", "glass.png"); + setGlassLikeMaterialProperties(f.material, 1.0); + nodemgr->set(i, f); i = CONTENT_FENCE; - f = nodemgr->getModifiable(i); - f->name = "fence"; - f->drawtype = NDT_FENCELIKE; - f->setInventoryTexture("fence.png"); - f->setTexture(0, "wood.png"); - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->air_equivalent = true; // grass grows underneath - f->selection_box.type = NODEBOX_FIXED; - f->selection_box.fixed = core::aabbox3d( + f = ContentFeatures(); + f.name = "wooden_fence"; + f.drawtype = NDT_FENCELIKE; + f.setInventoryTexture("fence.png"); + f.setTexture(0, "wood.png"); + f.light_propagates = true; + f.param_type = CPT_LIGHT; + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f.air_equivalent = true; // grass grows underneath + f.selection_box.type = NODEBOX_FIXED; + f.selection_box.fixed = core::aabbox3d( -BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7); - f->furnace_burntime = 30/2; - setWoodLikeMaterialProperties(f->material, 0.75); + f.furnace_burntime = 30/2; + setWoodLikeMaterialProperties(f.material, 0.75); + nodemgr->set(i, f); i = CONTENT_RAIL; - f = nodemgr->getModifiable(i); - f->name = "rail"; - f->drawtype = NDT_RAILLIKE; - f->setInventoryTexture("rail.png"); - f->setTexture(0, "rail.png"); - f->setTexture(1, "rail_curved.png"); - f->setTexture(2, "rail_t_junction.png"); - f->setTexture(3, "rail_crossing.png"); - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->air_equivalent = true; // grass grows underneath - f->walkable = false; - f->selection_box.type = NODEBOX_FIXED; - f->furnace_burntime = 5; - setDirtLikeMaterialProperties(f->material, 0.75); + f = ContentFeatures(); + f.name = "rail"; + f.drawtype = NDT_RAILLIKE; + f.setInventoryTexture("rail.png"); + f.setTexture(0, "rail.png"); + f.setTexture(1, "rail_curved.png"); + f.setTexture(2, "rail_t_junction.png"); + f.setTexture(3, "rail_crossing.png"); + f.light_propagates = true; + f.param_type = CPT_LIGHT; + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f.air_equivalent = true; // grass grows underneath + f.walkable = false; + f.selection_box.type = NODEBOX_FIXED; + f.furnace_burntime = 5; + setDirtLikeMaterialProperties(f.material, 0.75); + nodemgr->set(i, f); i = CONTENT_LADDER; - f = nodemgr->getModifiable(i); - f->name = "ladder"; - f->drawtype = NDT_SIGNLIKE; - f->setAllTextures("ladder.png"); - f->setInventoryTexture("ladder.png"); - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - f->wall_mounted = true; - f->air_equivalent = true; - f->walkable = false; - f->climbable = true; - f->selection_box.type = NODEBOX_WALLMOUNTED; - f->furnace_burntime = 5; - setWoodLikeMaterialProperties(f->material, 0.5); - - // Deprecated + f = ContentFeatures(); + f.name = "ladder"; + f.drawtype = NDT_SIGNLIKE; + f.setAllTextures("ladder.png"); + f.setInventoryTexture("ladder.png"); + f.light_propagates = true; + f.param_type = CPT_LIGHT; + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f.wall_mounted = true; + f.air_equivalent = true; + f.walkable = false; + f.climbable = true; + f.selection_box.type = NODEBOX_WALLMOUNTED; + f.furnace_burntime = 5; + setWoodLikeMaterialProperties(f.material, 0.5); + + nodemgr->set(i, f); + i = CONTENT_COALSTONE; - f = nodemgr->getModifiable(i); - f->name = "coalstone"; - f->setAllTextures("stone.png^mineral_coal.png"); - f->is_ground_content = true; - setStoneLikeMaterialProperties(f->material, 1.5); - + f = ContentFeatures(); + f.name = "coalstone"; + f.setAllTextures("stone.png^mineral_coal.png"); + f.is_ground_content = true; + setStoneLikeMaterialProperties(f.material, 1.5); + nodemgr->set(i, f); + i = CONTENT_WOOD; - f = nodemgr->getModifiable(i); - f->name = "wood"; - f->setAllTextures("wood.png"); - f->setInventoryTextureCube("wood.png", "wood.png", "wood.png"); - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->furnace_burntime = 30/4; - setWoodLikeMaterialProperties(f->material, 0.75); - + f = ContentFeatures(); + f.name = "wood"; + f.setAllTextures("wood.png"); + f.setInventoryTextureCube("wood.png", "wood.png", "wood.png"); + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f.furnace_burntime = 30/4; + setWoodLikeMaterialProperties(f.material, 0.75); + nodemgr->set(i, f); + i = CONTENT_MESE; - f = nodemgr->getModifiable(i); - f->name = "mese"; - f->setAllTextures("mese.png"); - f->setInventoryTextureCube("mese.png", "mese.png", "mese.png"); - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->furnace_burntime = 30; - setStoneLikeMaterialProperties(f->material, 0.5); - + f = ContentFeatures(); + f.name = "mese"; + f.setAllTextures("mese.png"); + f.setInventoryTextureCube("mese.png", "mese.png", "mese.png"); + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f.furnace_burntime = 30; + setStoneLikeMaterialProperties(f.material, 0.5); + nodemgr->set(i, f); + i = CONTENT_CLOUD; - f = nodemgr->getModifiable(i); - f->name = "cloud"; - f->setAllTextures("cloud.png"); - f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png"); - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - + f = ContentFeatures(); + f.name = "cloud"; + f.setAllTextures("cloud.png"); + f.setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png"); + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + nodemgr->set(i, f); + i = CONTENT_AIR; - f = nodemgr->getModifiable(i); - f->name = "air"; - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->walkable = false; - f->pointable = false; - f->diggable = false; - f->buildable_to = true; - f->air_equivalent = true; - + f = ContentFeatures(); + f.name = "air"; + f.param_type = CPT_LIGHT; + f.light_propagates = true; + f.sunlight_propagates = true; + f.walkable = false; + f.pointable = false; + f.diggable = false; + f.buildable_to = true; + f.air_equivalent = true; + nodemgr->set(i, f); + i = CONTENT_WATER; - f = nodemgr->getModifiable(i); - f->name = "water_flowing"; - f->drawtype = NDT_FLOWINGLIQUID; - f->setAllTextures("water.png"); - f->alpha = WATER_ALPHA; - f->setInventoryTextureCube("water.png", "water.png", "water.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->walkable = false; - f->pointable = false; - f->diggable = false; - f->buildable_to = true; - f->liquid_type = LIQUID_FLOWING; - f->liquid_alternative_flowing = CONTENT_WATER; - f->liquid_alternative_source = CONTENT_WATERSOURCE; - f->liquid_viscosity = WATER_VISC; - f->post_effect_color = video::SColor(64, 100, 100, 200); - f->setSpecialMaterial(0, MaterialSpec("water.png", false)); - f->setSpecialMaterial(1, MaterialSpec("water.png", true)); + f = ContentFeatures(); + f.name = "water_flowing"; + f.drawtype = NDT_FLOWINGLIQUID; + f.setAllTextures("water.png"); + f.alpha = WATER_ALPHA; + f.setInventoryTextureCube("water.png", "water.png", "water.png"); + f.param_type = CPT_LIGHT; + f.light_propagates = true; + f.walkable = false; + f.pointable = false; + f.diggable = false; + f.buildable_to = true; + f.liquid_type = LIQUID_FLOWING; + f.liquid_alternative_flowing = CONTENT_WATER; + f.liquid_alternative_source = CONTENT_WATERSOURCE; + f.liquid_viscosity = WATER_VISC; + f.post_effect_color = video::SColor(64, 100, 100, 200); + f.setSpecialMaterial(0, MaterialSpec("water.png", false)); + f.setSpecialMaterial(1, MaterialSpec("water.png", true)); + nodemgr->set(i, f); i = CONTENT_WATERSOURCE; - f = nodemgr->getModifiable(i); - f->name = "water_source"; - f->drawtype = NDT_LIQUID; - f->setAllTextures("water.png"); - f->alpha = WATER_ALPHA; - f->setInventoryTextureCube("water.png", "water.png", "water.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->walkable = false; - f->pointable = false; - f->diggable = false; - f->buildable_to = true; - f->liquid_type = LIQUID_SOURCE; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->liquid_alternative_flowing = CONTENT_WATER; - f->liquid_alternative_source = CONTENT_WATERSOURCE; - f->liquid_viscosity = WATER_VISC; - f->post_effect_color = video::SColor(64, 100, 100, 200); + f = ContentFeatures(); + f.name = "water_source"; + f.drawtype = NDT_LIQUID; + f.setAllTextures("water.png"); + f.alpha = WATER_ALPHA; + f.setInventoryTextureCube("water.png", "water.png", "water.png"); + f.param_type = CPT_LIGHT; + f.light_propagates = true; + f.walkable = false; + f.pointable = false; + f.diggable = false; + f.buildable_to = true; + f.liquid_type = LIQUID_SOURCE; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f.liquid_alternative_flowing = CONTENT_WATER; + f.liquid_alternative_source = CONTENT_WATERSOURCE; + f.liquid_viscosity = WATER_VISC; + f.post_effect_color = video::SColor(64, 100, 100, 200); // New-style water source material (mostly unused) - f->setSpecialMaterial(0, MaterialSpec("water.png", false)); - + f.setSpecialMaterial(0, MaterialSpec("water.png", false)); + nodemgr->set(i, f); + i = CONTENT_LAVA; - f = nodemgr->getModifiable(i); - f->name = "lava_flowing"; - f->drawtype = NDT_FLOWINGLIQUID; - f->setAllTextures("lava.png"); - f->setInventoryTextureCube("lava.png", "lava.png", "lava.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = false; - f->light_source = LIGHT_MAX-1; - f->walkable = false; - f->pointable = false; - f->diggable = false; - f->buildable_to = true; - f->liquid_type = LIQUID_FLOWING; - f->liquid_alternative_flowing = CONTENT_LAVA; - f->liquid_alternative_source = CONTENT_LAVASOURCE; - f->liquid_viscosity = LAVA_VISC; - f->damage_per_second = 4*2; - f->post_effect_color = video::SColor(192, 255, 64, 0); - f->setSpecialMaterial(0, MaterialSpec("lava.png", false)); - f->setSpecialMaterial(1, MaterialSpec("lava.png", true)); - + f = ContentFeatures(); + f.name = "lava_flowing"; + f.drawtype = NDT_FLOWINGLIQUID; + f.setAllTextures("lava.png"); + f.setInventoryTextureCube("lava.png", "lava.png", "lava.png"); + f.param_type = CPT_LIGHT; + f.light_propagates = false; + f.light_source = LIGHT_MAX-1; + f.walkable = false; + f.pointable = false; + f.diggable = false; + f.buildable_to = true; + f.liquid_type = LIQUID_FLOWING; + f.liquid_alternative_flowing = CONTENT_LAVA; + f.liquid_alternative_source = CONTENT_LAVASOURCE; + f.liquid_viscosity = LAVA_VISC; + f.damage_per_second = 4*2; + f.post_effect_color = video::SColor(192, 255, 64, 0); + f.setSpecialMaterial(0, MaterialSpec("lava.png", false)); + f.setSpecialMaterial(1, MaterialSpec("lava.png", true)); + nodemgr->set(i, f); + i = CONTENT_LAVASOURCE; - f = nodemgr->getModifiable(i); - f->name = "lava_source"; - f->drawtype = NDT_LIQUID; - f->setAllTextures("lava.png"); - f->setInventoryTextureCube("lava.png", "lava.png", "lava.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = false; - f->light_source = LIGHT_MAX-1; - f->walkable = false; - f->pointable = false; - f->diggable = false; - f->buildable_to = true; - f->liquid_type = LIQUID_SOURCE; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->liquid_alternative_flowing = CONTENT_LAVA; - f->liquid_alternative_source = CONTENT_LAVASOURCE; - f->liquid_viscosity = LAVA_VISC; - f->damage_per_second = 4*2; - f->post_effect_color = video::SColor(192, 255, 64, 0); + f = ContentFeatures(); + f.name = "lava_source"; + f.drawtype = NDT_LIQUID; + f.setAllTextures("lava.png"); + f.setInventoryTextureCube("lava.png", "lava.png", "lava.png"); + f.param_type = CPT_LIGHT; + f.light_propagates = false; + f.light_source = LIGHT_MAX-1; + f.walkable = false; + f.pointable = false; + f.diggable = false; + f.buildable_to = true; + f.liquid_type = LIQUID_SOURCE; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f.liquid_alternative_flowing = CONTENT_LAVA; + f.liquid_alternative_source = CONTENT_LAVASOURCE; + f.liquid_viscosity = LAVA_VISC; + f.damage_per_second = 4*2; + f.post_effect_color = video::SColor(192, 255, 64, 0); // New-style lava source material (mostly unused) - f->setSpecialMaterial(0, MaterialSpec("lava.png", false)); - f->furnace_burntime = 60; - + f.setSpecialMaterial(0, MaterialSpec("lava.png", false)); + f.furnace_burntime = 60; + nodemgr->set(i, f); + i = CONTENT_TORCH; - f = nodemgr->getModifiable(i); - f->name = "torch"; - f->drawtype = NDT_TORCHLIKE; - f->setTexture(0, "torch_on_floor.png"); - f->setTexture(1, "torch_on_ceiling.png"); - f->setTexture(2, "torch.png"); - f->setInventoryTexture("torch_on_floor.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->walkable = false; - f->wall_mounted = true; - f->air_equivalent = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->light_source = LIGHT_MAX-1; - f->selection_box.type = NODEBOX_WALLMOUNTED; - f->selection_box.wall_top = core::aabbox3d( + f = ContentFeatures(); + f.name = "torch"; + f.drawtype = NDT_TORCHLIKE; + f.setTexture(0, "torch_on_floor.png"); + f.setTexture(1, "torch_on_ceiling.png"); + f.setTexture(2, "torch.png"); + f.setInventoryTexture("torch_on_floor.png"); + f.param_type = CPT_LIGHT; + f.light_propagates = true; + f.sunlight_propagates = true; + f.walkable = false; + f.wall_mounted = true; + f.air_equivalent = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f.light_source = LIGHT_MAX-1; + f.selection_box.type = NODEBOX_WALLMOUNTED; + f.selection_box.wall_top = core::aabbox3d( -BS/10, BS/2-BS/3.333*2, -BS/10, BS/10, BS/2, BS/10); - f->selection_box.wall_bottom = core::aabbox3d( + f.selection_box.wall_bottom = core::aabbox3d( -BS/10, -BS/2, -BS/10, BS/10, -BS/2+BS/3.333*2, BS/10); - f->selection_box.wall_side = core::aabbox3d( + f.selection_box.wall_side = core::aabbox3d( -BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10); - setConstantMaterialProperties(f->material, 0.0); - f->furnace_burntime = 4; - + setConstantMaterialProperties(f.material, 0.0); + f.furnace_burntime = 4; + nodemgr->set(i, f); + i = CONTENT_SIGN_WALL; - f = nodemgr->getModifiable(i); - f->name = "sign_wall"; - f->drawtype = NDT_SIGNLIKE; - f->setAllTextures("sign_wall.png"); - f->setInventoryTexture("sign_wall.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->walkable = false; - f->wall_mounted = true; - f->air_equivalent = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - if(f->initial_metadata == NULL) - f->initial_metadata = new SignNodeMetadata(NULL, "Some sign"); - setConstantMaterialProperties(f->material, 0.5); - f->selection_box.type = NODEBOX_WALLMOUNTED; - f->furnace_burntime = 10; - + f = ContentFeatures(); + f.name = "sign_wall"; + f.drawtype = NDT_SIGNLIKE; + f.setAllTextures("sign_wall.png"); + f.setInventoryTexture("sign_wall.png"); + f.param_type = CPT_LIGHT; + f.light_propagates = true; + f.sunlight_propagates = true; + f.walkable = false; + f.wall_mounted = true; + f.air_equivalent = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + if(f.initial_metadata == NULL) + f.initial_metadata = new SignNodeMetadata(NULL, "Some sign"); + setConstantMaterialProperties(f.material, 0.5); + f.selection_box.type = NODEBOX_WALLMOUNTED; + f.furnace_burntime = 10; + nodemgr->set(i, f); + i = CONTENT_CHEST; - f = nodemgr->getModifiable(i); - f->name = "chest"; - f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures("chest_side.png"); - f->setTexture(0, "chest_top.png"); - f->setTexture(1, "chest_top.png"); - f->setTexture(5, "chest_front.png"); // Z- - f->setInventoryTexture("chest_top.png"); - //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - if(f->initial_metadata == NULL) - f->initial_metadata = new ChestNodeMetadata(NULL); - setWoodLikeMaterialProperties(f->material, 1.0); - f->furnace_burntime = 30; - + f = ContentFeatures(); + f.name = "chest"; + f.param_type = CPT_FACEDIR_SIMPLE; + f.setAllTextures("chest_side.png"); + f.setTexture(0, "chest_top.png"); + f.setTexture(1, "chest_top.png"); + f.setTexture(5, "chest_front.png"); // Z- + f.setInventoryTexture("chest_top.png"); + //f.setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + if(f.initial_metadata == NULL) + f.initial_metadata = new ChestNodeMetadata(NULL); + setWoodLikeMaterialProperties(f.material, 1.0); + f.furnace_burntime = 30; + nodemgr->set(i, f); + i = CONTENT_LOCKABLE_CHEST; - f = nodemgr->getModifiable(i); - f->name = "locked_chest"; - f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures("chest_side.png"); - f->setTexture(0, "chest_top.png"); - f->setTexture(1, "chest_top.png"); - f->setTexture(5, "chest_lock.png"); // Z- - f->setInventoryTexture("chest_lock.png"); - //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - if(f->initial_metadata == NULL) - f->initial_metadata = new LockingChestNodeMetadata(NULL); - setWoodLikeMaterialProperties(f->material, 1.0); - f->furnace_burntime = 30; + f = ContentFeatures(); + f.name = "locked_chest"; + f.param_type = CPT_FACEDIR_SIMPLE; + f.setAllTextures("chest_side.png"); + f.setTexture(0, "chest_top.png"); + f.setTexture(1, "chest_top.png"); + f.setTexture(5, "chest_lock.png"); // Z- + f.setInventoryTexture("chest_lock.png"); + //f.setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + if(f.initial_metadata == NULL) + f.initial_metadata = new LockingChestNodeMetadata(NULL); + setWoodLikeMaterialProperties(f.material, 1.0); + f.furnace_burntime = 30; + nodemgr->set(i, f); i = CONTENT_FURNACE; - f = nodemgr->getModifiable(i); - f->name = "furnace"; - f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures("furnace_side.png"); - f->setTexture(5, "furnace_front.png"); // Z- - f->setInventoryTexture("furnace_front.png"); - //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6"; - if(f->initial_metadata == NULL) - f->initial_metadata = new FurnaceNodeMetadata(NULL); - setStoneLikeMaterialProperties(f->material, 3.0); - + f = ContentFeatures(); + f.name = "furnace"; + f.param_type = CPT_FACEDIR_SIMPLE; + f.setAllTextures("furnace_side.png"); + f.setTexture(5, "furnace_front.png"); // Z- + f.setInventoryTexture("furnace_front.png"); + //f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6"; + if(f.initial_metadata == NULL) + f.initial_metadata = new FurnaceNodeMetadata(NULL); + setStoneLikeMaterialProperties(f.material, 3.0); + nodemgr->set(i, f); + i = CONTENT_COBBLE; - f = nodemgr->getModifiable(i); - f->name = "cobble"; - f->setAllTextures("cobble.png"); - f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png"); - f->param_type = CPT_NONE; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->cookresult_item = std::string("MaterialItem2 ")+itos(CONTENT_STONE)+" 1"; - setStoneLikeMaterialProperties(f->material, 0.9); + f = ContentFeatures(); + f.name = "cobble"; + f.setAllTextures("cobble.png"); + f.setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png"); + f.param_type = CPT_NONE; + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f.cookresult_item = std::string("MaterialItem2 ")+itos(CONTENT_STONE)+" 1"; + setStoneLikeMaterialProperties(f.material, 0.9); + nodemgr->set(i, f); i = CONTENT_MOSSYCOBBLE; - f = nodemgr->getModifiable(i); - f->name = "mossycobble"; - f->setAllTextures("mossycobble.png"); - f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png"); - f->param_type = CPT_NONE; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setStoneLikeMaterialProperties(f->material, 0.8); - + f = ContentFeatures(); + f.name = "mossycobble"; + f.setAllTextures("mossycobble.png"); + f.setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png"); + f.param_type = CPT_NONE; + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + setStoneLikeMaterialProperties(f.material, 0.8); + nodemgr->set(i, f); + i = CONTENT_STEEL; - f = nodemgr->getModifiable(i); - f->name = "steelblock"; - f->setAllTextures("steel_block.png"); - f->setInventoryTextureCube("steel_block.png", "steel_block.png", + f = ContentFeatures(); + f.name = "steelblock"; + f.setAllTextures("steel_block.png"); + f.setInventoryTextureCube("steel_block.png", "steel_block.png", "steel_block.png"); - f->param_type = CPT_NONE; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setStoneLikeMaterialProperties(f->material, 5.0); - + f.param_type = CPT_NONE; + f.is_ground_content = true; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + setStoneLikeMaterialProperties(f.material, 5.0); + nodemgr->set(i, f); + i = CONTENT_NC; - f = nodemgr->getModifiable(i); - f->name = "nyancat"; - f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures("nc_side.png"); - f->setTexture(5, "nc_front.png"); // Z- - f->setTexture(4, "nc_back.png"); // Z+ - f->setInventoryTexture("nc_front.png"); - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setStoneLikeMaterialProperties(f->material, 3.0); - f->furnace_burntime = 1; - + f = ContentFeatures(); + f.name = "nyancat"; + f.param_type = CPT_FACEDIR_SIMPLE; + f.setAllTextures("nc_side.png"); + f.setTexture(5, "nc_front.png"); // Z- + f.setTexture(4, "nc_back.png"); // Z+ + f.setInventoryTexture("nc_front.png"); + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + setStoneLikeMaterialProperties(f.material, 3.0); + f.furnace_burntime = 1; + nodemgr->set(i, f); + i = CONTENT_NC_RB; - f = nodemgr->getModifiable(i); - f->name = "nyancat_rainbow"; - f->setAllTextures("nc_rb.png"); - f->setInventoryTexture("nc_rb.png"); - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setStoneLikeMaterialProperties(f->material, 3.0); - f->furnace_burntime = 1; + f = ContentFeatures(); + f.name = "nyancat_rainbow"; + f.setAllTextures("nc_rb.png"); + f.setInventoryTexture("nc_rb.png"); + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + setStoneLikeMaterialProperties(f.material, 3.0); + f.furnace_burntime = 1; + nodemgr->set(i, f); i = CONTENT_SAPLING; - f = nodemgr->getModifiable(i); - f->name = "sapling"; - f->drawtype = NDT_PLANTLIKE; - f->visual_scale = 1.0; - f->setAllTextures("sapling.png"); - f->setInventoryTexture("sapling.png"); - f->param_type = CPT_LIGHT; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->light_propagates = true; - f->air_equivalent = false; - f->walkable = false; - setConstantMaterialProperties(f->material, 0.0); - f->furnace_burntime = 10; - + f = ContentFeatures(); + f.name = "sapling"; + f.drawtype = NDT_PLANTLIKE; + f.visual_scale = 1.0; + f.setAllTextures("sapling.png"); + f.setInventoryTexture("sapling.png"); + f.param_type = CPT_LIGHT; + f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f.light_propagates = true; + f.air_equivalent = false; + f.walkable = false; + setConstantMaterialProperties(f.material, 0.0); + f.furnace_burntime = 10; + nodemgr->set(i, f); + i = CONTENT_APPLE; - f = nodemgr->getModifiable(i); - f->name = "apple"; - f->drawtype = NDT_PLANTLIKE; - f->visual_scale = 1.0; - f->setAllTextures("apple.png"); - f->setInventoryTexture("apple.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->walkable = false; - f->air_equivalent = true; - f->dug_item = std::string("CraftItem apple 1"); - setConstantMaterialProperties(f->material, 0.0); - f->furnace_burntime = 3; + f = ContentFeatures(); + f.name = "apple"; + f.drawtype = NDT_PLANTLIKE; + f.visual_scale = 1.0; + f.setAllTextures("apple.png"); + f.setInventoryTexture("apple.png"); + f.param_type = CPT_LIGHT; + f.light_propagates = true; + f.sunlight_propagates = true; + f.walkable = false; + f.air_equivalent = true; + f.dug_item = std::string("CraftItem apple 1"); + setConstantMaterialProperties(f.material, 0.0); + f.furnace_burntime = 3; + nodemgr->set(i, f); } diff --git a/src/content_mapnode.h b/src/content_mapnode.h index 3140f217..dea65390 100644 --- a/src/content_mapnode.h +++ b/src/content_mapnode.h @@ -42,6 +42,10 @@ extern content_t trans_table_19[21][2]; MapNode mapnode_translate_from_internal(MapNode n_from, u8 version); MapNode mapnode_translate_to_internal(MapNode n_from, u8 version); +// Get legacy node name mapping +class NameIdMapping; +void content_mapnode_get_name_id_mapping(NameIdMapping *nimap); + /* Node content type IDs Ranges: diff --git a/src/gamedef.h b/src/gamedef.h index 79f5d188..6708f887 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -20,6 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef GAMEDEF_HEADER #define GAMEDEF_HEADER +#include + class IToolDefManager; class INodeDefManager; //class IItemDefManager; //TODO @@ -43,6 +45,9 @@ public: // This is always thread-safe, but referencing the irrlicht texture // pointers in other threads than main thread will make things explode. virtual ITextureSource* getTextureSource()=0; + + // Used for keeping track of names/ids of unknown nodes + virtual u16 allocateUnknownNodeId(const std::string &name)=0; // Shorthands IToolDefManager* tdef(){return getToolDefManager();} diff --git a/src/map.cpp b/src/map.cpp index 0d64f01d..2de4377d 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -3367,10 +3367,10 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool Save blocks loaded in old format in new format */ - if(version < SER_FMT_VER_HIGHEST || save_after_load) - { + //if(version < SER_FMT_VER_HIGHEST || save_after_load) + // Only save if asked to; no need to update version + if(save_after_load) saveBlock(block); - } // We just loaded it from, so it's up-to-date. block->resetModified(); diff --git a/src/mapblock.cpp b/src/mapblock.cpp index f7cbda74..06ce9282 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -18,14 +18,18 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "mapblock.h" + +#include #include "map.h" // For g_settings #include "main.h" #include "light.h" -#include #include "nodedef.h" #include "nodemetadata.h" #include "gamedef.h" +#include "log.h" +#include "nameidmapping.h" +#include "content_mapnode.h" // For legacy name-id mapping /* MapBlock @@ -188,13 +192,13 @@ void MapBlock::replaceMesh(scene::SMesh *mesh_new) IMeshBuffer *buf = mesh_old->getMeshBuffer(i); }*/ - /*dstream<<"mesh_old->getReferenceCount()=" + /*infostream<<"mesh_old->getReferenceCount()=" <getReferenceCount()<getMeshBufferCount(); for(u32 i=0; igetMeshBuffer(i); - dstream<<"buf->getReferenceCount()=" + infostream<<"buf->getReferenceCount()=" <getReferenceCount()< unknown_contents; + for(s16 z0=0; z0getNode(p); + content_t id = n.getContent(); + const ContentFeatures &f = nodedef->get(id); + const std::string &name = f.name; + if(name == "") + unknown_contents.insert(id); + else + nimap->set(id, name); + } + for(std::set::const_iterator + i = unknown_contents.begin(); + i != unknown_contents.end(); i++){ + errorstream<<"getBlockNodeIdMapping(): IGNORING ERROR: " + <<"Name for node id "<<(*i)<<" not known"<ndef(); + // This means the block contains incorrect ids, and we contain + // the information to convert those to names. + // nodedef contains information to convert our names to globally + // correct ids. + std::set unnamed_contents; + std::set unallocatable_contents; + for(s16 z0=0; z0getNode(p); + content_t local_id = n.getContent(); + std::string name; + bool found = nimap->getName(local_id, name); + if(!found){ + unnamed_contents.insert(local_id); + continue; + } + content_t global_id; + found = nodedef->getId(name, global_id); + if(!found){ + global_id = gamedef->allocateUnknownNodeId(name); + if(global_id == CONTENT_IGNORE){ + unallocatable_contents.insert(name); + continue; + } + } + n.setContent(global_id); + block->setNode(p, n); + } + for(std::set::const_iterator + i = unnamed_contents.begin(); + i != unnamed_contents.end(); i++){ + errorstream<<"correctBlockNodeIds(): IGNORING ERROR: " + <<"Block contains id "<<(*i) + <<" with no name mapping"<::const_iterator + i = unallocatable_contents.begin(); + i != unallocatable_contents.end(); i++){ + errorstream<<"correctBlockNodeIds(): IGNORING ERROR: " + <<"Could not allocate global id for node name \"" + <<(*i)<<"\""<ndef(); - if(!ser_ver_supported(version)) throw VersionMismatchException("ERROR: MapBlock format not supported"); @@ -698,7 +780,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version) if(is.gcount() != len) throw SerializationError ("MapBlock::deSerialize: no enough input data"); - data[i].deSerialize(*d, version, nodemgr); + data[i].deSerialize(*d, version); } } else if(version <= 10) @@ -780,7 +862,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version) buf[0] = s[i]; buf[1] = s[i+nodecount]; buf[2] = s[i+nodecount*2]; - data[i].deSerialize(buf, version, m_gamedef->getNodeDefManager()); + data[i].deSerialize(buf, version); } /* @@ -807,7 +889,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version) } catch(SerializationError &e) { - dstream<<"WARNING: MapBlock::deSerialize(): Ignoring an error" + errorstream<<"WARNING: MapBlock::deSerialize(): Ignoring an error" <<" while deserializing node metadata"<= 21){ + NameIdMapping nimap; + getBlockNodeIdMapping(&nimap, this, m_gamedef->ndef()); + nimap.serialize(os); + } } void MapBlock::deSerializeDiskExtra(std::istream &is, u8 version) @@ -841,12 +930,11 @@ void MapBlock::deSerializeDiskExtra(std::istream &is, u8 version) /* Versions up from 9 have block objects. (DEPRECATED) */ - if(version >= 9) - { + if(version >= 9){ u16 count = readU16(is); // Not supported and length not known if count is not 0 if(count != 0){ - dstream<<"WARNING: MapBlock::deSerializeDiskExtra(): " + errorstream<<"WARNING: MapBlock::deSerializeDiskExtra(): " <<"Ignoring stuff coming at and after MBOs"<= 15) - { m_static_objects.deSerialize(is); - } // Timestamp if(version >= 17) - { setTimestamp(readU32(is)); - } else - { setTimestamp(BLOCK_TIMESTAMP_UNDEFINED); + + // Dynamically re-set ids based on node names + NameIdMapping nimap; + // If supported, read node definition id mapping + if(version >= 21){ + nimap.deSerialize(is); + // Else set the legacy mapping + } else { + content_mapnode_get_name_id_mapping(&nimap); } + correctBlockNodeIds(&nimap, this, m_gamedef); } /* @@ -877,9 +970,7 @@ void MapBlock::deSerializeDiskExtra(std::istream &is, u8 version) std::string analyze_block(MapBlock *block) { if(block == NULL) - { return "NULL"; - } std::ostringstream desc; diff --git a/src/mapblock.h b/src/mapblock.h index e7fd932b..0866fc39 100644 --- a/src/mapblock.h +++ b/src/mapblock.h @@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc., class Map; class NodeMetadataList; class IGameDef; +class IWritableNodeDefManager; #define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff @@ -540,8 +541,11 @@ public: // These don't write or read version by itself void serialize(std::ostream &os, u8 version); void deSerialize(std::istream &is, u8 version); + // Used after the basic ones when writing on disk (serverside) void serializeDiskExtra(std::ostream &os, u8 version); + // In addition to doing other things, will add unknown blocks from + // id-name mapping to wndef void deSerializeDiskExtra(std::istream &is, u8 version); private: diff --git a/src/mapnode.cpp b/src/mapnode.cpp index 2fbc81dd..c5756e8b 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -268,7 +268,7 @@ void MapNode::serialize(u8 *dest, u8 version) dest[2] = n_foreign.param2; } } -void MapNode::deSerialize(u8 *source, u8 version, INodeDefManager *nodemgr) +void MapNode::deSerialize(u8 *source, u8 version) { if(!ser_ver_supported(version)) throw VersionMismatchException("ERROR: MapNode format not supported"); @@ -280,11 +280,6 @@ void MapNode::deSerialize(u8 *source, u8 version, INodeDefManager *nodemgr) else if(version == 1) { param0 = source[0]; - // This version doesn't support saved lighting - if(nodemgr->get(*this).light_propagates || nodemgr->get(*this).light_source > 0) - param1 = 0; - else - param1 = source[1]; } else if(version <= 9) { diff --git a/src/mapnode.h b/src/mapnode.h index 12dbf45c..285f197d 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -221,7 +221,7 @@ struct MapNode static u32 serializedLength(u8 version); void serialize(u8 *dest, u8 version); - void deSerialize(u8 *source, u8 version, INodeDefManager *nodemgr); + void deSerialize(u8 *source, u8 version); }; diff --git a/src/nameidmapping.cpp b/src/nameidmapping.cpp new file mode 100644 index 00000000..0fb66327 --- /dev/null +++ b/src/nameidmapping.cpp @@ -0,0 +1,50 @@ +/* +Minetest-c55 +Copyright (C) 2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "nameidmapping.h" +#include "utility.h" + +void NameIdMapping::serialize(std::ostream &os) const +{ + writeU8(os, 0); // version + writeU16(os, m_id_to_name.size()); + for(std::map::const_iterator + i = m_id_to_name.begin(); + i != m_id_to_name.end(); i++){ + writeU16(os, i->first); + os<second); + } +} + +void NameIdMapping::deSerialize(std::istream &is) +{ + int version = readU8(is); + if(version != 0) + throw SerializationError("unsupported NameIdMapping version"); + u32 count = readU16(is); + m_id_to_name.clear(); + m_name_to_id.clear(); + for(u32 i=0; i + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef NAMEIDMAPPING_HEADER +#define NAMEIDMAPPING_HEADER + +#include +#include +#include +#include +#include "irrlichttypes.h" + +class NameIdMapping +{ +public: + void serialize(std::ostream &os) const; + void deSerialize(std::istream &is); + + void clear(){ + m_id_to_name.clear(); + m_name_to_id.clear(); + } + void set(u16 id, const std::string &name){ + m_id_to_name[id] = name; + m_name_to_id[name] = id; + } + void removeId(u16 id){ + std::string name; + bool found = getName(id, name); + if(!found) return; + m_id_to_name.erase(id); + m_name_to_id.erase(name); + } + void eraseName(const std::string &name){ + u16 id; + bool found = getId(name, id); + if(!found) return; + m_id_to_name.erase(id); + m_name_to_id.erase(name); + } + bool getName(u16 id, std::string &result) const{ + std::map::const_iterator i; + i = m_id_to_name.find(id); + if(i == m_id_to_name.end()) + return false; + result = i->second; + return true; + } + bool getId(const std::string &name, u16 &result) const{ + std::map::const_iterator i; + i = m_name_to_id.find(name); + if(i == m_name_to_id.end()) + return false; + result = i->second; + return true; + } +private: + std::map m_id_to_name; + std::map m_name_to_id; +}; + +#endif + diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 166d9cba..baaaa104 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #endif #include "log.h" #include "settings.h" +#include "nameidmapping.h" /* NodeBox @@ -318,20 +319,63 @@ class CNodeDefManager: public IWritableNodeDefManager public: void clear() { + m_name_id_mapping.clear(); for(u16 i=0; i<=MAX_CONTENT; i++) { - ContentFeatures *f = &m_content_features[i]; - f->reset(); // Reset to defaults - if(i == CONTENT_IGNORE || i == CONTENT_AIR){ - f->drawtype = NDT_AIRLIKE; - continue; + ContentFeatures &f = m_content_features[i]; + f.reset(); // Reset to defaults + f.setAllTextures("unknown_block.png"); + } + + // Set CONTENT_AIR + { + ContentFeatures f; + f.name = "air"; + f.drawtype = NDT_AIRLIKE; + f.param_type = CPT_LIGHT; + f.light_propagates = true; + f.sunlight_propagates = true; + f.walkable = false; + f.pointable = false; + f.diggable = false; + f.buildable_to = true; + f.air_equivalent = true; + set(CONTENT_AIR, f); + } + // Set CONTENT_IGNORE + { + ContentFeatures f; + f.name = "ignore"; + f.drawtype = NDT_AIRLIKE; + f.param_type = CPT_LIGHT; + f.light_propagates = true; + f.sunlight_propagates = true; + f.walkable = false; + f.pointable = false; + f.diggable = false; + f.buildable_to = true; + f.air_equivalent = true; + set(CONTENT_AIR, f); + } + } + // CONTENT_IGNORE = not found + content_t getFreeId(bool require_full_param2) + { + // If allowed, first search in the large 4-byte-param2 pool + if(!require_full_param2){ + for(u16 i=0x800; i<=0xfff; i++){ + const ContentFeatures &f = m_content_features[i]; + if(f.name == "") + return i; } - f->setAllTextures("unknown_block.png"); } -#ifndef SERVER - // Make CONTENT_IGNORE to not block the view when occlusion culling - m_content_features[CONTENT_IGNORE].solidness = 0; -#endif + // Then search from the small 8-byte-param2 pool + for(u16 i=0; i<=125; i++){ + const ContentFeatures &f = m_content_features[i]; + if(f.name == "") + return i; + } + return CONTENT_IGNORE; } CNodeDefManager() { @@ -358,18 +402,54 @@ public: { return get(n.getContent()); } - // Writable + virtual bool getId(const std::string &name, content_t &result) const + { + return m_name_id_mapping.getId(name, result); + } + // IWritableNodeDefManager virtual void set(content_t c, const ContentFeatures &def) { infostream<<"registerNode: registering content id \""<name == "") continue; @@ -523,10 +605,13 @@ public: } ContentFeatures *f = &m_content_features[i]; f->deSerialize(tmp_is, gamedef); + if(f->name != "") + m_name_id_mapping.set(i, f->name); } } private: ContentFeatures m_content_features[MAX_CONTENT+1]; + NameIdMapping m_name_id_mapping; }; IWritableNodeDefManager* createNodeDefManager() diff --git a/src/nodedef.h b/src/nodedef.h index a29626b1..055ed7a4 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -253,6 +253,7 @@ public: // Get node definition virtual const ContentFeatures& get(content_t c) const=0; virtual const ContentFeatures& get(const MapNode &n) const=0; + virtual bool getId(const std::string &name, content_t &result) const=0; virtual void serialize(std::ostream &os)=0; }; @@ -266,10 +267,16 @@ public: // Get node definition virtual const ContentFeatures& get(content_t c) const=0; virtual const ContentFeatures& get(const MapNode &n) const=0; + virtual bool getId(const std::string &name, content_t &result) const=0; // Register node definition virtual void set(content_t c, const ContentFeatures &def)=0; - virtual ContentFeatures* getModifiable(content_t c)=0; + // Register node definition by name (allocate an id) + // If returns CONTENT_IGNORE, could not allocate id + virtual content_t set(const std::string &name, + const ContentFeatures &def)=0; + // If returns CONTENT_IGNORE, could not allocate id + virtual content_t allocateDummy(const std::string &name)=0; /* Update tile textures to latest return values of TextueSource. diff --git a/src/serialization.h b/src/serialization.h index d93e6189..cc438115 100644 --- a/src/serialization.h +++ b/src/serialization.h @@ -56,11 +56,12 @@ with this program; if not, write to the Free Software Foundation, Inc., 18: new generator (not really necessary, but it's there) 19: new content type handling 20: many existing content types translated to extended ones + 21: dynamic content type allocation */ // This represents an uninitialized or invalid format #define SER_FMT_VER_INVALID 255 // Highest supported serialization version -#define SER_FMT_VER_HIGHEST 20 +#define SER_FMT_VER_HIGHEST 21 // Lowest supported serialization version #define SER_FMT_VER_LOWEST 0 diff --git a/src/server.cpp b/src/server.cpp index 6a3421c0..a488f304 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -4428,6 +4428,10 @@ ITextureSource* Server::getTextureSource() { return NULL; } +u16 Server::allocateUnknownNodeId(const std::string &name) +{ + return m_nodemgr->allocateDummy(name); +} IWritableToolDefManager* Server::getWritableToolDefManager() { diff --git a/src/server.h b/src/server.h index 4ba28e33..164cfe9c 100644 --- a/src/server.h +++ b/src/server.h @@ -491,6 +491,7 @@ public: virtual IToolDefManager* getToolDefManager(); virtual INodeDefManager* getNodeDefManager(); virtual ITextureSource* getTextureSource(); + virtual u16 allocateUnknownNodeId(const std::string &name); IWritableToolDefManager* getWritableToolDefManager(); IWritableNodeDefManager* getWritableNodeDefManager();