From: kwolekr Date: Sun, 24 Mar 2013 19:12:29 +0000 (-0400) Subject: Update lua_api.txt X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=6767ed74f838bbb0c7786f85ef1e8f5b9fb88ef7;p=zefram%2Fminetest%2Fminetest_engine.git Update lua_api.txt --- diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 4edca5ad..c77a1e93 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1,4 +1,4 @@ -Minetest Lua Modding API Reference 0.4.4 +Minetest Lua Modding API Reference 0.4.5 ========================================== More information at http://c55.me/minetest/ @@ -372,6 +372,25 @@ A box is defined as: A box of a regular node would look like: {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, +Ore types +--------------- +These tell in what manner the ore is generated. +All default ores are of the uniformly-distributed scatter type. + +- scatter + Randomly chooses a location and generates a cluster of ore. + If noise_params is specified, the ore will be placed if the 3d perlin noise at + that point is greater than the noise_threshhold, giving the ability to create a non-equal + distribution of ore. +- sheet + Creates a sheet of ore in a blob shape according to the 2d perlin noise described by + the noise_params structure. The height of the blob is randomly scattered, with a maximum + height of clust_size. Here, clust_scarcity and clust_num_ores are ignored. + This is essentially an improved version of the so-called "stratus" ore seen in some unofficial mods. +- claylike - NOT YET IMPLEMENTED + Places ore if there are no more than clust_scarcity number of specified nodes within a Von Neumann + neighborhood of clust_size radius. + Representations of simple things -------------------------------- Position/vector: @@ -844,6 +863,7 @@ minetest.register_tool(name, item definition) minetest.register_craftitem(name, item definition) minetest.register_alias(name, convert_to) minetest.register_craft(recipe) +minetest.register_ore(ore definition) Global callback registration functions: (Call these only at load time) minetest.register_globalstep(func(dtime)) @@ -1669,6 +1689,28 @@ Recipe for register_craft (furnace fuel) burntime = 1, } +Ore definition (register_ore) +{ + ore_type = "scatter" -- See "Ore types" + ore = "default:stone_with_coal", + wherein = "default:stone", + clust_scarcity = 8*8*8, + ^ Ore has a 1 out of clust_scarcity chance of spawning in a node + ^ This value should be *MUCH* higher than your intuition might tell you! + clust_num_ores = 8, + ^ Number of ores in a cluster + clust_size = 3, + ^ Size of the bounding box of the cluster + ^ In this example, there is a 3x3x3 cluster where 8 out of the 27 nodes are coal ore + height_min = -31000, + height_max = 64, + noise_threshhold = 0.5, + ^ If noise is above this threshhold, ore is placed. Not needed for a uniform distribution + noise_params = {offset=0, scale=1, spread={x=100, y=100, z=100}, seed=23, octaves=3, persist=0.70} + ^ NoiseParams structure describing the perlin noise used for ore distribution. + ^ Needed for sheet ore_type. Omit from scatter ore_type for a uniform ore distribution +} + Chatcommand definition (register_chatcommand) { params = " ", -- short parameter description