From: Perttu Ahola Date: Sun, 11 Mar 2012 10:22:37 +0000 (+0200) Subject: When mouse button is held down in air, show continuous animation X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=a87d19cd7ed3a4ca8b320ce573f3a5e1649ed561;p=zefram%2Fminetest%2Fminetest_engine.git When mouse button is held down in air, show continuous animation --- diff --git a/src/game.cpp b/src/game.cpp index 6dbbd43d..c45cf47a 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1889,7 +1889,6 @@ void the_game( } bool left_punch = false; - bool left_punch_muted = false; if(playeritem_usable && input->getLeftState()) { @@ -2109,10 +2108,15 @@ void the_game( client.interact(3, pointed); // place } } + else if(input->getLeftState()) + { + // When button is held down in air, show continuous animation + left_punch = true; + } pointed_old = pointed; - if(left_punch || (input->getLeftClicked() && !left_punch_muted)) + if(left_punch || input->getLeftClicked()) { camera.setDigging(0); // left click animation }