From: BlockMen Date: Sat, 12 Apr 2014 11:50:22 +0000 (+0200) Subject: Use integers instead of float values X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=8b02a015eb7630c25e255ffe400bb714d023609b;p=zefram%2Fminetest%2Fminetest_engine.git Use integers instead of float values --- diff --git a/src/client.cpp b/src/client.cpp index dbe95906..72964026 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1922,10 +1922,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); - player->local_animations[0] = readV2F1000(is); - player->local_animations[1] = readV2F1000(is); - player->local_animations[2] = readV2F1000(is); - player->local_animations[3] = readV2F1000(is); + player->local_animations[0] = readV2S32(is); + player->local_animations[1] = readV2S32(is); + player->local_animations[2] = readV2S32(is); + player->local_animations[3] = readV2S32(is); player->local_animation_speed = readF1000(is); } else if(command == TOCLIENT_EYE_OFFSET) diff --git a/src/clientserver.h b/src/clientserver.h index a8cd2ea7..1f2e19e4 100644 --- a/src/clientserver.h +++ b/src/clientserver.h @@ -534,10 +534,10 @@ enum ToClientCommand TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51, /* u16 command - v2f1000 stand/idle - v2f1000 walk - v2f1000 dig - v2f1000 walk+dig + v2s32 stand/idle + v2s32 walk + v2s32 dig + v2s32 walk+dig f1000 frame_speed */ diff --git a/src/content_cao.cpp b/src/content_cao.cpp index dbaf13cc..5f53fd64 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -581,7 +581,7 @@ private: v2s16 m_tx_basepos; bool m_initial_tx_basepos_set; bool m_tx_select_horiz_by_yawpitch; - v2f m_animation_range; + v2s32 m_animation_range; int m_animation_speed; int m_animation_blend; std::map > m_bone_position; // stores position and rotation for each bone name @@ -624,7 +624,7 @@ public: m_tx_basepos(0,0), m_initial_tx_basepos_set(false), m_tx_select_horiz_by_yawpitch(false), - m_animation_range(v2f(0,0)), + m_animation_range(v2s32(0,0)), m_animation_speed(15), m_animation_blend(0), m_bone_position(std::map >()), @@ -1098,41 +1098,51 @@ public: if(controls.up || controls.down || controls.left || controls.right) walking = true; - m_animation_speed = player->local_animation_speed; + f32 new_speed = player->local_animation_speed; + v2s32 new_anim = v2s32(0,0); + bool allow_update = false; + if(!player->touching_ground && g_settings->getBool("free_move") && m_gamedef->checkLocalPrivilege("fly") && g_settings->getBool("fast_move") && m_gamedef->checkLocalPrivilege("fast")) - m_animation_speed *= 1.5; + new_speed *= 1.5; if(controls.sneak && walking) - m_animation_speed /= 2; - - player->last_animation_speed = m_animation_speed; + new_speed /= 2; if(walking && (controls.LMB || controls.RMB)) { - m_animation_range = player->local_animations[3]; + new_anim = player->local_animations[3]; player->last_animation = WD_ANIM; } else if(walking) { - m_animation_range = player->local_animations[1]; + new_anim = player->local_animations[1]; player->last_animation = WALK_ANIM; } else if(controls.LMB || controls.RMB) { - m_animation_range = player->local_animations[2]; + new_anim = player->local_animations[2]; player->last_animation = DIG_ANIM; } + if ((new_anim.X + new_anim.Y) > 0) { + allow_update = true; + m_animation_range = new_anim; + m_animation_speed = new_speed; + player->last_animation_speed = m_animation_speed; + } else { + player->last_animation = NO_ANIM; + } // reset animation when no input detected if (!walking && !controls.LMB && !controls.RMB) { player->last_animation = NO_ANIM; if (old_anim != NO_ANIM) { m_animation_range = player->local_animations[0]; - updateAnimation(); + updateAnimation(); } } // Update local player animations - if ((player->last_animation != old_anim && player->last_animation != NO_ANIM) || m_animation_speed != old_anim_speed) - updateAnimation(); + if ((player->last_animation != old_anim || m_animation_speed != old_anim_speed) && + player->last_animation != NO_ANIM && allow_update) + updateAnimation(); } else { m_is_visible = false; @@ -1501,8 +1511,7 @@ public: { if(m_animated_meshnode == NULL) return; - - m_animated_meshnode->setFrameLoop((int)m_animation_range.X, (int)m_animation_range.Y); + m_animated_meshnode->setFrameLoop(m_animation_range.X, m_animation_range.Y); m_animated_meshnode->setAnimationSpeed(m_animation_speed); m_animated_meshnode->setTransitionTime(m_animation_blend); } @@ -1775,24 +1784,30 @@ public: } else if(cmd == GENERIC_CMD_SET_ANIMATION) { - if (!m_is_local_player) { - m_animation_range = readV2F1000(is); + // TODO: change frames send as v2s32 value + v2f range = readV2F1000(is); + if (!m_is_local_player) { + m_animation_range = v2s32((s32)range.X, (s32)range.Y); m_animation_speed = readF1000(is); m_animation_blend = readF1000(is); updateAnimation(); } else { LocalPlayer *player = m_env->getLocalPlayer(); if(player->last_animation == NO_ANIM) { - m_animation_range = readV2F1000(is); + m_animation_range = v2s32((s32)range.X, (s32)range.Y); m_animation_speed = readF1000(is); m_animation_blend = readF1000(is); } - // update animation only if object is not player - // or the received animation is not registered - if(m_animation_range.X != player->local_animations[1].X && - m_animation_range.X != player->local_animations[2].X && - m_animation_range.X != player->local_animations[3].X) + // update animation only if local animations present + // and received animation is not unknown + int frames = 0; + for (int i = 0;i<4;i++) { + frames += (int)player->local_animations[i].Y; + } + if(frames < 1) { + player->last_animation = NO_ANIM; updateAnimation(); + } } } else if(cmd == GENERIC_CMD_SET_BONE_POSITION) diff --git a/src/player.h b/src/player.h index b9783997..dce16743 100644 --- a/src/player.h +++ b/src/player.h @@ -269,7 +269,7 @@ public: bool physics_override_sneak; bool physics_override_sneak_glitch; - v2f local_animations[4]; + v2s32 local_animations[4]; float local_animation_speed; u16 hp; diff --git a/src/script/common/c_converter.cpp b/src/script/common/c_converter.cpp index df86f2da..b2ef0573 100644 --- a/src/script/common/c_converter.cpp +++ b/src/script/common/c_converter.cpp @@ -59,6 +59,19 @@ v2s16 read_v2s16(lua_State *L, int index) return p; } +v2s32 read_v2s32(lua_State *L, int index) +{ + v2s32 p; + luaL_checktype(L, index, LUA_TTABLE); + lua_getfield(L, index, "x"); + p.X = lua_tonumber(L, -1); + lua_pop(L, 1); + lua_getfield(L, index, "y"); + p.Y = lua_tonumber(L, -1); + lua_pop(L, 1); + return p; +} + v2f read_v2f(lua_State *L, int index) { v2f p; diff --git a/src/script/common/c_converter.h b/src/script/common/c_converter.h index ab008312..0c051a80 100644 --- a/src/script/common/c_converter.h +++ b/src/script/common/c_converter.h @@ -75,6 +75,7 @@ v3s16 check_v3s16 (lua_State *L, int index); v3f read_v3f (lua_State *L, int index); v2f read_v2f (lua_State *L, int index); v2s16 read_v2s16 (lua_State *L, int index); +v2s32 read_v2s32 (lua_State *L, int index); video::SColor readARGB8 (lua_State *L, int index); aabb3f read_aabb3f (lua_State *L, int index, f32 scale); v3s16 read_v3s16 (lua_State *L, int index); diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 8f2bde03..5e3ddd23 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -415,10 +415,10 @@ int ObjectRef::l_set_local_animation(lua_State *L) if (player == NULL) return 0; // Do it - v2f frames[4]; + v2s32 frames[4]; for (int i=0;i<4;i++) { if(!lua_isnil(L, 2+1)) - frames[i] = read_v2f(L, 2+i); + frames[i] = read_v2s32(L, 2+i); } float frame_speed = 30; if(!lua_isnil(L, 6)) diff --git a/src/server.cpp b/src/server.cpp index cbb9f427..ebde0d9e 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -3484,15 +3484,15 @@ void Server::SendMovePlayer(u16 peer_id) m_clients.send(peer_id, 0, data, true); } -void Server::SendLocalPlayerAnimations(u16 peer_id, v2f animation_frames[4], f32 animation_speed) +void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed) { std::ostringstream os(std::ios_base::binary); writeU16(os, TOCLIENT_LOCAL_PLAYER_ANIMATIONS); - writeV2F1000(os, animation_frames[0]); - writeV2F1000(os, animation_frames[1]); - writeV2F1000(os, animation_frames[2]); - writeV2F1000(os, animation_frames[3]); + writeV2S32(os, animation_frames[0]); + writeV2S32(os, animation_frames[1]); + writeV2S32(os, animation_frames[2]); + writeV2S32(os, animation_frames[3]); writeF1000(os, animation_speed); // Make data buffer @@ -4610,7 +4610,7 @@ void Server::hudSetHotbarSelectedImage(Player *player, std::string name) { SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name); } -bool Server::setLocalPlayerAnimations(Player *player, v2f animation_frames[4], f32 frame_speed) +bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed) { if (!player) return false; diff --git a/src/server.h b/src/server.h index 23194a3f..4cfc879c 100644 --- a/src/server.h +++ b/src/server.h @@ -322,7 +322,7 @@ public: inline Address getPeerAddress(u16 peer_id) { return m_con.GetPeerAddress(peer_id); } - bool setLocalPlayerAnimations(Player *player, v2f animation_frames[4], f32 frame_speed); + bool setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed); bool setPlayerEyeOffset(Player *player, v3f first, v3f third); bool setSky(Player *player, const video::SColor &bgcolor, @@ -364,7 +364,7 @@ private: void SendPlayerHP(u16 peer_id); void SendPlayerBreath(u16 peer_id); void SendMovePlayer(u16 peer_id); - void SendLocalPlayerAnimations(u16 peer_id, v2f animation_frames[4], f32 animation_speed); + void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed); void SendEyeOffset(u16 peer_id, v3f first, v3f third); void SendPlayerPrivileges(u16 peer_id); void SendPlayerInventoryFormspec(u16 peer_id);