From: ShadowNinja Date: Tue, 15 Apr 2014 20:25:04 +0000 (-0400) Subject: Use bit shifts rather than multiplication in block position encoding X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=a2003b0d553c7223a61c75e5dad79ea68e058ba2;p=zefram%2Fminetest%2Fminetest_engine.git Use bit shifts rather than multiplication in block position encoding --- diff --git a/src/database.cpp b/src/database.cpp index cf208be8..15579a7f 100644 --- a/src/database.cpp +++ b/src/database.cpp @@ -32,9 +32,9 @@ static inline s16 unsigned_to_signed(u16 i, u16 max_positive) s64 Database::getBlockAsInteger(const v3s16 pos) const { - return (u64) pos.Z * 0x1000000 + - (u64) pos.Y * 0x1000 + - (u64) pos.X; + return (((u64) pos.Z) << 24) + + (((u64) pos.Y) << 12) + + ((u64) pos.X); } v3s16 Database::getIntegerAsBlock(const s64 i) const