From: Perttu Ahola Date: Sun, 29 May 2011 18:16:15 +0000 (+0300) Subject: tuned grass growth rate X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=b3d242ae38af7d4fe93003d2bd1c7faecbb01471;p=zefram%2Fminetest%2Fminetest_engine.git tuned grass growth rate --HG-- extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae --- diff --git a/src/environment.cpp b/src/environment.cpp index c93d11ca..36c754d5 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -744,7 +744,7 @@ void ServerEnvironment::step(float dtime) // Convert all mud under proper day lighting to grass if(n.d == CONTENT_MUD) { - if(1) + if(dtime_s > 300) { MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); if(content_features(n_top.d).air_equivalent && @@ -762,7 +762,7 @@ void ServerEnvironment::step(float dtime) /* Mess around in active blocks */ - if(m_active_blocks_test_interval.step(dtime, 5.0)) + if(m_active_blocks_test_interval.step(dtime, 10.0)) { for(core::map::Iterator i = m_active_blocks.m_list.getIterator(); @@ -805,7 +805,7 @@ void ServerEnvironment::step(float dtime) // Convert mud under proper lighting to grass if(n.d == CONTENT_MUD) { - if(myrand()%10 == 0) + if(myrand()%20 == 0) { MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); if(content_features(n_top.d).air_equivalent && diff --git a/src/main.cpp b/src/main.cpp index 11d50bfd..c6aa439e 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -308,21 +308,20 @@ Making it more portable: Stuff to do before release: --------------------------- - Make grass grow slower; utilize timestamp difference + +Stuff to do after release: +--------------------------- +- Make sure server handles removing grass when a block is placed (etc) + - The client should not do it by itself +- Block cube placement around player's head - Protocol version field - Consider getting some textures from cisoun's texture pack - Ask from Cisoun - Make sure the fence implementation and data format is good - Think about using same bits for material for fences and doors, for example -- Make sure server handles removing grass when a block is placed (etc) - - The client should not do it by itself -- Add mouse inversion in config -- Block cube placement around player's head -- Move mineral to param2, increment map serialization version, add conversion - -Stuff to do after release: ---------------------------- - Finish the ActiveBlockModifier stuff and use it for something +- Move mineral to param2, increment map serialization version, add conversion ======================================================================