From: Perttu Ahola Date: Sun, 24 Mar 2013 19:39:15 +0000 (+0200) Subject: Fix indentation of lua_api.txt X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=423d69bd4095970068b5431b4b33007a3c069576;p=zefram%2Fminetest%2Fminetest_engine.git Fix indentation of lua_api.txt --- diff --git a/doc/lua_api.txt b/doc/lua_api.txt index c77a1e93..23f7f856 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -203,18 +203,18 @@ from the available ones of the following files: Examples of sound parameter tables: -- Play locationless on all clients { - gain = 1.0, -- default + gain = 1.0, -- default } -- Play locationless to a player { - to_player = name, - gain = 1.0, -- default + to_player = name, + gain = 1.0, -- default } -- Play in a location { - pos = {x=1,y=2,z=3}, - gain = 1.0, -- default - max_hear_distance = 32, -- default + pos = {x=1,y=2,z=3}, + gain = 1.0, -- default + max_hear_distance = 32, -- default } -- Play connected to an object, looped { @@ -266,11 +266,11 @@ local drawtype = get_nodedef_field(nodename, "drawtype") Example: minetest.get_item_group(name, group) has been implemented as: function minetest.get_item_group(name, group) - if not minetest.registered_items[name] or not - minetest.registered_items[name].groups[group] then - return 0 - end - return minetest.registered_items[name].groups[group] + if not minetest.registered_items[name] or not + minetest.registered_items[name].groups[group] then + return 0 + end + return minetest.registered_items[name].groups[group] end Nodes @@ -491,7 +491,7 @@ An example: Make meat soup from any meat, any water and any bowl } An another example: Make red wool from white wool and red dye { - type = 'shapeless', + type = 'shapeless', output = 'wool:red', recipe = {'wool:white', 'group:dye,basecolor_red'}, } @@ -502,7 +502,7 @@ Special groups - level: Can be used to give an additional sense of progression in the game. - A larger level will cause eg. a weapon of a lower level make much less damage, and get weared out much faster, or not be able to get drops - from destroyed nodes. + from destroyed nodes. - 0 is something that is directly accessible at the start of gameplay - There is no upper limit - dig_immediate: (player can always pick up node without tool wear) @@ -609,11 +609,11 @@ maximum level. Example definition of the capabilities of a tool ------------------------------------------------- tool_capabilities = { - full_punch_interval=1.5, - max_drop_level=1, - groupcaps={ - crumbly={maxlevel=2, uses=20, times={[1]=1.60, [2]=1.20, [3]=0.80}} - } + full_punch_interval=1.5, + max_drop_level=1, + groupcaps={ + crumbly={maxlevel=2, uses=20, times={[1]=1.60, [2]=1.20, [3]=0.80}} + } } This makes the tool be able to dig nodes that fullfill both of these: @@ -773,7 +773,7 @@ field[,;,;;