From: ShadowNinja Date: Thu, 25 Sep 2014 00:32:36 +0000 (-0400) Subject: Replace mining laser ray tracer with a simpler iterable one X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=42d0081367060ace2dd21c50b5914cf2ad5615da;p=zefram%2Fminetest%2Ftechnic.git Replace mining laser ray tracer with a simpler iterable one --- diff --git a/technic/tools/mining_lasers.lua b/technic/tools/mining_lasers.lua index 5c8d1e4..872271c 100644 --- a/technic/tools/mining_lasers.lua +++ b/technic/tools/mining_lasers.lua @@ -32,64 +32,119 @@ minetest.register_craft({ } }) -local function table_icontains(t, v) - for i = 1,#t do - if v == t[i] then - return true +-- Based on code by Uberi: https://gist.github.com/Uberi/3125280 +local function rayIter(pos, dir, range) + local p = vector.round(pos) + local x_step, y_step, z_step = 0, 0, 0 + local x_component, y_component, z_component = 0, 0, 0 + local x_intersect, y_intersect, z_intersect = 0, 0, 0 + + if dir.x == 0 then + x_intersect = math.huge + elseif dir.x > 0 then + x_step = 1 + x_component = 1 / dir.x + x_intersect = x_component + else + x_step = -1 + x_component = 1 / -dir.x + end + if dir.y == 0 then + y_intersect = math.huge + elseif dir.y > 0 then + y_step = 1 + y_component = 1 / dir.y + y_intersect = y_component + else + y_step = -1 + y_component = 1 / -dir.y + end + if dir.z == 0 then + z_intersect = math.huge + elseif dir.z > 0 then + z_step = 1 + z_component = 1 / dir.z + z_intersect = z_component + else + z_step = -1 + z_component = 1 / -dir.z + end + + return function() + if x_intersect < y_intersect then + if x_intersect < z_intersect then + p.x = p.x + x_step + x_intersect = x_intersect + x_component + else + p.z = p.z + z_step + z_intersect = z_intersect + z_component + end + elseif y_intersect < z_intersect then + p.y = p.y + y_step + y_intersect = y_intersect + y_component + else + p.z = p.z + z_step + z_intersect = z_intersect + z_component + end + if vector.distance(pos, p) > range then + return nil end + return p end - return false end -local function laser_node(pos, player) - local node = minetest.get_node(pos) - if table_icontains({"air", "ignore", "default:lava_source", "default:lava_flowing"}, node.name) then - return - end - local pname = player:get_player_name() - if minetest.is_protected(pos, pname) then - minetest.record_protection_violation(pos, pname) - return - end - if table_icontains({"default:water_flowing", "default:water_source"}, node.name) then +local function laser_node(pos, node, player) + local def = minetest.registered_nodes[node.name] + if def and def.liquidtype ~= "none" then minetest.remove_node(pos) minetest.add_particle({ pos = pos, vel = {x=0, y=2, z=0}, acc = {x=0, y=-1, z=0}, expirationtime = 1.5, - size = 6+math.random()*2, - texture = "smoke_puff.png^[transform"..math.random(0,7), + size = 6 + math.random() * 2, + texture = "smoke_puff.png^[transform" .. math.random(0, 7), }) return end - if player then - minetest.node_dig(pos, node, player) - end -end - -if not vector.line then - dofile(technic.modpath.."/tools/vector_line.lua") + minetest.node_dig(pos, node, player) end +local no_destroy = { + ["air"] = true, + ["default:lava_source"] = true, + ["default:lava_flowing"] = true, +} local function laser_shoot(player, range, particle_texture, sound) - local playerpos = player:getpos() + local player_pos = player:getpos() + local player_name = player:get_player_name() local dir = player:get_look_dir() - local startpos = {x = playerpos.x, y = playerpos.y + 1.625, z = playerpos.z} - local mult_dir = vector.multiply(dir, 50) + local start_pos = vector.new(player_pos) + -- Adjust to head height + start_pos.y = start_pos.y + 1.9 minetest.add_particle({ pos = startpos, vel = dir, - acc = mult_dir, + acc = vector.multiply(dir, 50), expirationtime = range / 11, size = 1, - texture = particle_texture.."^[transform"..math.random(0,7), + texture = particle_texture .. "^[transform" .. math.random(0, 7), }) - for _,pos in ipairs(vector.line(vector.round(startpos), dir, range)) do - laser_node(pos, player) + minetest.sound_play(sound, {pos = player_pos, max_hear_distance = range}) + for pos in rayIter(start_pos, dir, range) do + if minetest.is_protected(pos, player_name) then + minetest.record_protection_violation(pos, player_name) + break + end + local node = minetest.get_node_or_nil(pos) + if not node then + break + end + if not no_destroy[node.name] then + laser_node(pos, node, player) + end end - minetest.sound_play(sound, {pos = playerpos, max_hear_distance = range}) end diff --git a/technic/tools/vector_line.lua b/technic/tools/vector_line.lua deleted file mode 100644 index 950c93b..0000000 --- a/technic/tools/vector_line.lua +++ /dev/null @@ -1,83 +0,0 @@ -local twolines = {} -function vector.twoline(x, y) - local pstr = x.." "..y - local line = twolines[pstr] - if line then - return line - end - line = {} - local n = 1 - local dirx = 1 - if x < 0 then - dirx = -dirx - end - local ymin, ymax = 0, y - if y < 0 then - ymin, ymax = ymax, ymin - end - local m = y/x --y/0 works too - local dir = 1 - if m < 0 then - dir = -dir - end - for i = 0,x,dirx do - local p1 = math.max(math.min(math.floor((i-0.5)*m+0.5), ymax), ymin) - local p2 = math.max(math.min(math.floor((i+0.5)*m+0.5), ymax), ymin) - for j = p1,p2,dir do - line[n] = {i, j} - n = n+1 - end - end - twolines[pstr] = line - return line -end - -local threelines = {} -function vector.threeline(x, y, z) - local pstr = x.." "..y.." "..z - local line = threelines[pstr] - if line then - return line - end - if x ~= math.floor(x) then - print("[technic] INFO: The position used for vector.threeline isn't round.") - end - local two_line = vector.twoline(x, y) - line = {} - local n = 1 - local zmin, zmax = 0, z - if z < 0 then - zmin, zmax = zmax, zmin - end - local m = z/math.hypot(x, y) - local dir = 1 - if m < 0 then - dir = -dir - end - for _,i in ipairs(two_line) do - local px, py = unpack(i) - local ph = math.hypot(px, py) - local z1 = math.max(math.min(math.floor((ph-0.5)*m+0.5), zmax), zmin) - local z2 = math.max(math.min(math.floor((ph+0.5)*m+0.5), zmax), zmin) - for pz = z1,z2,dir do - line[n] = {px, py, pz} - n = n+1 - end - end - threelines[pstr] = line - return line -end - -function vector.line(pos, dir, range) - if range then --dir = pos2 - dir = vector.round(vector.multiply(dir, range)) - else - dir = vector.subtract(dir, pos) - end - local line,n = {},1 - for _,i in ipairs(vector.threeline(dir.x, dir.y, dir.z)) do - line[n] = {x=pos.x+i[1], y=pos.y+i[2], z=pos.z+i[3]} - n = n+1 - end - return line -end