From: PilzAdam Date: Thu, 27 Dec 2012 17:33:24 +0000 (+0100) Subject: Use aux1 to move fast when flying X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=45029117f5d7ccef36508cf66f6659665530dabc;p=zefram%2Fminetest%2Fminetest_engine.git Use aux1 to move fast when flying --- diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 2a83ba95..75147821 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -399,13 +399,13 @@ void LocalPlayer::applyControl(float dtime) // Whether superspeed mode is used or not bool superspeed = false; - // If free movement and fast movement, always move fast - if(free_move && fast_move) - superspeed = true; - // Old descend control if(g_settings->getBool("aux1_descends")) { + // If free movement and fast movement, always move fast + if(free_move && fast_move) + superspeed = true; + // Auxiliary button 1 (E) if(control.aux1) { @@ -440,10 +440,9 @@ void LocalPlayer::applyControl(float dtime) // Auxiliary button 1 (E) if(control.aux1) { - if(!free_move && !is_climbing) + if(!is_climbing) { - // If not free movement but fast is allowed, aux1 is - // "Turbo button" + // aux1 is "Turbo button" if(fast_move) superspeed = true; } @@ -455,7 +454,7 @@ void LocalPlayer::applyControl(float dtime) { // In free movement mode, sneak descends v3f speed = getSpeed(); - if(fast_move) + if(fast_move && control.aux1) speed.Y = -20*BS; else speed.Y = -walkspeed_max; @@ -497,10 +496,20 @@ void LocalPlayer::applyControl(float dtime) if(free_move) { v3f speed = getSpeed(); - if(fast_move) - speed.Y = 20*BS; - else - speed.Y = walkspeed_max; + + if(g_settings->getBool("aux1_descends")) + { + if(fast_move) + speed.Y = 20*BS; + else + speed.Y = walkspeed_max; + } else { + if(fast_move && control.aux1) + speed.Y = 20*BS; + else + speed.Y = walkspeed_max; + } + setSpeed(speed); } else if(m_can_jump) @@ -548,7 +557,7 @@ void LocalPlayer::applyControl(float dtime) f32 inc = walk_acceleration * BS * dtime; // Faster acceleration if fast and free movement - if(free_move && fast_move) + if(free_move && fast_move && superspeed) inc = walk_acceleration * BS * dtime * 10; // Accelerate to target speed with maximum increment