From: Perttu Ahola Date: Tue, 15 Feb 2011 10:33:59 +0000 (+0200) Subject: mud gets now grass onto it when placed into sunlight. also removed three old files X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=be7391c2b1153c817a69aabd2a34e082c79df58f;p=zefram%2Fminetest%2Fminetest_engine.git mud gets now grass onto it when placed into sunlight. also removed three old files --- diff --git a/data/pauseMenu.gui b/data/pauseMenu.gui deleted file mode 100644 index 0cf6c7ad..00000000 Binary files a/data/pauseMenu.gui and /dev/null differ diff --git a/data/stone.png b/data/stone.png index c7a453e3..1d8aee9d 100644 Binary files a/data/stone.png and b/data/stone.png differ diff --git a/data/water_old.png b/data/water_old.png deleted file mode 100644 index 37b2898f..00000000 Binary files a/data/water_old.png and /dev/null differ diff --git a/src/map.cpp b/src/map.cpp index f4f1668c..09cab79e 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -860,13 +860,11 @@ void Map::updateLighting(core::map & a_blocks, The lighting value of the node should be left as-is after changing other values. This sets the lighting value to 0. */ -/*void Map::nodeAddedUpdate(v3s16 p, u8 lightwas, - core::map &modified_blocks)*/ void Map::addNodeAndUpdate(v3s16 p, MapNode n, core::map &modified_blocks) { /*PrintInfo(m_dout); - m_dout<