From: Perttu Ahola Date: Sat, 26 Nov 2011 13:58:02 +0000 (+0200) Subject: Fix player getting thrown underground after connecting X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=41c473cf5e3f217007f48b0dacf46b00d1039068;p=zefram%2Fminetest%2Fminetest_engine.git Fix player getting thrown underground after connecting --- diff --git a/src/environment.cpp b/src/environment.cpp index c2bc2692..39ecf423 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -1974,8 +1974,7 @@ void ClientEnvironment::step(float dtime) */ bool is_climbing = lplayer->is_climbing; - f32 player_speed = 0.001; // just some small value - player_speed = lplayer->getSpeed().getLength(); + f32 player_speed = lplayer->getSpeed().getLength(); /* Maximum position increment @@ -1985,7 +1984,9 @@ void ClientEnvironment::step(float dtime) // Maximum time increment (for collision detection etc) // time = distance / speed - f32 dtime_max_increment = position_max_increment / player_speed; + f32 dtime_max_increment = 1; + if(player_speed > 0.001) + dtime_max_increment = position_max_increment / player_speed; // Maximum time increment is 10ms or lower if(dtime_max_increment > 0.01)