From: RealBadAngel Date: Thu, 17 Jul 2014 11:37:18 +0000 (+0200) Subject: Fix texture hack in fences. X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=61088b16c949b5c546a409720615c3d77195f9d2;p=zefram%2Fminetest%2Fminetest_engine.git Fix texture hack in fences. --- diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 9cdf426b..ffdb5ad0 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -1143,16 +1143,11 @@ void mapblock_mesh_generate_special(MeshMakeData *data, TileSpec tile = getNodeTile(n, p, v3s16(0,0,0), data); TileSpec tile_nocrack = tile; tile_nocrack.material_flags &= ~MATERIAL_FLAG_CRACK; - - // A hack to put wood the right way around in the posts - ITextureSource *tsrc = data->m_gamedef->tsrc(); - std::string texturestring_rot = tsrc->getTextureName( - tile.texture_id) + "^[transformR90"; + + // Put wood the right way around in the posts TileSpec tile_rot = tile; - tile_rot.texture = tsrc->getTexture( - texturestring_rot, - &tile_rot.texture_id); - + tile_rot.rotation = 1; + u16 l = getInteriorLight(n, 1, nodedef); video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));