From: Perttu Ahola Date: Sun, 13 Nov 2011 09:07:01 +0000 (+0200) Subject: Clean code and modify comments in mapnode_contentfeatures.h X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=77cf27b82be34102181e8897ea8ec289f8d9c426;p=zefram%2Fminetest%2Fminetest_engine.git Clean code and modify comments in mapnode_contentfeatures.h --- diff --git a/src/mapnode_contentfeatures.h b/src/mapnode_contentfeatures.h index 86eceeab..b60fc8d8 100644 --- a/src/mapnode_contentfeatures.h +++ b/src/mapnode_contentfeatures.h @@ -86,7 +86,8 @@ struct ContentFeatures #endif // List of all block textures that have been used (value is dummy) - // Exists on server too for cleaner code in content_mapnode.cpp + // Used for texture atlas making. + // Exists on server too for cleaner code in content_mapnode.cpp. core::map used_texturenames; // Type of MapNode::param1 @@ -108,8 +109,6 @@ struct ContentFeatures bool climbable; // Player can build on these bool buildable_to; - // Whether the node has no liquid, source liquid or flowing liquid - enum LiquidType liquid_type; // If true, param2 is set to direction when placed. Used for torches. // NOTE: the direction format is quite inefficient and should be changed bool wall_mounted; @@ -132,8 +131,9 @@ struct ContentFeatures // Initial metadata is cloned from this NodeMetadata *initial_metadata; + // Whether the node is non-liquid, source liquid or flowing liquid + enum LiquidType liquid_type; // If the content is liquid, this is the flowing version of the liquid. - // If content is liquid, this is the same content. content_t liquid_alternative_flowing; // If the content is liquid, this is the source version of the liquid. content_t liquid_alternative_source; @@ -174,12 +174,12 @@ struct ContentFeatures diggable = true; climbable = false; buildable_to = false; - liquid_type = LIQUID_NONE; wall_mounted = false; air_equivalent = false; often_contains_mineral = false; dug_item = ""; initial_metadata = NULL; + liquid_type = LIQUID_NONE; liquid_alternative_flowing = CONTENT_IGNORE; liquid_alternative_source = CONTENT_IGNORE; liquid_viscosity = 0;