From: Perttu Ahola Date: Sat, 10 Mar 2012 16:03:40 +0000 (+0200) Subject: Make Camera::updateViewingRange more snappy in following the min/max settings X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=4547ace59aa42defb3ca0212d1ebb2e3c17e14af;p=zefram%2Fminetest%2Fminetest_engine.git Make Camera::updateViewingRange more snappy in following the min/max settings --- diff --git a/src/camera.cpp b/src/camera.cpp index 83b7ccd3..041dd9de 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -366,6 +366,16 @@ void Camera::updateViewingRange(f32 frametime_in) f32 viewing_range_max = g_settings->getS16("viewing_range_nodes_max"); viewing_range_max = MYMAX(viewing_range_min, viewing_range_max); + + // Immediately apply hard limits + if(m_draw_control.wanted_range < viewing_range_min) + m_draw_control.wanted_range = viewing_range_min; + if(m_draw_control.wanted_range > viewing_range_max) + m_draw_control.wanted_range = viewing_range_max; + + // Just so big a value that everything rendered is visible + // Some more allowance than viewing_range_max * BS because of active objects etc. + m_cameranode->setFarValue(viewing_range_max * BS * 10); f32 wanted_fps = g_settings->getFloat("wanted_fps"); wanted_fps = MYMAX(wanted_fps, 1.0); @@ -458,11 +468,6 @@ void Camera::updateViewingRange(f32 frametime_in) m_range_old = new_range; m_frametime_old = frametime; - - // Just so big a value that everything rendered is visible - // Some more allowance than viewing_range_max * BS because of active objects etc. - m_cameranode->setFarValue(viewing_range_max * BS * 10); - } void Camera::setDigging(s32 button)