From: Perttu Ahola Date: Sat, 3 Aug 2013 16:04:16 +0000 (+0300) Subject: Lessen the sky color glitch when quickly turning to look up after looking at ground... X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=bc5db9b0273d43fffad93cf67cf2bfdb714441a9;p=zefram%2Fminetest%2Fminetest_engine.git Lessen the sky color glitch when quickly turning to look up after looking at ground that contains caves --- diff --git a/src/sky.cpp b/src/sky.cpp index 22b12ca1..e55dd1eb 100644 --- a/src/sky.cpp +++ b/src/sky.cpp @@ -433,9 +433,14 @@ void Sky::update(float time_of_day, float time_brightness, //video::SColorf cloudcolor_bright_dawn_f(1.0, 0.65, 0.44); video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5); + float cloud_color_change_fraction = 0.95; if(sunlight_seen){ - //m_brightness = m_brightness * 0.95 + direct_brightness * 0.05; - m_brightness = m_brightness * 0.95 + time_brightness * 0.05; + if(fabs(time_brightness - m_brightness) < 0.2){ + m_brightness = m_brightness * 0.95 + time_brightness * 0.05; + } else { + m_brightness = m_brightness * 0.80 + time_brightness * 0.20; + cloud_color_change_fraction = 0.0; + } } else{ if(direct_brightness < m_brightness) @@ -493,8 +498,8 @@ void Sky::update(float time_of_day, float time_brightness, } else { cloud_direct_brightness = direct_brightness; } - m_cloud_brightness = m_cloud_brightness * 0.95 + - cloud_direct_brightness * (1.0 - 0.95); + m_cloud_brightness = m_cloud_brightness * cloud_color_change_fraction + + cloud_direct_brightness * (1.0 - cloud_color_change_fraction); m_cloudcolor_f = video::SColorf( m_cloudcolor_bright_f.getRed() * m_cloud_brightness, m_cloudcolor_bright_f.getGreen() * m_cloud_brightness,