From: Vanessa Ezekowitz Date: Thu, 31 Jan 2013 02:51:18 +0000 (-0500) Subject: made leaves drop saplings at a lower rate (was 1/20, now 1/100) X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=bf4d4929f7993debef271feed1aa8b793336ca9b;p=zefram%2Fminetest%2Fmoretrees.git made leaves drop saplings at a lower rate (was 1/20, now 1/100) --- diff --git a/biome_defs.lua b/biome_defs.lua index 5b1c1a6..155101b 100644 --- a/biome_defs.lua +++ b/biome_defs.lua @@ -1,25 +1,3 @@ ---[[ - --- Example biome definition: - -moretrees.mytree_biome = { - surface = "default:dirt_with_grass", -- must grow on these nodes only - avoid_nodes = {"default:tree"}, -- avoid spawning near these - avoid_radius = 5, -- Keep this much room around the above avoid items - rarity = 50, -- tree rarity: math.random(1,100) > this (higher = more rare) - seed_diff = 12345, -- perlin seed-diff for "generally able to grow plants here" control - neighbors = "default:dirt_with_grass", -- this node must be adjacent to the node being spawned on - ncount = 8, -- and there must be this many of them - depth = 1, -- spawning surface must be no deeper than this - min_elevation = -5, -- minimum elevation to spawn on - max_elevation = 10, -- maximum elevation - near_nodes = {"default:water_source"}, -- trees will only spawn near these nodes - near_nodes_size = 10, -- within this radius of at least one of them - near_nodes_count = 20, -- there must ne this many of those nodes in the area - temp_min = 0.5, -- minimum allowable temperature (highest temperature map perlin value) - temp_max = 0.1, -- maximum allowable temperature (lowest perlin value) -} -]]-- moretrees.beech_biome = { surface = "default:dirt_with_grass", diff --git a/node_defs.lua b/node_defs.lua index cc7699a..11761d1 100644 --- a/node_defs.lua +++ b/node_defs.lua @@ -105,8 +105,8 @@ for i in ipairs(trees) do }) end - -- player will get sapling with 1/20 chance - -- player will get leaves only if he get no saplings, + -- player will get a sapling with 1/100 chance + -- player will get leaves only if he/she gets no saplings, -- this is because max_items is 1 if treename ~= "jungletree" then @@ -118,14 +118,10 @@ for i in ipairs(trees) do groups = {tree=1, snappy=3, flammable=2 }, sounds = default.node_sound_leaves_defaults(), - -- player will get sapling with 1/20 chance - -- player will get leaves only if he/she gets no - -- saplings, because max_items is 1. - drop = { max_items = 1, items = { - {items = {"moretrees:"..treename.."_sapling"}, rarity = 20 }, + {items = {"moretrees:"..treename.."_sapling"}, rarity = 100 }, {items = {"moretrees:"..treename.."_leaves"} } } }, @@ -151,7 +147,7 @@ for color = 1, 3 do drop = { max_items = 1, items = { - {items = {'moretrees:jungletree_sapling'}, rarity = 20 }, + {items = {'moretrees:jungletree_sapling'}, rarity = 100 }, {items = {"moretrees:jungletree_leaves_"..jungleleaves[color]} } } }, @@ -171,7 +167,7 @@ minetest.register_node("moretrees:fir_leaves_bright", { drop = { max_items = 1, items = { - {items = {'moretrees:fir_sapling'}, rarity = 20 }, + {items = {'moretrees:fir_sapling'}, rarity = 100 }, {items = {'moretrees:fir_leaves'} } } },