From: Perttu Ahola Date: Sat, 21 May 2011 08:31:48 +0000 (+0300) Subject: some documentation updates X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=49a22e129187e97e650e76d14632365d26144bdc;p=zefram%2Fminetest%2Fminetest_engine.git some documentation updates --- diff --git a/doc/README.txt b/doc/README.txt index 12e58e45..d1d178d7 100644 --- a/doc/README.txt +++ b/doc/README.txt @@ -3,6 +3,12 @@ Minetest-c55 An InfiniMiner/Minecraft inspired game. Copyright (c) 2010-2011 Perttu Ahola +Further documentation: +---------------------- +- Website: http://celeron.55.lt/~celeron55/minetest/ +- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/ +- Forum: http://celeron.55.lt/~celeron55/minetest/forum/ + This is a development version: ------------------------------ - Don't expect it to work as well as a finished game will. @@ -12,6 +18,7 @@ This is a development version: Controls: --------- - See the in-game pause menu +- Settable in the configuration file, see the section below. Map directory: -------------- diff --git a/minetest.conf.example b/minetest.conf.example index 4a2c491b..9804370b 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -6,11 +6,29 @@ # # By default, all the settings are commented and not functional. # Uncomment settings by removing the preceding #. +# +# Further documentation: +# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php # # Client side stuff # +# Initial window size +#screenW = 800 +#screenH = 600 + +# Port to connect to and to bind a server at +#port = 30000 + +# Address to connect to (blank = start local server) +#address = + +# Name of player. On server, this is the default admin. +#name = + +# Key configuration. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 #keymap_forward = KEY_KEY_W #keymap_backward = KEY_KEY_S #keymap_left = KEY_KEY_A @@ -20,39 +38,52 @@ #keymap_inventory = KEY_KEY_I #keymap_chat = KEY_KEY_T #keymap_rangeselect = KEY_KEY_R -# Some (temporary) keys for debugging +# Some (temporary) keys for debugging features #keymap_special1 = KEY_KEY_E #keymap_print_debug_stacks = KEY_KEY_P +# The desired FPS #wanted_fps = 30 + +# If FPS would go higher than this, limit it by sleeping +# (to not waste CPU power for no benefit) #fps_max = 60 + +# The allowed adjustment range for the automatic rendering range adjustment #viewing_range_nodes_max = 300 #viewing_range_nodes_min = 35 -#screenW = 800 -#screenH = 600 -#port = 30000 -#address = -#name = -# Whether to try to fog out the border of the visible area +# Whether to fog out the end of the visible area #enable_fog = true + # Enable a bit lower water surface; disable for speed #new_style_water = true + # Enable nice leaves; disable for speed #new_style_leaves = true -# Enable smooth lighting with simple ambient occlusion; disable for speed + +# Enable smooth lighting with simple ambient occlusion; +# disable for speed or for different looks. #smooth_lighting = true -# Whether to draw a frametime graph + +# Whether to draw a frametime graph (for debugging frametime) #frametime_graph = false -# Enable combining mainly used textures to a bigger one + +# Enable combining mainly used textures to a bigger one for improved speed +# disable if it causes graphics glitches. #enable_texture_atlas = true -# Path to texture directory + +# Path to texture directory. All textures are first searched from here. #texture_path = + +# Video back-end. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl #video_driver = opengl -# +# Enable random user input, for testing #random_input = false + +# Timeout for client to remove unused map data from memory #client_delete_unused_sectors_timeout = 1200 # @@ -60,8 +91,10 @@ # # Set to true to enable experimental features +# (varies from version to version, see wiki) #enable_experimental = false +# Map directory (everything in the world is stored here) #map-dir = /home/palle/custom_map # Set to true to enable creative mode (unlimited inventory) @@ -69,6 +102,7 @@ #enable_damage = false +# Gives some stuff to players at the beginning #give_initial_stuff = false # Player and object positions are sent at intervals specified by this