From: Perttu Ahola Date: Sat, 7 Apr 2012 11:08:49 +0000 (+0300) Subject: Tune mapgen a bit X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=a4dc6f2c7629f97081c2504380430dc1c498754e;p=zefram%2Fminetest%2Fminetest_engine.git Tune mapgen a bit --- diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 0b8832ec..d3ba6a97 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -1276,7 +1276,7 @@ bool get_have_beach(u64 seed, v2s16 p2d) { // Determine whether to have sand here double sandnoise = noise2d_perlin( - 0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500, + 0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250, seed+59420, 3, 0.50); return (sandnoise > 0.15); @@ -1755,7 +1755,7 @@ void make_block(BlockMakeData *data) MapNode addnode(c_dirt); // Randomize mud amount - s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0; + s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0 + 0.5; // Find ground level s16 surface_y = find_stone_level(vmanip, p2d, ndef);