From: Perttu Ahola Date: Thu, 29 Mar 2012 20:32:56 +0000 (+0300) Subject: Raise the player fall damage threshold to a much more fun level X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=9d456ca87a96d9150c87e1de760e2668c128b459;p=zefram%2Fminetest%2Fminetest_engine.git Raise the player fall damage threshold to a much more fun level --- diff --git a/src/environment.cpp b/src/environment.cpp index 5e8f5edb..0c6d829f 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -1999,13 +1999,15 @@ void ClientEnvironment::step(float dtime) if(info.t == COLLISION_FALL) { //f32 tolerance = BS*10; // 2 without damage - f32 tolerance = BS*12; // 3 without damage + //f32 tolerance = BS*12; // 3 without damage + f32 tolerance = BS*14; // 5 without damage f32 factor = 1; if(info.speed > tolerance) { f32 damage_f = (info.speed - tolerance)/BS*factor; u16 damage = (u16)(damage_f+0.5); - damageLocalPlayer(damage, true); + if(damage != 0) + damageLocalPlayer(damage, true); } } }